• by Thomas Cashman
  • 2019-08-18 20:00:00 +0000

mini2Dx 2.0.0-alpha.3 released

We’ve just released mini2Dx 2.0.0-alpha.3 with the following fixes/improvements. Once again a big thanks to Augusto Zanellato for his contributions :)

  • Added QuadTreeAware interface to allow inverse searching of QuadTrees
  • Added additional primitive implementations of Map and TreeMap (ByteMap, ByteTreeMap, etc.)
  • Added Input.isKeyDown(int) and Input.isKeyUp(int)
  • Added PlatformUtils class
  • Added primitive Queue implementations (IntQueue, LongQueue, etc.)
  • Added PerformanceTracker API
  • Optimized LibGDX Graphics class when rendering shapes
  • Fixed Rectangle with width and height of 0 always returns true for contains() method
  • Fixed UI input when a viewport is applied
  • Fixed TilingDrawable rendering only entire textureregions

As always, follow the updating mini2Dx page to update your version.

mini2Dx is game programming simplified

An easy to use API with powerful features and plugins to help you build your next game