A B C D E F G H I K L M N O P R S T U V 

A

addFrame(T, float) - Method in class org.mini2Dx.core.graphics.Animation
Adds a frame to the animation
addGameScreen(GameScreen) - Method in class org.mini2Dx.core.screen.ScreenManager
Adds a GameScreen to this manager
addListener(TiledParserListener) - Method in class org.mini2Dx.tiled.TiledParser
Adds a listener to be notified of parsing results
addScreen(GameScreen) - Method in class org.mini2Dx.core.game.ScreenBasedGame
Add a GameScreen to this game
Animation<T extends com.badlogic.gdx.graphics.g2d.Sprite> - Class in org.mini2Dx.core.graphics
Implements an animation with frames of variable or fixed duration
Animation() - Constructor for class org.mini2Dx.core.graphics.Animation
Constructor
Autowired - Annotation Type in org.mini2Dx.injection
Marks a field as injectable.

B

BasicGame - Class in org.mini2Dx.core.game
A simplified GameContainer for beginners to build upon
BasicGame() - Constructor for class org.mini2Dx.core.game.BasicGame
 
BeanException - Exception in org.mini2Dx.injection.exceptions
 
BeanException(String) - Constructor for exception org.mini2Dx.injection.exceptions.BeanException
 
BeanInitialisationException - Exception in org.mini2Dx.injection.exceptions
 
BeanInitialisationException(String) - Constructor for exception org.mini2Dx.injection.exceptions.BeanInitialisationException
 

C

clear() - Static method in class org.mini2Dx.injection.SingletonBeanRepository
Clears the repository
close() - Static method in class org.mini2Dx.injection.SingletonBeanRepository
Closes the repository and executes autowiring on all registered beans
contains(int) - Method in class org.mini2Dx.tiled.Tileset
Returns true if this tileset contains the tile with the given id
containsProperty(String) - Method in class org.mini2Dx.tiled.TiledMap
Returns if the map contains the specified property
containsProperty(String) - Method in class org.mini2Dx.tiled.TiledObject
Returns if the object contains the specified property
containsProperty(String) - Method in class org.mini2Dx.tiled.TiledObjectGroup
Returns if the group contains the specified property
containsProperty(String) - Method in class org.mini2Dx.tiled.TileLayer
Returns if the layer contains the specified property
create() - Method in class org.mini2Dx.core.game.Mini2DxGame
 

D

dispose() - Method in class org.mini2Dx.core.game.GameContainer
 
draw(Graphics, float, float) - Method in class org.mini2Dx.core.graphics.Animation
Draws the current frame of the animation
draw(Graphics, int, int) - Method in class org.mini2Dx.tiled.TiledMap
Draws the entire map at the specified coordinates
draw(Graphics, int, int, int) - Method in class org.mini2Dx.tiled.TiledMap
Draws a layer of the map at the specified coordinates
draw(Graphics, int, int, int, int, int, int) - Method in class org.mini2Dx.tiled.TiledMap
Draws a section of the map at the specified coordinates
draw(Graphics, int, int, int, int, int, int, int) - Method in class org.mini2Dx.tiled.TiledMap
Draws a section of a specified layer of the map at the specified coordinates
drawCircle(float, float, int) - Method in class org.mini2Dx.core.graphics.Graphics
Draws a circle to the window in the current Color with the set line height
drawRect(float, float, float, float) - Method in class org.mini2Dx.core.graphics.Graphics
Renders a rectangle to the window in the current Color with the set line height
drawSprite(Sprite) - Method in class org.mini2Dx.core.graphics.Graphics
Draws a Sprite with all transformations applied to this graphics context
drawSprite(Sprite, float, float) - Method in class org.mini2Dx.core.graphics.Graphics
Draws a Sprite at the given coordinates with all transformations applied to this graphics context
drawString(String, float, float) - Method in class org.mini2Dx.core.graphics.Graphics
Draws a string to the window
drawTexture(Texture, float, float) - Method in class org.mini2Dx.core.graphics.Graphics
Draws a texture to this graphics context
drawTextureRegion(TextureRegion, float, float) - Method in class org.mini2Dx.core.graphics.Graphics
Draws a texture region to this graphics context
drawTile(Graphics, int, int, int) - Method in class org.mini2Dx.tiled.Tileset
Draws a tile to the Graphics context
drawTileset(Graphics, int, int) - Method in class org.mini2Dx.tiled.Tileset
Draws the whole tileset to the Graphics context

