public abstract class EntityComponentSystemGame extends GameContainer
GameContainer based on the
 entity-component-system patterngraphics, height, spriteBatch, width| Constructor and Description | 
|---|
EntityComponentSystemGame()  | 
| Modifier and Type | Method and Description | 
|---|---|
void | 
addSystem(System system)
Adds a  
System to be handled by this
 EntityComponentSystemGame | 
void | 
interpolate(float alpha)
Interpolate the game state 
 | 
protected void | 
postinit()
Internal post-initialisation code 
 | 
protected void | 
preinit()
Internal pre-initialisation code 
 | 
void | 
removeSystem(System system)
Removes a  
System from this EntityComponentSystemGame | 
void | 
render(Graphics g)
Render the game 
 | 
void | 
update(float delta)
Update the game 
 | 
dispose, getHeight, getWidth, hide, initialise, render, resize, showprotected void preinit()
GameContainerpreinit in class GameContainerprotected void postinit()
GameContainerpostinit in class GameContainerpublic void update(float delta)
GameContainerupdate in class GameContainerdelta - The time in seconds since the last updatepublic void interpolate(float alpha)
GameContainerinterpolate in class GameContaineralpha - The alpha value to use during interpolationpublic void render(Graphics g)
GameContainerrender in class GameContainerg - The Graphics context available for renderingpublic void addSystem(System system)
System to be handled by this
 EntityComponentSystemGamesystem - An implementation of System to be addedpublic void removeSystem(System system)
System from this EntityComponentSystemGamesystem - An implementation of System to be removedCopyright © 2014. All rights reserved.