public abstract class GameContainer extends Object implements com.badlogic.gdx.Screen
| Constructor and Description |
|---|
GameContainer() |
| Modifier and Type | Method and Description |
|---|---|
void |
dispose() |
int |
getHeight() |
int |
getWidth() |
void |
hide() |
abstract void |
initialise()
Initialse the game
|
protected void |
postinit()
Internal post-initialisation code
|
protected void |
preinit()
Internal pre-initialisation code
|
void |
render(float delta) |
abstract void |
render(Graphics g)
Render the game
|
void |
resize(int width,
int height) |
void |
show() |
abstract void |
update(float delta)
Update the game
|
public abstract void initialise()
public abstract void update(float delta)
delta - The time in seconds since the last updatepublic abstract void render(Graphics g)
g - The Graphics context available for renderingpublic void render(float delta)
render in interface com.badlogic.gdx.Screenpublic void resize(int width,
int height)
resize in interface com.badlogic.gdx.Screenprotected void preinit()
protected void postinit()
public void show()
show in interface com.badlogic.gdx.Screenpublic void dispose()
dispose in interface com.badlogic.gdx.Screenpublic void hide()
hide in interface com.badlogic.gdx.Screenpublic int getWidth()
public int getHeight()
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