E

enterGameScreen(int, Transition, Transition) - Method in class org.mini2Dx.core.game.ScreenBasedGame
Begins a transition to a new GameScreen
enterGameScreen(int, Transition, Transition) - Method in class org.mini2Dx.core.screen.ScreenManager
Begins a transition to a new GameScreen

F

FadeInTransition - Class in org.mini2Dx.core.screen.transition
Implements a fade in transition NOTE: Based on Slick implementation by Kevin Glass
FadeInTransition() - Constructor for class org.mini2Dx.core.screen.transition.FadeInTransition
Default constructor - fade from black in 0.5 seconds
FadeInTransition(Color) - Constructor for class org.mini2Dx.core.screen.transition.FadeInTransition
Constructs a fade in transition that lasts 0.5 seconds
FadeInTransition(Color, float) - Constructor for class org.mini2Dx.core.screen.transition.FadeInTransition
Constructs a fade in transition
FadeOutTransition - Class in org.mini2Dx.core.screen.transition
Implements a fade out transition NOTE: Based on Slick implementation by Kevin Glass
FadeOutTransition() - Constructor for class org.mini2Dx.core.screen.transition.FadeOutTransition
Default constructor - fade to black in 0.5 seconds
FadeOutTransition(Color) - Constructor for class org.mini2Dx.core.screen.transition.FadeOutTransition
Constructs a fade out transition that lasts 0.5 seconds
FadeOutTransition(Color, float) - Constructor for class org.mini2Dx.core.screen.transition.FadeOutTransition
Constructs a fade out transition
fillCircle(float, float, int) - Method in class org.mini2Dx.core.graphics.Graphics
Fills a circle to the window in the current Color
fillRect(float, float, float, float) - Method in class org.mini2Dx.core.graphics.Graphics
Fills a rectangle to the window in the current Color

G

GameContainer - Class in org.mini2Dx.core.game
Base class for mini2Dx game containers.
GameContainer() - Constructor for class org.mini2Dx.core.game.GameContainer
 
GameScreen - Interface in org.mini2Dx.core.screen
A common interface to game screen implementations
getBackgroundColor() - Method in class org.mini2Dx.core.graphics.Graphics
Returns the background Color
getBean(Class<T>) - Static method in class org.mini2Dx.injection.SingletonBeanRepository
 
getCenterX() - Method in class org.mini2Dx.core.geom.Rectangle
Returns the center x coordinate of the Rectangle
getCenterY() - Method in class org.mini2Dx.core.geom.Rectangle
Returns the center y coordiante of the Rectangle
getCircleTexture(Color, int, int) - Method in class org.mini2Dx.core.graphics.ShapeTextureCache
Returns a circle texture for the provided Color
getColor() - Method in class org.mini2Dx.core.graphics.Graphics
Returns the Color to draw shapes with
getCurrentFrame() - Method in class org.mini2Dx.core.graphics.Animation
Returns the T of the current frame
getCurrentFrameIndex() - Method in class org.mini2Dx.core.graphics.Animation
Returns the index of the current frame
getFilledCircleTexture(Color, int) - Method in class org.mini2Dx.core.graphics.ShapeTextureCache
Returns a filled circular texture for the provided Color
getFilledRectangleTexture(Color) - Method in class org.mini2Dx.core.graphics.ShapeTextureCache
Returns a filled rectangular texture for the provided Color
getFirstGid() - Method in class org.mini2Dx.tiled.Tileset
getFont() - Method in class org.mini2Dx.core.graphics.Graphics
Returns the BitmapFont to draw Strings with
getGid() - Method in class org.mini2Dx.tiled.TiledObject
Returns the GID of this object
getHeight() - Method in class org.mini2Dx.core.game.GameContainer
 
