• by Thomas Cashman
  • 2019-08-08 19:00:00 +0000

mini2Dx 2.0.0-alpha.2 and 1.9.10 released

We’ve just released mini2Dx 2.0.0-alpha.2 and 1.9.10 with loads of fixes.

2.0.0-alpha.2

The following fixes/improvements have been made in 2.0.0-alpha.2. Once again a big thanks to Augusto Zanellato for his contributions :)

  • Update to latest RoboVM to support iOS 12
  • (Re-)Added artemis-odb library and iOS runtime
  • Implemented TilingDrawable
  • Added SpriteCache interface and implementations
  • Added ReadOnlyColor class for primary colors to avoid manipulation issues
  • Reduced memory usage in MonoGame runtime
  • Fixed dependency injection not injecting prototypes correctly
  • (#175) Fixed FileHandle.listFiles() not working correctly
  • (#88) Fixed clipping not working when rendering shapes

1.9.10

mini2Dx 1.9.10 also contains the following changes:

  • Update to latest RoboVM to support iOS 12
  • (#88) Fixed clipping not working when rendering shapes

As always, follow the updating mini2Dx page to update your version.

mini2Dx is game programming simplified

An easy to use API with powerful features and plugins to help you build your next game