public class UiContainer extends ParentUiElement implements org.mini2Dx.gdx.InputProcessor
update(float) and
render(Graphics) must be called by your GameContainerasyncRemoveAll, children, renderNodedeferredLayout, deferredRender, deferredUpdate, effects, height, styleId, visibility, width, x, y, zIndex| Constructor and Description |
|---|
UiContainer(GameContainer gc,
AssetManager assetManager)
Constructor
|
UiContainer(int width,
int height,
AssetManager assetManager) |
| Modifier and Type | Method and Description |
|---|---|
void |
addActionKey(int keycode)
Add the key used for triggering actions (i.e.
|
void |
addGamePadInput(GamePadUiInput<?> input)
Adds a
GamePadUiInput instance to this UiContainer |
void |
addInputSourceListener(UiInputSourceListener listener)
Adds a
UiInputSourceListener to this UiContainer |
void |
addScreenSizeListener(ScreenSizeListener listener)
Adds a
ScreenSizeListener to listen for ScreenSize change |
void |
addUiContainerListener(UiContainerListener listener)
Adds a
UiContainerListener to this UiContainer |
void |
attach(ParentRenderNode<?,?> parentRenderNode)
Attaches a
RenderNode for this element to a parent
RenderNode |
boolean |
buttonDown(GamePadUiInput<?> controllerUiInput,
GamePadButton button) |
boolean |
buttonUp(GamePadUiInput<?> controllerUiInput,
GamePadButton button) |
void |
clearActionKeys()
Clears the keys used for triggering actions (i.e.
|
void |
clearActiveAction() |
void |
clearActiveNavigation()
Clears the current
Navigatable being navigated |
protected ParentRenderNode<?,?> |
createRenderNode(ParentRenderNode<?,?> parent)
Creates the
ParentRenderNode for this UiElement |
void |
detach(ParentRenderNode<?,?> parentRenderNode)
Detaches this element's
RenderNode from a parent
RenderNode |
void |
dispose() |
ActionableRenderNode |
getActiveAction()
Returns the currently hovered
ActionableRenderNode |
Navigatable |
getActiveNavigation()
Returns the currently active
Navigatable |
static Visibility |
getDefaultVisibility()
Returns the default
Visibility for newly created
UiElement objects |
float |
getHeight()
Returns the height of the
UiContainer |
GamePadType |
getLastGamePadType()
Returns the last
GamePadType used on the UiContainer |
InputSource |
getLastInputSource()
Returns the last
InputSource used on the UiContainer |
float |
getScaleX()
Returns the configured
Graphics scaling during rendering |
float |
getScaleY()
Returns the configured
Graphics scaling during rendering |
ScreenSizeScaleMode |
getScreenSizeScaleMode()
Returns the scaling mode used for
ScreenSize values |
static UiContainerState |
getState()
Returns the current
UiContainerState |
StyleRule |
getStyleRule() |
static UiTheme |
getTheme()
Returns the
UiTheme currently applied to this UiContainer |
float |
getWidth()
Returns the width of the
UiContainer |
static boolean |
isThemeApplied()
Returns if a
UiTheme has been applied to thi UiContainer |
boolean |
keyDown(int keycode) |
boolean |
keyNavigationAllowed()
Returns if this
UiContainer can be navigated by keyboard/gamepad |
boolean |
keyTyped(char character) |
boolean |
keyUp(int keycode) |
boolean |
mouseMoved(int screenX,
int screenY) |
boolean |
pointerNavigationAllowed()
Returns if this
UiContainer can be navigated by touch/mouse |
static void |
relayoutAllUiContainers() |
void |
removeActionKey(int keycode)
Removes a key used for triggering actions (i.e.