getHeight() - Method in class org.mini2Dx.tiled.TiledMap
Returns the height of the map in tiles
getHeight() - Method in class org.mini2Dx.tiled.TiledObject
Returns the height of this object in pixels
getHeight() - Method in class org.mini2Dx.tiled.TiledObjectGroup
Returns the height of the group in tiles
getHeight() - Method in class org.mini2Dx.tiled.Tileset
Returns the height of this tileset in pixels
getHeightInTiles() - Method in class org.mini2Dx.tiled.Tileset
Returns the height of this tileset in tiles
getId() - Method in interface org.mini2Dx.core.screen.GameScreen
Returns the identifier of the screen
getInitialScreenId() - Method in class org.mini2Dx.core.game.ScreenBasedGame
Returns the identifier of the GameScreen that should be shown when the game starts
getLayerIndex(String) - Method in class org.mini2Dx.tiled.TiledMap
Returns the index of the TileLayer with the given name
getLineHeight() - Method in class org.mini2Dx.core.graphics.Graphics
Returns the line height used
getMargin() - Method in class org.mini2Dx.tiled.Tileset
Returns the margin at the borders of the tileset
getMaxX() - Method in class org.mini2Dx.core.geom.Rectangle
Returns the x coordinate of the right side of this Rectangle
getMaxY() - Method in class org.mini2Dx.core.geom.Rectangle
Returns the y coordinate of the bottom side of this Rectangle
getName() - Method in class org.mini2Dx.tiled.TiledObject
Returns the name of this object
getName() - Method in class org.mini2Dx.tiled.TiledObjectGroup
Returns the name of this group
getName() - Method in class org.mini2Dx.tiled.TileLayer
Returns the name of this layer
getName() - Method in class org.mini2Dx.tiled.Tileset
Returns the name of this tileset
getNumberOfFrames() - Method in class org.mini2Dx.core.graphics.Animation
Returns the total number of frames in this animation
getObjectGroup(String) - Method in class org.mini2Dx.tiled.TiledMap
Returns the TiledObjectGroup with the given name
getObjectGroups() - Method in class org.mini2Dx.tiled.TiledMap
Returns the TiledObjectGroups of this map
getObjects() - Method in class org.mini2Dx.tiled.TiledObjectGroup
Returns the objects within this group
getOrientation() - Method in class org.mini2Dx.tiled.TiledMap
Returns the Orientation of this map
getPolygon() - Method in class org.mini2Dx.tiled.TiledObject
 
getPolyline() - Method in class org.mini2Dx.tiled.TiledObject
 
getProperty(String) - Method in class org.mini2Dx.tiled.TiledMap
Returns the value of a specified property
getProperty(String) - Method in class org.mini2Dx.tiled.TiledObject
Returns the value of a specified property
getProperty(String) - Method in class org.mini2Dx.tiled.TiledObjectGroup
Returns the value of a specified property
getProperty(String) - Method in class org.mini2Dx.tiled.TileLayer
Returns the value of a specified property
getRectangleTexture(Color, int, int, int) - Method in class org.mini2Dx.core.graphics.ShapeTextureCache
Returns a rectangular texture for the provided Color
getSpacing() - Method in class org.mini2Dx.tiled.Tileset
Returns the internal spacing between each tile
getTileHeight() - Method in class org.mini2Dx.tiled.TiledMap
Returns the height of tiles in pixels
getTileHeight() - Method in class org.mini2Dx.tiled.Tileset
Returns the height of each tile in pixels
getTileId(int, int) - Method in class org.mini2Dx.tiled.TileLayer
Returns the tile id at a given coordinate on the layer
getTileLayer(String) - Method in class org.mini2Dx.tiled.TiledMap
Returns the TileLayer with the given name
getTileLayers() - Method in class org.mini2Dx.tiled.TiledMap
Returns the TileLayers of this map
getTilesetImagePath() - Method in class org.mini2Dx.tiled.Tileset
Returns the relative path of the tileset image
getTilesets() - Method in class org.mini2Dx.tiled.TiledMap
Returns the Tilesets of this map
getTileWidth() - Method in class org.mini2Dx.tiled.TiledMap
Returns the width of tiles in pixels
getTileWidth() - Method in class org.mini2Dx.tiled.Tileset
Returns the width of each tile in pixels
getTileX(int) - Method in class org.mini2Dx.tiled.Tileset
Returns the x coordinate of a tile within this tileset
getTileY(int) - Method in class org.mini2Dx.tiled.Tileset
Returns the y coordinate of a tile within this tileset
getTint() - Method in class org.mini2Dx.core.graphics.Graphics
Returns the Color tint being applied to all draw operations
getType() - Method in class org.mini2Dx.tiled.TiledObject
Returns the type of this object
getWidth() - Method in class org.mini2Dx.core.game.GameContainer
 
