Package | Description |
---|---|
org.mini2Dx.core.game | |
org.mini2Dx.core.screen | |
org.mini2Dx.core.screen.transition | |
org.mini2Dx.uats.common |
Modifier and Type | Class and Description |
---|---|
class |
BasicGame
A simplified
GameContainer for beginners to build upon |
class |
ScreenBasedGame
An implementation of
GameContainer that allows for separation of a
game into multiple GameScreen s and provides support for
Transition s between such screens via a ScreenManager |
Constructor and Description |
---|
Mini2DxGame(GameContainer gc)
Constructor
|
Modifier and Type | Method and Description |
---|---|
void |
GameScreen.initialise(GameContainer gc)
Initialises the game screen
|
void |
Transition.postRender(GameContainer gc,
Graphics g) |
void |
Transition.preRender(GameContainer gc,
Graphics g) |
void |
ScreenManager.render(GameContainer gc,
Graphics g)
Renders the current
GameScreen and any Transition that may be occurring |
void |
GameScreen.render(GameContainer gc,
Graphics g)
Renders the game screen
|
void |
Transition.update(GameContainer gc,
float delta) |
void |
ScreenManager.update(GameContainer gc,
float delta)
Updates the current
GameScreen and any Transition that may be occurring |
void |
GameScreen.update(GameContainer gc,
ScreenManager screenManager,
float delta)
Updates the game screen
|
Modifier and Type | Method and Description |
---|---|
void |
NullTransition.postRender(GameContainer gc,
Graphics g) |
void |
FadeOutTransition.postRender(GameContainer gc,
Graphics g) |
void |
FadeInTransition.postRender(GameContainer gc,
Graphics g) |
void |
NullTransition.preRender(GameContainer gc,
Graphics g) |
void |
FadeOutTransition.preRender(GameContainer gc,
Graphics g) |
void |
FadeInTransition.preRender(GameContainer gc,
Graphics g) |
void |
NullTransition.update(GameContainer gc,
float delta) |
void |
FadeOutTransition.update(GameContainer gc,
float delta) |
void |
FadeInTransition.update(GameContainer gc,
float delta) |
Modifier and Type | Class and Description |
---|---|
class |
GraphicsUAT
A
GameContainer that allows visual user acceptance testing of
Graphics functionality |
class |
TiledMapUAT
A
GameContainer that allows visual user acceptance testing of
TiledMap rendering |
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