We’ve just pushed 2.0.0-alpha.34. A lot of changes have been going into the alpha versions to support more types of games and more complex usage.
The biggest change is the introduction of Mdx.timestepMode
which allows developers to change their game’s timestep to use normal deltas (time since last frame) or a physics-based timestep implementing the updatePhysics
method in their game. Previously, mini2Dx forced developers to use a physics-based approach but this is not ideal for all games. Now developers have the flexibility to choose their timestep based on their game.
Github Packages have started to enforce lowercase for all artifacts. As such, from 2.0.0-alpha.34, the artifact IDs in the your Gradle dependencies will need to be lowercase.
Your dependencies should look like:
compile "org.mini2Dx:mini2dx-core:$mini2DxVersion"
compile "org.mini2Dx:mini2dx-tiled:$mini2DxVersion"
We have an internal deadline of December for a project to provide the consoles runtime on. There’s a good few optimisations and bug fixes to be done but once everything is stable-ish, we’ll be releasing the mini2Dx 2.0 beta along with the new website!
In the meantime, make sure to join our community on Discord!
An easy to use API with powerful features and plugins to help you build your next game