getWidth() - Method in class org.mini2Dx.tiled.TiledMap
Returns the width of the map in tiles
getWidth() - Method in class org.mini2Dx.tiled.TiledObject
Returns the width of this object in pixels
getWidth() - Method in class org.mini2Dx.tiled.TiledObjectGroup
Returns the width of the group in tiles
getWidth() - Method in class org.mini2Dx.tiled.Tileset
Returns the width of this tileset in pixels
getWidthInTiles() - Method in class org.mini2Dx.tiled.Tileset
Returns the width of this tileset in tiles
getX() - Method in class org.mini2Dx.tiled.TiledObject
Returns the x coordinate of this object in pixels
getY() - Method in class org.mini2Dx.tiled.TiledObject
Returns the y coordinate of this object in pixels
Graphics - Class in org.mini2Dx.core.graphics
Implements graphics rendering functionality
Graphics(SpriteBatch) - Constructor for class org.mini2Dx.core.graphics.Graphics
 
GraphicsUAT - Class in org.mini2Dx.uats.common
A GameContainer that allows visual user acceptance testing of Graphics functionality
GraphicsUAT() - Constructor for class org.mini2Dx.uats.common.GraphicsUAT
 

H

hide() - Method in class org.mini2Dx.core.game.GameContainer
 

I

initialise() - Method in class org.mini2Dx.core.game.GameContainer
Initialse the game
initialise(GameContainer) - Method in interface org.mini2Dx.core.screen.GameScreen
Initialises the game screen
initialise(GameScreen, GameScreen) - Method in class org.mini2Dx.core.screen.transition.FadeInTransition
 
initialise(GameScreen, GameScreen) - Method in class org.mini2Dx.core.screen.transition.FadeOutTransition
 
initialise(GameScreen, GameScreen) - Method in interface org.mini2Dx.core.screen.Transition
 
initialise(GameScreen, GameScreen) - Method in class org.mini2Dx.core.screen.transition.NullTransition
 
initialise() - Method in class org.mini2Dx.uats.common.GraphicsUAT
 
initialise() - Method in class org.mini2Dx.uats.common.TiledMapUAT
 
intersects(Rectangle) - Method in class org.mini2Dx.core.geom.Rectangle
Returns if another Rectangle intersects this one
isFinished() - Method in class org.mini2Dx.core.screen.transition.FadeInTransition
 
isFinished() - Method in class org.mini2Dx.core.screen.transition.FadeOutTransition
 
isFinished() - Method in interface org.mini2Dx.core.screen.Transition
 
isFinished() - Method in class org.mini2Dx.core.screen.transition.NullTransition
 
isLooping() - Method in class org.mini2Dx.core.graphics.Animation
Returns if the animation is looping
isTextureLoaded() - Method in class org.mini2Dx.tiled.Tileset
Returns if the tileset image has been loaded

K

keyDown(int) - Method in class org.mini2Dx.core.game.BasicGame
 
keyDown(int) - Method in class org.mini2Dx.uats.common.GraphicsUAT
 
keyTyped(char) - Method in class org.mini2Dx.core.game.BasicGame
 
keyUp(int) - Method in class org.mini2Dx.core.game.BasicGame
 

L

loadTexture(FileHandle) - Method in class org.mini2Dx.tiled.Tileset
Loads the tileset image

M

main(String[]) - Static method in class org.mini2Dx.uats.common.GraphicsUAT
 
main(String[]) - Static method in class org.mini2Dx.uats.common.TiledMapUAT
 
Mini2DxGame - Class in org.mini2Dx.core.game
An implementation of Game for launching mini2Dx games
Mini2DxGame(GameContainer) - Constructor for class org.mini2Dx.core.game.Mini2DxGame
Constructor
mouseMoved(int, int) - Method in class org.mini2Dx.core.game.BasicGame
 

N

NoSuchBeanException - Exception in org.mini2Dx.injection.exceptions
 
NoSuchBeanException(String, String, String) - Constructor for exception org.mini2Dx.injection.exceptions.NoSuchBeanException
 
