• by Thomas Cashman
  • 2018-09-29 18:00:00 +0100

mini2Dx 1.7.14 released

mini2Dx 1.7.14 has been released with the following fixed:

  • (#76) Added support for Tiled object shapes
  • (#77) Fixed fade transitions modifying the color instance

To update your existing projects, see the Updating mini2Dx wiki page.

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  • by Thomas Cashman
  • 2018-09-15 13:00:00 +0100

mini2Dx 1.7.13 released

mini2Dx 1.7.13 has been released with a fix for an out of bounds exception when switching between TabView and another navigation type.

To update your existing projects, see the Updating mini2Dx wiki page.

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  • by Thomas Cashman
  • 2018-09-10 21:00:00 +0100

mini2Dx 1.7.12 released

mini2Dx 1.7.12 has been released with the following changes:

  • Added IntTreeMap implementation
  • Fixed incorrect clip caching between scrollbox and other elements
  • Reduced UI render node + layer memory usage
  • Reduced memory usage by switching to IntMap where appropriate

To update your existing projects, see the Updating mini2Dx wiki page.

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  • by Thomas Cashman
  • 2018-08-30 13:00:00 +0100

mini2Dx 1.7.11 released

mini2Dx 1.7.11 has been released with the following changes:

  • Fixed Xbox360 controller left/right trigger detection on Windows
  • Fixed incorrect Mac/Linux key bindings on Xbox360 controller
  • Fixed UiUtils#setUpControllerInput not initializing PS4 controller correctly
  • Fixed TiledMapLoader crashing when loading cached Tiled layers asynchronously
  • [BREAKING] Removed PS3 controller support due to inconsistent support across platforms

To update your existing projects, see the Updating mini2Dx wiki page.

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  • by Thomas Cashman
  • 2018-08-28 15:00:00 +0100

mini2Dx 1.7.10 released

mini2Dx 1.7.10 has been released with a fix that significantly reduces memory usage for XML and JSON serialization.

To update your existing projects, see the Updating mini2Dx wiki page.

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mini2Dx is game programming simplified

An easy to use API with powerful features and plugins to help you build your next game