- by Thomas Cashman
- 2019-08-18 20:00:00 +0000
We’ve just released mini2Dx 2.0.0-alpha.3 with the following fixes/improvements. Once again a big thanks to Augusto Zanellato for his contributions :)
- Added QuadTreeAware interface to allow inverse searching of QuadTrees
- Added additional primitive implementations of Map and TreeMap (ByteMap, ByteTreeMap, etc.)
- Added Input.isKeyDown(int) and Input.isKeyUp(int)
- Added PlatformUtils class
- Added primitive Queue implementations (IntQueue, LongQueue, etc.)
- Added PerformanceTracker API
- Optimized LibGDX Graphics class when rendering shapes
- Fixed Rectangle with width and height of 0 always returns true for contains() method
- Fixed UI input when a viewport is applied
- Fixed TilingDrawable rendering only entire textureregions
As always, follow the updating mini2Dx page to update your version.