NullTransition - Class in org.mini2Dx.core.screen.transition
A Transition which does nothing NOTE: Based on Slick implementation by Kevin Glass
NullTransition() - Constructor for class org.mini2Dx.core.screen.transition.NullTransition
 

O

objectGroups - Variable in class org.mini2Dx.tiled.TiledMap
 
onBeginParsing(String, int, int, int, int) - Method in class org.mini2Dx.tiled.TiledMap
 
onBeginParsing(String, int, int, int, int) - Method in interface org.mini2Dx.tiled.TiledParserListener
 
onLayerRendered(TileLayer, int, int, int, int) - Method in class org.mini2Dx.tiled.TiledMap
Developers can override this method to implement sprite rendering
onMapPropertyParsed(String, String) - Method in class org.mini2Dx.tiled.TiledMap
 
onMapPropertyParsed(String, String) - Method in interface org.mini2Dx.tiled.TiledParserListener
 
onObjectGroupParsed(TiledObjectGroup) - Method in class org.mini2Dx.tiled.TiledMap
 
onObjectGroupParsed(TiledObjectGroup) - Method in interface org.mini2Dx.tiled.TiledParserListener
 
onTileLayerParsed(TileLayer) - Method in class org.mini2Dx.tiled.TiledMap
 
onTileLayerParsed(TileLayer) - Method in interface org.mini2Dx.tiled.TiledParserListener
 
onTilePropertyParsed(int, String, String) - Method in class org.mini2Dx.tiled.TiledMap
 
onTilePropertyParsed(int, String, String) - Method in interface org.mini2Dx.tiled.TiledParserListener
 
onTilesetParsed(Tileset) - Method in class org.mini2Dx.tiled.TiledMap
 
onTilesetParsed(Tileset) - Method in interface org.mini2Dx.tiled.TiledParserListener
 
open() - Static method in class org.mini2Dx.injection.SingletonBeanRepository
Opens the repository for accepting beans
org.mini2Dx.core.game - package org.mini2Dx.core.game
 
org.mini2Dx.core.geom - package org.mini2Dx.core.geom
 
org.mini2Dx.core.graphics - package org.mini2Dx.core.graphics
 
org.mini2Dx.core.screen - package org.mini2Dx.core.screen
 
org.mini2Dx.core.screen.transition - package org.mini2Dx.core.screen.transition
 
org.mini2Dx.injection - package org.mini2Dx.injection
 
org.mini2Dx.injection.exceptions - package org.mini2Dx.injection.exceptions
 
org.mini2Dx.tiled - package org.mini2Dx.tiled
 
org.mini2Dx.uats.common - package org.mini2Dx.uats.common
 
Orientation - Enum in org.mini2Dx.tiled
Represents the possible orientations of a TiledMap

P

parse(FileHandle) - Method in class org.mini2Dx.tiled.TiledParser
Parses a TMX file and notifies any TiledParserListeners of parsing results
pause() - Method in class org.mini2Dx.core.game.BasicGame
 
pause() - Method in class org.mini2Dx.core.game.ScreenBasedGame
 
pause() - Method in class org.mini2Dx.uats.common.TiledMapUAT
 
postinit() - Method in class org.mini2Dx.core.game.GameContainer
Internal post-initialisation code
postinit() - Method in class org.mini2Dx.core.game.ScreenBasedGame
 
postRender() - Method in class org.mini2Dx.core.graphics.Graphics
Called by mini2Dx after rendering
postRender(GameContainer, Graphics) - Method in class org.mini2Dx.core.screen.transition.FadeInTransition
 
postRender(GameContainer, Graphics) - Method in class org.mini2Dx.core.screen.transition.FadeOutTransition
 
postRender(GameContainer, Graphics) - Method in class org.mini2Dx.core.screen.transition.NullTransition
 
postRender(GameContainer, Graphics) - Method in interface org.mini2Dx.core.screen.Transition
 
preinit() - Method in class org.mini2Dx.core.game.BasicGame
 
preinit() - Method in class org.mini2Dx.core.game.GameContainer
Internal pre-initialisation code
preinit() - Method in class org.mini2Dx.core.game.ScreenBasedGame
 
preRender(int, int) - Method in class org.mini2Dx.core.graphics.Graphics
Called by mini2Dx before rendering begins
preRender(GameContainer, Graphics) - Method in class org.mini2Dx.core.screen.transition.FadeInTransition
 
preRender(GameContainer, Graphics) - Method in class org.mini2Dx.core.screen.transition.FadeOutTransition
 
preRender(GameContainer, Graphics) - Method in class org.mini2Dx.core.screen.transition.NullTransition
 
preRender(GameContainer, Graphics) - Method in interface org.mini2Dx.core.screen.Transition
 