|
void |
removeGamePadInput(GamePadUiInput<?> input)
Removes a
GamePadUiInput instance from this
UiContainer |
void |
removeScreenSizeListener(ScreenSizeListener listener)
Removes a
ScreenSizeListener from this UiContainer |
void |
removeUiContainerListener(UiContainerListener listener)
Removes a
UiContainerListener from this UiContainer |
void |
removeUiContainerListener(UiInputSourceListener listener)
Removes a
UiInputSourceListener from this UiContainer |
void |
render(Graphics g)
Renders all visible
UiElements |
boolean |
scrolled(int amount) |
void |
set(int width,
int height)
Sets the width and height of the
UiContainer |
void |
setActiveAction(ActionableRenderNode actionable) |
void |
setActiveNavigation(Navigatable activeNavigation)
Sets the current
Navigatable for UI navigation |
static void |
setDefaultVisibility(Visibility defaultVisibility)
Sets the default
Visibility for newly created UiElement
objects |
void |
setLastGamePadType(GamePadType lastGamePadType)
Sets the last
GamePadType used on the UiContainer |
void |
setLastInputSource(InputSource lastInputSource)
Sets the last
InputSource used on the UiContainer |
void |
setNavigationMode(NavigationMode navigationMode)
Sets the
NavigationMode on this UiContainer |
void |
setPassThroughMouseMovement(boolean passThroughMouseMovement)
Set to true if mouseMoved() events to should pass through this input handler regardless
|
void |
setScale(float scaleX,
float scaleY)
Sets the
Graphics scaling during rendering. |
void |
setScreenSizeScaleMode(ScreenSizeScaleMode screenSizeScaleMode)
Sets the scaling mode used for
ScreenSize values |
void |
setStyleId(java.lang.String styleId)
Sets the style if for this
UiElement |
static void |
setTheme(UiTheme theme)
Sets the current
UiTheme for this UiContainer |
void |
setViewport(Viewport viewport) |
void |
setVisibility(Visibility visibility)
Sets the current
Visibility of this UiElement |
void |
setZIndex(int zIndex)
Sets the Z index of this
UiElement. |
boolean |
touchDown(int screenX,
int screenY,
int pointer,
int button) |
boolean |
touchDragged(int screenX,
int screenY,
int pointer) |
boolean |
touchUp(int screenX,
int screenY,
int pointer,
int button) |
void |
update(float delta)
Updates all
UiElements |
add, add, get, getChild, getElementById, getFlexLayout, getRenderHeight, getRenderWidth, getRenderX, getRenderY, getTotalChildren, invokeBeginHover, invokeEndHover, isFlexLayout, isInitialLayoutOccurred, isInitialUpdateOccurred, isOverflowClipped, isRenderNodeDirty, remove, remove, removeAll, removeAllAsync, setFlex, setFlexLayout, setHeightFlex, setOverflowClipped, setRenderNodeDirty, setWidthFlex, setXFlex, setXYFlex, setYFlex, shrinkToContents, shrinkToContents, syncWithUpdateaddEffectListener, addHoverListener, addNodeStateListener, alignAbove, alignBelow, alignEdgeToEdge, alignLeftOf, alignRightOf, applyEffect, deferUntilLayout, deferUntilLayout, deferUntilRender, deferUntilRender, deferUntilUpdate, deferUntilUpdate, deferUntilUpdate, deferUntilUpdate, equals, getContentHeight, getContentWidth, getId, getMarginBottom, getMarginLeft, getMarginRight, getMarginTop, getPaddingBottom, getPaddingLeft, getPaddingRight, getPaddingTop, getStyleId, getVisibility, getX, getY, getZIndex, hashCode, isDebugEnabled, isInitialised, notifyEffectListenersOnFinished, notifyHoverListenersOnBeginHover, notifyHoverListenersOnEndHover, notifyNodeStateListeners, removeEffectListener, removeHoverListener, removeNodeStateListener, set, setContentHeight, setContentWidth, setDebugEnabled, setHeight, setHeightToContentHeightOf, setHeightToHeightOf, setWidth, setWidthToContentWidthOf, setWidthToWidthOf, setX, setXY, setY, snapTo, snapTo, syncWithLayout, syncWithRenderpublic UiContainer(GameContainer gc, AssetManager assetManager)
gc - Your game's GameContainerassetManager - The AssetManager for the gamepublic UiContainer(int width,
int height,
AssetManager assetManager)
public static void relayoutAllUiContainers()
public void dispose()
protected ParentRenderNode<?,?> createRenderNode(ParentRenderNode<?,?> parent)
ParentUiElementParentRenderNode for this UiElementcreateRenderNode in class ParentUiElementparent - The parent of this nodeParentRenderNodepublic void update(float delta)
UiElementsdelta - The time since the last frame (in seconds)public void render(Graphics g)
UiElementsg - The Graphics contextpublic void attach(ParentRenderNode<?,?> parentRenderNode)
UiElementRenderNode for this element to a parent
RenderNodeattach in class ParentUiElementparentRenderNode - The parent RenderNode to attach topublic void detach(ParentRenderNode<?,?> parentRenderNode)
UiElementRenderNode from a parent
RenderNodedetach in class ParentUiElementparentRenderNode - The parent RenderNode to detach frompublic void setVisibility(Visibility visibility)
UiElementVisibility of this UiElementsetVisibility in class ParentUiElementvisibility - The Visibility to setpublic void addScreenSizeListener(ScreenSizeListener listener)
ScreenSizeListener to listen for ScreenSize changelistener - The ScreenSizeListener to addpublic void removeScreenSizeListener(ScreenSizeListener listener)
ScreenSizeListener from this UiContainerlistener - The ScreenSizeListener to removepublic static boolean isThemeApplied()
