Modifier and Type | Method and Description |
---|---|
void |
Shape.draw(Graphics g) |
Modifier and Type | Field and Description |
---|---|
protected Graphics |
GameContainer.graphics |
Modifier and Type | Method and Description |
---|---|
void |
ScreenBasedGame.render(Graphics g) |
abstract void |
GameContainer.render(Graphics g)
Render the game
|
Modifier and Type | Method and Description |
---|---|
void |
Rectangle.draw(Graphics g) |
void |
Circle.draw(Graphics g) |
Modifier and Type | Method and Description |
---|---|
void |
Animation.draw(Graphics g,
float x,
float y)
Draws the current frame of the animation
|
Modifier and Type | Method and Description |
---|---|
void |
RegionQuad.render(Graphics g) |
void |
Quad.render(Graphics g) |
Modifier and Type | Method and Description |
---|---|
void |
Transition.postRender(GameContainer gc,
Graphics g) |
void |
Transition.preRender(GameContainer gc,
Graphics g) |
void |
ScreenManager.render(GameContainer gc,
Graphics g)
Renders the current
GameScreen and any Transition that
may be occurring |
void |
GameScreen.render(GameContainer gc,
Graphics g)
Renders the game screen
|
void |
BasicScreenManager.render(GameContainer gc,
Graphics g) |
Modifier and Type | Method and Description |
---|---|
void |
NullTransition.postRender(GameContainer gc,
Graphics g) |
void |
FadeOutTransition.postRender(GameContainer gc,
Graphics g) |
void |
FadeInTransition.postRender(GameContainer gc,
Graphics g) |
void |
NullTransition.preRender(GameContainer gc,
Graphics g) |
void |
FadeOutTransition.preRender(GameContainer gc,
Graphics g) |
void |
FadeInTransition.preRender(GameContainer gc,
Graphics g) |
Modifier and Type | Method and Description |
---|---|
void |
ScreenComponent.render(GameContainer gc,
GameScreenEntity owner,
Graphics g)
Render the screen component
|
Modifier and Type | Method and Description |
---|---|
void |
GameScreenEntity.renderScreenComponents(GameContainer gc,
Graphics g) |
Modifier and Type | Method and Description |
---|---|
void |
EntityComponentSystemGame.render(Graphics g) |
Modifier and Type | Method and Description |
---|---|
void |
UUIDSystem.render(GameContainer gc,
Graphics g) |
void |
System.render(GameContainer gc,
Graphics g)
Render the
System |
void |
ScreenManagerSystem.render(GameContainer gc,
Graphics g) |
abstract void |
Box2DSystem.render(UUIDEntity entity,
com.badlogic.gdx.physics.box2d.Body body,
float renderX,
float renderY,
GameContainer gc,
Graphics g)
Render a Box2D
Body associated with an UUIDEntity |
abstract void |
UUIDSystem.render(UUIDEntity entity,
GameContainer gc,
Graphics g)
Render an
UUIDEntity and any debugging information if debugging is
enabled |
void |
Box2DSystem.render(UUIDEntity entity,
GameContainer gc,
Graphics g) |
Modifier and Type | Method and Description |
---|---|
void |
TiledMap.draw(Graphics g,
int x,
int y)
Draws the entire map at the specified coordinates
|
void |
Tile.draw(Graphics g,
int renderX,
int renderY) |
void |
TiledMap.draw(Graphics g,
int x,
int y,
int layer)
Draws a layer of the map at the specified coordinates
|
void |
TiledMap.draw(Graphics g,
int x,
int y,
int startTileX,
int startTileY,
int width,
int height)
Draws a section of the map at the specified coordinates
|
void |
TiledMap.draw(Graphics g,
int x,
int y,
int startTileX,
int startTileY,
int width,
int height,
int layer)
Draws a section of a specified layer of the map at the specified
coordinates
|
void |
Tileset.drawTile(Graphics g,
int tileId,
int renderX,
int renderY)
Draws a tile to the
Graphics context |
void |
Tileset.drawTileset(Graphics g,
int renderX,
int renderY)
Draws the whole tileset to the
Graphics context |
protected void |
TiledMap.onLayerRendered(Graphics g,
TileLayer layer,
int startTileX,
int startTileY,
int width,
int height)
Developers can override this method to implement sprite rendering
|
protected boolean |
TiledMap.preLayerRendered(Graphics g,
TileLayer layer,
int startTileX,
int startTileY,
int width,
int height)
Developers can override this method which is called before a layer is rendered
To prevent the layer from rendering, return false from this method.
|
Modifier and Type | Method and Description |
---|---|
void |
TiledMapUAT.render(Graphics g) |
void |
GraphicsUAT.render(Graphics g) |
void |
CrossFadingMusicLoopUAT.render(Graphics g) |
void |
ClippingUAT.render(Graphics g) |
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