R

Rectangle - Class in org.mini2Dx.core.geom
Adds extra functionality to the default rectangle implementation in LibGDX
Rectangle() - Constructor for class org.mini2Dx.core.geom.Rectangle
Constructor.
Rectangle(float, float, float, float) - Constructor for class org.mini2Dx.core.geom.Rectangle
Constructor
registerBean(Class<T>) - Static method in class org.mini2Dx.injection.SingletonBeanRepository
 
registerBean(Object) - Static method in class org.mini2Dx.injection.SingletonBeanRepository
 
removeFrame(int) - Method in class org.mini2Dx.core.graphics.Animation
Removes a frame from the animation
removeTint() - Method in class org.mini2Dx.core.graphics.Graphics
Removes the tinting Color
render(Graphics) - Method in class org.mini2Dx.core.game.GameContainer
Render the game
render(float) - Method in class org.mini2Dx.core.game.GameContainer
 
render(Graphics) - Method in class org.mini2Dx.core.game.ScreenBasedGame
 
render(GameContainer, Graphics) - Method in interface org.mini2Dx.core.screen.GameScreen
Renders the game screen
render(GameContainer, Graphics) - Method in class org.mini2Dx.core.screen.ScreenManager
Renders the current GameScreen and any Transition that may be occurring
render(Graphics) - Method in class org.mini2Dx.uats.common.GraphicsUAT
 
render(Graphics) - Method in class org.mini2Dx.uats.common.TiledMapUAT
 
RepositoryAccessException - Exception in org.mini2Dx.injection.exceptions
 
RepositoryAccessException(String) - Constructor for exception org.mini2Dx.injection.exceptions.RepositoryAccessException
 
resize(int, int) - Method in class org.mini2Dx.core.game.GameContainer
 
restart() - Method in class org.mini2Dx.core.graphics.Animation
Restarts the animation.
resume() - Method in class org.mini2Dx.core.game.BasicGame
 
resume() - Method in class org.mini2Dx.core.game.ScreenBasedGame
 
resume() - Method in class org.mini2Dx.uats.common.TiledMapUAT
 
rotate(float) - Method in class org.mini2Dx.core.graphics.Graphics
Rotates the canvas by the provided degrees around the center of the game screen
rotate(float, float, float) - Method in class org.mini2Dx.core.graphics.Graphics
Rotates the canvas by the provided degrees around the provided point

S

scale(float, float) - Method in class org.mini2Dx.core.graphics.Graphics
Scales the canvas
ScreenBasedGame - Class in org.mini2Dx.core.game
An implementation of GameContainer that allows for separation of a game into multiple GameScreens and provides support for Transitions between such screens via a ScreenManager
ScreenBasedGame() - Constructor for class org.mini2Dx.core.game.ScreenBasedGame
 
ScreenManager - Class in org.mini2Dx.core.screen
Updates and renders GameScreens and Transitions between them NOTE: Based on Slick implementation by Kevin Glass
ScreenManager() - Constructor for class org.mini2Dx.core.screen.ScreenManager
Constructor
scrolled(int) - Method in class org.mini2Dx.core.game.BasicGame
 
set(Rectangle) - Method in class org.mini2Dx.core.geom.Rectangle
 
set(float, float, float, float) - Method in class org.mini2Dx.core.geom.Rectangle
 
