public class TiledMapUAT extends GameContainer
GameContainer that allows visual user acceptance testing of
 TiledMap renderinggraphics, height, spriteBatch, width| Constructor and Description | 
|---|
TiledMapUAT()  | 
| Modifier and Type | Method and Description | 
|---|---|
void | 
initialise()
Initialse the game 
 | 
void | 
interpolate(float alpha)
Interpolate the game state 
 | 
static void | 
main(String[] args)  | 
void | 
pause()  | 
void | 
render(Graphics g)
Render the game 
 | 
void | 
resume()  | 
void | 
update(float delta)
Update the game 
 | 
public void pause()
public void resume()
public void initialise()
GameContainerinitialise in class GameContainerpublic void update(float delta)
GameContainerupdate in class GameContainerdelta - The time in seconds since the last updatepublic void interpolate(float alpha)
GameContainerinterpolate in class GameContaineralpha - The alpha value to use during interpolationpublic void render(Graphics g)
GameContainerrender in class GameContainerg - The Graphics context available for renderingpublic static void main(String[] args)
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