public class GraphicsUAT extends BasicGame
GameContainer that allows visual user acceptance testing of
 Graphics functionalitygraphics, height, spriteBatch, width| Constructor and Description | 
|---|
GraphicsUAT()  | 
| Modifier and Type | Method and Description | 
|---|---|
void | 
initialise()
Initialse the game 
 | 
void | 
interpolate(float alpha)
Interpolate the game state 
 | 
boolean | 
keyDown(int keycode)  | 
static void | 
main(String[] args)  | 
void | 
render(Graphics g)
Render the game 
 | 
void | 
update(float delta)
Update the game 
 | 
keyTyped, keyUp, mouseMoved, pause, preinit, resume, scrolled, touchDown, touchDragged, touchUppublic void initialise()
GameContainerinitialise in class GameContainerpublic void update(float delta)
GameContainerupdate in class GameContainerdelta - The time in seconds since the last updatepublic void interpolate(float alpha)
GameContainerinterpolate in class GameContaineralpha - The alpha value to use during interpolationpublic void render(Graphics g)
GameContainerrender in class GameContainerg - The Graphics context available for renderingpublic boolean keyDown(int keycode)
public static void main(String[] args)
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