UiTheme has been applied to thi UiContainerUiTheme has been appliedpublic static UiTheme getTheme()
UiTheme currently applied to this UiContainerUiTheme has been appliedpublic static void setTheme(UiTheme theme)
UiTheme for this UiContainertheme - The UiTheme to applypublic static UiContainerState getState()
UiContainerStatepublic void setStyleId(java.lang.String styleId)
UiElementUiElementsetStyleId in class ParentUiElementstyleId - The style id to setpublic boolean touchDown(int screenX,
int screenY,
int pointer,
int button)
touchDown in interface org.mini2Dx.gdx.InputProcessorpublic boolean touchUp(int screenX,
int screenY,
int pointer,
int button)
touchUp in interface org.mini2Dx.gdx.InputProcessorpublic boolean touchDragged(int screenX,
int screenY,
int pointer)
touchDragged in interface org.mini2Dx.gdx.InputProcessorpublic boolean mouseMoved(int screenX,
int screenY)
mouseMoved in interface org.mini2Dx.gdx.InputProcessorpublic boolean scrolled(int amount)
scrolled in interface org.mini2Dx.gdx.InputProcessorpublic boolean keyTyped(char character)
keyTyped in interface org.mini2Dx.gdx.InputProcessorpublic boolean keyDown(int keycode)
keyDown in interface org.mini2Dx.gdx.InputProcessorpublic boolean keyUp(int keycode)
keyUp in interface org.mini2Dx.gdx.InputProcessorpublic boolean buttonDown(GamePadUiInput<?> controllerUiInput, GamePadButton button)
public boolean buttonUp(GamePadUiInput<?> controllerUiInput, GamePadButton button)
public void setActiveAction(ActionableRenderNode actionable)
public void setActiveNavigation(Navigatable activeNavigation)
Navigatable for UI navigationactiveNavigation - The current Navigatable being navigatedpublic void clearActiveAction()
public void clearActiveNavigation()
Navigatable being navigatedpublic Navigatable getActiveNavigation()
Navigatablepublic ActionableRenderNode getActiveAction()
ActionableRenderNodepublic float getWidth()
UiContainerpublic float getHeight()
UiContainerpublic StyleRule getStyleRule()
getStyleRule in class UiElementpublic void set(int width,
int height)
UiContainerwidth - The width in pixelsheight - The height in pixelspublic float getScaleX()
Graphics scaling during renderingpublic float getScaleY()
Graphics scaling during renderingpublic void setScale(float scaleX,
float scaleY)
Graphics scaling during rendering. Mouse/touch
coordinates will be scaled accordingly.scaleX - Scaling along the X axisscaleY - Scaling along the Y axispublic InputSource getLastInputSource()
InputSource used on the UiContainerpublic void setLastInputSource(InputSource lastInputSource)
InputSource used on the UiContainerlastInputSource - The InputSource last usedpublic GamePadType getLastGamePadType()
GamePadType used on the UiContainerpublic void setLastGamePadType(GamePadType lastGamePadType)
GamePadType used on the UiContainerlastGamePadType - The GamePadType last usedpublic void addGamePadInput(GamePadUiInput<?> input)
GamePadUiInput instance to this UiContainerinput - The instance to addpublic void removeGamePadInput(GamePadUiInput<?> input)
GamePadUiInput instance from this
UiContainerinput - The instance to removepublic void setZIndex(int zIndex)
UiElementUiElement. Elements will be rendered on
different Z layers in ascending Z order (negatives values first, positive values last)setZIndex in class ParentUiElementzIndex - The Z indexpublic void addActionKey(int keycode)
keycode - The Input.Keys valuepublic void removeActionKey(int keycode)
keycode - The Input.Keys valuepublic void clearActionKeys()
public void setPassThroughMouseMovement(boolean passThroughMouseMovement)
passThroughMouseMovement - public boolean keyNavigationAllowed()
UiContainer can be navigated by keyboard/gamepadpublic boolean pointerNavigationAllowed()
UiContainer can be navigated by touch/mousepublic void setNavigationMode(NavigationMode navigationMode)
NavigationMode on this UiContainernavigationMode - The NavigationModepublic ScreenSizeScaleMode getScreenSizeScaleMode()
ScreenSize valuesScreenSizeScaleMode.NO_SCALING by defaultpublic void setScreenSizeScaleMode(ScreenSizeScaleMode screenSizeScaleMode)
ScreenSize valuesscreenSizeScaleMode - The ScreenSizeScaleMode to setpublic void addUiContainerListener(UiContainerListener listener)
UiContainerListener to this UiContainerlistener - The UiContainerListener to be notified of eventspublic void removeUiContainerListener(UiContainerListener listener)
UiContainerListener from this UiContainerlistener - The UiContainerListener to stop receiving eventspublic void addInputSourceListener(UiInputSourceListener listener)
UiInputSourceListener to this UiContainerlistener - The UiInputSourceListener to be notified of eventspublic void removeUiContainerListener(UiInputSourceListener listener)
UiInputSourceListener from this UiContainerlistener - The UiInputSourceListener to stop receiving eventspublic static Visibility getDefaultVisibility()
Visibility for newly created
UiElement objectsVisibility value. Visibility.HIDDEN by
defaultpublic static void setDefaultVisibility(Visibility defaultVisibility)
Visibility for newly created UiElement
objectsdefaultVisibility - The Visibility to set as defaultpublic void setViewport(Viewport viewport)