• by Thomas Cashman
  • 2018-11-27 19:00:00 +0000

mini2Dx 1.8.2 released

mini2Dx 1.8.2 has been released with the following change:

  • Fixed UI hotkeys triggering actions while elements are disabled

To update your existing projects, see the Updating mini2Dx wiki page.

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  • by Thomas Cashman
  • 2018-11-22 20:00:00 +0000

mini2Dx 1.8.1 released

mini2Dx 1.8.1 has been released with the following changes:

  • (BREAKING) TileMergeMode modes renamed to Y_THEN_X, X_THEN_X and SQUARE
  • Added new TileMergeMode modes; Y_THEN_X_ALTERNATING and X_THEN_Y_ALTERNATING
  • Added support for polyline per Tiled 1.2 specification

To update your existing projects, see the Updating mini2Dx wiki page.

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  • by Thomas Cashman
  • 2018-11-10 22:00:00 +0000

mini2Dx 1.8.0 released

mini2Dx 1.8.0 has been released. This release acts as an in-between version of the 1.x API and 2.0 API. It is recommended upgrading to 1.8.0 to ease the transition to 2.0 later on. As previous stated, 1.8.x will only receive bug fixes and optimisations going forward. Once 2.0 is released, 1.8.x will be 100% community-driven.

There are several breaking changes in this release and it is recommended to review the CHANGES file before upgrading.

To update your existing projects, see the Updating mini2Dx wiki page.

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  • by Thomas Cashman
  • 2018-09-29 18:00:00 +0100

mini2Dx 1.7.14 released

mini2Dx 1.7.14 has been released with the following fixed:

  • (#76) Added support for Tiled object shapes
  • (#77) Fixed fade transitions modifying the color instance

To update your existing projects, see the Updating mini2Dx wiki page.

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  • by Thomas Cashman
  • 2018-09-15 13:00:00 +0100

mini2Dx 1.7.13 released

mini2Dx 1.7.13 has been released with a fix for an out of bounds exception when switching between TabView and another navigation type.

To update your existing projects, see the Updating mini2Dx wiki page.

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mini2Dx is game programming simplified

An easy to use API with powerful features and plugins to help you build your next game