Your game becomes reality
with mini2Dx

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Write your game once. Release everywhere.

Code your game in Java and release it on Windows, Mac OS X, Linux, Android and iOS. With more platforms coming soon.

Easy for beginners. Powerful for masters.

Quick-start tools and tutorials for beginners. Powerful APIs and extensive documentation for experienced developers.

Best of all, it's free. And open-source, too!

There's no fee for using mini2Dx. The source code is licensed under the BSD 3 Clause License so the community can work together to improve the library.

Latest Blog Posts

Community Forum is now live!

Posted by Thomas Cashman on 14th December 2015

Hey there mini2Dx community, After much delay I'm glad to announce that the forum is now live! :) If you're working on a game at the moment, why not start a topic in the Community Projects …

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mini2Dx over HTTPS and other updates

Posted by Thomas Cashman on 3th December 2015

Hey there mini2Dx community, Here's some quick status updates... HTTPS Update Thanks to Let's Encrypt, we now provide access to mini2Dx, downloads and maven repositories over HTTPS. We've configured all non-HTTPS links to redirect to HTTPS but it is …

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mini2Dx 1.2.1 released!

Posted by Thomas Cashman on 28th September 2015

Hey there mini2Dx community, We've made a quick 1.2.1 release that fixes Animations flipping Sprites by default (issue #39) - thanks to Jack Sullivan for reporting this. To update to 1.2.1, see the wiki page on how to …

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Latest Commits

Allow overriding of UI render nodes
by Thomas Cashman
on 20th August 2016 at 09:28:18

Set version to 1.3.0-SNAPSHOT
by Thomas Cashman
on 20th August 2016 at 09:20:54

Tagging 1.3.0-rc1
by Thomas Cashman
on 18th August 2016 at 18:28:38

Added ProgressBar implementation.
by Thomas Cashman
on 16th August 2016 at 21:04:18

Added getTotalChildren() to Column and ContentButton
by Thomas Cashman
on 7th August 2016 at 10:21:50