public class PS4UiInput extends PS4GamePadAdapter implements GamePadUiInput<PS4Button>
PS4GamePad implementation of GamePadUiInput| Constructor and Description |
|---|
PS4UiInput(UiContainer uiContainer) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
buttonDown(PS4GamePad controller,
PS4Button button) |
boolean |
buttonUp(PS4GamePad controller,
PS4Button button) |
void |
disable()
Disables this gamepad input for the
UiContainer |
void |
dispose()
Cleans up and de-registers this instance from the associated
UiContainer |
void |
enable()
Enables this gamepad input for the
UiContainer |
boolean |
equals(java.lang.Object obj) |
PS4Button |
getActionButton()
Returns the button used to trigger
Actionable instances |
java.lang.String |
getId()
Returns the unique id of this
GamePadUiInput |
int |
hashCode() |
boolean |
isEnabled()
Returns if the gamepad input is enabled for the
UiContainer |
boolean |
isNavigateWithDPad()
Returns if
UiNavigation events should be triggered by the D-PAD |
boolean |
leftStickXMoved(PS4GamePad controller,
float value) |
boolean |
leftStickYMoved(PS4GamePad controller,
float value) |
void |
setActionButton(PS4Button actionButton)
Sets the button used for triggering
Actionable instances |
void |
setNavigateWithDPad(boolean navigateWithDPad)
Sets if
UiNavigation events should be triggered by the D-PAD |
void |
setStickRepeatTimer(float stickRepeatTimer)
Sets the amount of time in seconds before the left stick is considered repeating a navigation direction
|
void |
setStickThreshold(float stickThreshold)
Sets the threshold for stick values before the input is considered as a navigation direction press
|
void |
update(float delta)
Updates the input for repeating presses
|
connected, disconnected, l2Moved, r2Moved, rightStickXMoved, rightStickYMovedpublic PS4UiInput(UiContainer uiContainer)
public void update(float delta)
GamePadUiInputupdate in interface GamePadUiInput<PS4Button>delta - The time since the last frame (in seconds)public boolean leftStickXMoved(PS4GamePad controller, float value)
leftStickXMoved in interface PS4GamePadListenerleftStickXMoved in class PS4GamePadAdapterpublic boolean leftStickYMoved(PS4GamePad controller, float value)
leftStickYMoved in interface PS4GamePadListenerleftStickYMoved in class PS4GamePadAdapterpublic boolean buttonDown(PS4GamePad controller, PS4Button button)
buttonDown in interface PS4GamePadListenerbuttonDown in class PS4GamePadAdapterpublic boolean buttonUp(PS4GamePad controller, PS4Button button)
buttonUp in interface PS4GamePadListenerbuttonUp in class PS4GamePadAdapterpublic boolean isEnabled()
GamePadUiInputUiContainerisEnabled in interface GamePadUiInput<PS4Button>public void enable()
GamePadUiInputUiContainerenable in interface GamePadUiInput<PS4Button>public void disable()
GamePadUiInputUiContainerdisable in interface GamePadUiInput<PS4Button>public void setStickRepeatTimer(float stickRepeatTimer)
stickRepeatTimer - Default value is 0.25 secondspublic void setStickThreshold(float stickThreshold)
stickThreshold - Default value is 0.25public boolean isNavigateWithDPad()
UiNavigation events should be triggered by the D-PADpublic void setNavigateWithDPad(boolean navigateWithDPad)
UiNavigation events should be triggered by the D-PADnavigateWithDPad - True if events should be triggeredpublic PS4Button getActionButton()
GamePadUiInputActionable instancesgetActionButton in interface GamePadUiInput<PS4Button>public void setActionButton(PS4Button actionButton)
GamePadUiInputActionable instancessetActionButton in interface GamePadUiInput<PS4Button>public void dispose()
GamePadUiInputUiContainerdispose in interface GamePadUiInput<PS4Button>public java.lang.String getId()
GamePadUiInputGamePadUiInputgetId in interface GamePadUiInput<PS4Button>Stringpublic int hashCode()
hashCode in class java.lang.Objectpublic boolean equals(java.lang.Object obj)
equals in class java.lang.Object