setBackgroundColor(Color) - Method in class org.mini2Dx.core.graphics.Graphics
Sets the background Color to be used
setCenterX(float) - Method in class org.mini2Dx.core.geom.Rectangle
Sets the center x coordinate of the Rectangle and recalculates the x and maxX coordinates based on the width of Rectangle
setCenterY(float) - Method in class org.mini2Dx.core.geom.Rectangle
Sets the center y coordinate of the Rectangle and recalculates the y and maxY coordinates based on the height of the Rectangle
setColor(Color) - Method in class org.mini2Dx.core.graphics.Graphics
Sets the Color to draw shapes with
setDimensions(int, int) - Method in class org.mini2Dx.tiled.TileLayer
Sets the dimensions of this layer
setFirstGid(int) - Method in class org.mini2Dx.tiled.Tileset
setFont(BitmapFont) - Method in class org.mini2Dx.core.graphics.Graphics
Sets the BitmapFont to draw Strings with
setGid(int) - Method in class org.mini2Dx.tiled.TiledObject
Sets the GID of this object
setHeight(float) - Method in class org.mini2Dx.core.geom.Rectangle
 
setHeight(int) - Method in class org.mini2Dx.tiled.TiledObject
Sets the height of this object in pixels
setHeight(int) - Method in class org.mini2Dx.tiled.TiledObjectGroup
Sets the height of the group in tiles
setHeight(int) - Method in class org.mini2Dx.tiled.Tileset
Sets the height of this tileset in pixels
setLineHeight(int) - Method in class org.mini2Dx.core.graphics.Graphics
Sets the line height to be used
setLooping(boolean) - Method in class org.mini2Dx.core.graphics.Animation
Sets if the animation should loop
setMargin(int) - Method in class org.mini2Dx.tiled.Tileset
Sets the margin at the borders of the tileset
setName(String) - Method in class org.mini2Dx.tiled.TiledObject
Sets the name of this object
setName(String) - Method in class org.mini2Dx.tiled.TiledObjectGroup
Sets the name of this group
setName(String) - Method in class org.mini2Dx.tiled.TileLayer
Sets the name of this layer
setName(String) - Method in class org.mini2Dx.tiled.Tileset
Sets the name of this tileset
setPolygon(String) - Method in class org.mini2Dx.tiled.TiledObject
 
setPolyline(String) - Method in class org.mini2Dx.tiled.TiledObject
 
setProperty(String, String) - Method in class org.mini2Dx.tiled.TiledMap
Sets the value of a specified property
setProperty(String, String) - Method in class org.mini2Dx.tiled.TiledObject
Sets the value of a specified property
setProperty(String, String) - Method in class org.mini2Dx.tiled.TiledObjectGroup
Sets the value of a specified property
setProperty(String, String) - Method in class org.mini2Dx.tiled.TileLayer
Sets the value of a specified property
setSpacing(int) - Method in class org.mini2Dx.tiled.Tileset
Sets the internal spacing between each tile
setTileHeight(int) - Method in class org.mini2Dx.tiled.Tileset
Sets the height of each tile in pixels
setTileId(int, int, int) - Method in class org.mini2Dx.tiled.TileLayer
Sets the tile id at a given coordinate on the layer
setTilesetImagePath(String) - Method in class org.mini2Dx.tiled.Tileset
Sets the relative path of the tileset image
setTileWidth(int) - Method in class org.mini2Dx.tiled.Tileset
Sets the width of each tile in pixels
setTint(Color) - Method in class org.mini2Dx.core.graphics.Graphics
Sets the Color to apply to draw operations
setType(String) - Method in class org.mini2Dx.tiled.TiledObject
Sets the type of this object
setWidth(float) - Method in class org.mini2Dx.core.geom.Rectangle
 
setWidth(int) - Method in class org.mini2Dx.tiled.TiledObject
Sets the width of this object in pixels
setWidth(int) - Method in class org.mini2Dx.tiled.TiledObjectGroup
Sets the width of the group in tiles
setWidth(int) - Method in class org.mini2Dx.tiled.Tileset
Sets the width of this tileset in pixels
setX(float) - Method in class org.mini2Dx.core.geom.Rectangle
 
setX(int) - Method in class org.mini2Dx.tiled.TiledObject
Sets the x coordinate of this object in pixels
setY(float) - Method in class org.mini2Dx.core.geom.Rectangle
 
setY(int) - Method in class org.mini2Dx.tiled.TiledObject
Sets the y coordinate of this object in pixels
ShapeTextureCache - Class in org.mini2Dx.core.graphics
Implements a cache of textures for shapes
ShapeTextureCache() - Constructor for class org.mini2Dx.core.graphics.ShapeTextureCache
Constructor
show() - Method in class org.mini2Dx.core.game.GameContainer
 
