• by Thomas Cashman
  • 2019-09-15 19:00:00 +0000

mini2Dx 2.0.0-alpha.8 released

We’ve just released mini2Dx 2.0.0-alpha.8 which contains the following changes:

  • Fixed missing LibgdxTexture#setTextureFilter implementation
  • Fixed Rectangle center x/y accuracy at larger float values

As always, follow the updating mini2Dx page to update your version.

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  • by Thomas Cashman
  • 2019-09-09 19:00:00 +0000

mini2Dx 2.0.0-alpha.7 released

We’ve just released mini2Dx 2.0.0-alpha.7 which contains the following changes:

  • Fixed crash when deserializing a XML null value
  • Fixed incorrect UI input scaling when using UiContainer#setScale

As always, follow the updating mini2Dx page to update your version.

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  • by Thomas Cashman
  • 2019-09-08 19:00:00 +0000

mini2Dx 2.0.0-alpha.5 released

We’ve just released mini2Dx 2.0.0-alpha.5 which contains the following changes:

  • Fixed LibgdxColor.equals not working correctly
  • Fixed LibgdxFrameBuffer not generating LibgdxTexture instance
  • Fixed average render duration tracking
  • Allow InterpolationTracker initial size to be configurable
  • Allow MonospaceGameFont.FontParameters to be loaded from JSON
  • Added total interpolating objects to performance tracker

As always, follow the updating mini2Dx page to update your version.

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  • by Thomas Cashman
  • 2019-09-07 19:00:00 +0000

mini2Dx 2.0.0-alpha.4 released

We’ve just released mini2Dx 2.0.0-alpha.4 which adds a lot of missing methods that previously existed in 1.9.x.

Also, if you’re using gdx-ai, there is a now a mini2Dx implementation available via the following dependency:

org.mini2Dx:gdx-ai:2.0.0-alpha.4

As always, follow the updating mini2Dx page to update your version.

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  • by Thomas Cashman
  • 2019-08-18 20:00:00 +0000

mini2Dx 2.0.0-alpha.3 released

We’ve just released mini2Dx 2.0.0-alpha.3 with the following fixes/improvements. Once again a big thanks to Augusto Zanellato for his contributions :)

  • Added QuadTreeAware interface to allow inverse searching of QuadTrees
  • Added additional primitive implementations of Map and TreeMap (ByteMap, ByteTreeMap, etc.)
  • Added Input.isKeyDown(int) and Input.isKeyUp(int)
  • Added PlatformUtils class
  • Added primitive Queue implementations (IntQueue, LongQueue, etc.)
  • Added PerformanceTracker API
  • Optimized LibGDX Graphics class when rendering shapes
  • Fixed Rectangle with width and height of 0 always returns true for contains() method
  • Fixed UI input when a viewport is applied
  • Fixed TilingDrawable rendering only entire textureregions

As always, follow the updating mini2Dx page to update your version.

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mini2Dx is game programming simplified

An easy to use API with powerful features and plugins to help you build your next game