public class TabRenderNode extends DivRenderNode implements NavigatableRenderNode
RenderNode implementation for TabcachedDirtyUpdateRequired, layers, layoutRuleseteffects, element, hiddenByLayoutRule, initialLayoutOccurred, initialUpdateOccurred, innerArea, outerArea, parent, preferredContentHeight, preferredContentWidth, rootNode, style, targetOuterArea, xOffset, yOffset, zIndex| Constructor and Description |
|---|
TabRenderNode(ParentRenderNode<?,?> parent,
Tab tab) |
| Modifier and Type | Method and Description |
|---|---|
ActionableRenderNode |
hotkey(GamePadButton controllerButton) |
ActionableRenderNode |
hotkey(int keycode) |
ActionableRenderNode |
navigate(int keycode) |
void |
syncHotkeys(org.mini2Dx.gdx.utils.Queue<GamePadHotKeyOperation> controllerHotKeyOperations,
org.mini2Dx.gdx.utils.Queue<KeyboardHotKeyOperation> keyboardHotKeyOperations) |
determineStyleRuleaddChild, clearChildren, determinePreferredContentHeight, determinePreferredContentWidth, determineXOffset, determineYOffset, getElementById, getLayoutRuleset, initLayoutRuleset, isDirty, isImmediateDirty, layout, mouseDown, mouseMoved, mouseScrolled, removeChild, renderBackground, renderElement, searchTreeForElementById, setChildDirty, setDirty, setState, updateapplyEffect, beginFakeHover, beginHover, clearDirty, contains, endFakeHover, endHover, getContentRenderHeight, getContentRenderWidth, getContentRenderX, getContentRenderY, getElement, getId, getInnerHeight, getInnerRenderHeight, getInnerRenderWidth, getInnerRenderX, getInnerRenderY, getInnerWidth, getInnerX, getInnerY, getOuterHeight, getOuterRenderHeight, getOuterRenderWidth, getOuterRenderX, getOuterRenderY, getOuterWidth, getOuterX, getOuterY, getParent, getPreferredContentHeight, getPreferredContentWidth, getPreferredInnerHeight, getPreferredInnerWidth, getPreferredOuterHeight, getPreferredOuterWidth, getRelativeX, getRelativeY, getState, getStyle, getXOffset, getYOffset, getZIndex, isChildOfUiContainer, isIncludedInLayout, isIncludedInRender, isInitialLayoutOccurred, isInitialUpdateOccurred, mouseUp, render, setRelativeX, setRelativeY, toStringclone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitsetStatepublic TabRenderNode(ParentRenderNode<?,?> parent, Tab tab)
public ActionableRenderNode hotkey(int keycode)
hotkey in interface NavigatableRenderNodepublic ActionableRenderNode hotkey(GamePadButton controllerButton)
hotkey in interface NavigatableRenderNodepublic void syncHotkeys(org.mini2Dx.gdx.utils.Queue<GamePadHotKeyOperation> controllerHotKeyOperations, org.mini2Dx.gdx.utils.Queue<KeyboardHotKeyOperation> keyboardHotKeyOperations)
syncHotkeys in interface NavigatableRenderNodepublic ActionableRenderNode navigate(int keycode)
navigate in interface NavigatableRenderNode