SingletonBeanRepository - Class in org.mini2Dx.injection
A repository for storing and autowiring singletons To perform any write operations to the repository the open() method must be called first.
SingletonBeanRepository() - Constructor for class org.mini2Dx.injection.SingletonBeanRepository
 

T

TiledMap - Class in org.mini2Dx.tiled
An implementation of a parsed map from Tiled
TiledMap() - Constructor for class org.mini2Dx.tiled.TiledMap
Constructs an empty map
TiledMap(FileHandle) - Constructor for class org.mini2Dx.tiled.TiledMap
Constructs a map from a TMX file
TiledMap(FileHandle, boolean) - Constructor for class org.mini2Dx.tiled.TiledMap
Constructs a map from a TMX file
TiledMapUAT - Class in org.mini2Dx.uats.common
A GameContainer that allows visual user acceptance testing of TiledMap rendering
TiledMapUAT() - Constructor for class org.mini2Dx.uats.common.TiledMapUAT
 
TiledObject - Class in org.mini2Dx.tiled
Represents an object loaded from a TiledMap
TiledObject() - Constructor for class org.mini2Dx.tiled.TiledObject
 
TiledObjectGroup - Class in org.mini2Dx.tiled
Represents a group of TiledObjects loaded from a TiledMap
TiledObjectGroup() - Constructor for class org.mini2Dx.tiled.TiledObjectGroup
Constructor
TiledParser - Class in org.mini2Dx.tiled
Parses Tiled XML files and notifies TiledParserListeners of map data
TiledParser() - Constructor for class org.mini2Dx.tiled.TiledParser
Constructor
TiledParserListener - Interface in org.mini2Dx.tiled
An common interface to parser listeners
TileLayer - Class in org.mini2Dx.tiled
Represents a tile layer with in a TiledMap
TileLayer() - Constructor for class org.mini2Dx.tiled.TileLayer
 
tileLayers - Variable in class org.mini2Dx.tiled.TiledMap
 
Tileset - Class in org.mini2Dx.tiled
A tileset loaded with a TiledMap
Tileset() - Constructor for class org.mini2Dx.tiled.Tileset
 
tilesets - Variable in class org.mini2Dx.tiled.TiledMap
 
touchDown(int, int, int, int) - Method in class org.mini2Dx.core.game.BasicGame
 
touchDragged(int, int, int) - Method in class org.mini2Dx.core.game.BasicGame
 
touchUp(int, int, int, int) - Method in class org.mini2Dx.core.game.BasicGame
 
Transition - Interface in org.mini2Dx.core.screen
A common interface to GameScreen transition implementations NOTE: Based on Slick implementation by Kevin Glass
translate(int, int) - Method in class org.mini2Dx.core.graphics.Graphics
Applies a translation to rendering

U

update(float) - Method in class org.mini2Dx.core.game.GameContainer
Update the game
update(float) - Method in class org.mini2Dx.core.game.ScreenBasedGame
 
update(float) - Method in class org.mini2Dx.core.graphics.Animation
Updates the animation
update(GameContainer, ScreenManager, float) - Method in interface org.mini2Dx.core.screen.GameScreen
Updates the game screen
update(GameContainer, float) - Method in class org.mini2Dx.core.screen.ScreenManager
Updates the current GameScreen and any Transition that may be occurring
update(GameContainer, float) - Method in class org.mini2Dx.core.screen.transition.FadeInTransition
 
update(GameContainer, float) - Method in class org.mini2Dx.core.screen.transition.FadeOutTransition
 
update(GameContainer, float) - Method in class org.mini2Dx.core.screen.transition.NullTransition
 
update(GameContainer, float) - Method in interface org.mini2Dx.core.screen.Transition
 
update(float) - Method in class org.mini2Dx.uats.common.GraphicsUAT
 
update(float) - Method in class org.mini2Dx.uats.common.TiledMapUAT
 

V

valueOf(String) - Static method in enum org.mini2Dx.tiled.Orientation
Returns the enum constant of this type with the specified name.
values() - Static method in enum org.mini2Dx.tiled.Orientation
Returns an array containing the constants of this enum type, in the order they are declared.
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