public class StaticCollisionPoint extends Point implements CollisionObject
CollisionPoint
implementation.disposed, positionChangeListeners
Constructor and Description |
---|
StaticCollisionPoint() |
StaticCollisionPoint(float x,
float y) |
StaticCollisionPoint(int id) |
StaticCollisionPoint(int id,
Collisions collisions) |
StaticCollisionPoint(int id,
float x,
float y) |
StaticCollisionPoint(int id,
Point point) |
StaticCollisionPoint(Point point) |
Modifier and Type | Method and Description |
---|---|
void |
dispose()
|
boolean |
equals(java.lang.Object o) |
void |
forceTo(float x,
float y)
Sets the current x and y coordinate to the specified x and y and force updates the
rendering position to match
|
int |
getId()
Returns the unique id of this object
|
float |
getRawRenderX()
Returns the raw float value used for the render x coordinate
|
float |
getRawRenderY()
Returns the raw float value used for the render y coordinate
|
RenderCoordMode |
getRenderCoordMode()
Returns the mode used for calculating render coordinates
|
int |
getRenderX()
Returns the render x coordinate of this object using the set
RenderCoordMode |
int |
getRenderY()
Returns the render y coordinate of this object using the set
RenderCoordMode |
int |
hashCode() |
void |
init(int id,
float x,
float y) |
void |
interpolate(float alpha)
Called during interpolate phase each interpolate()
|
void |
preUpdate()
Called at the start of each update() before any changes are made to this object
|
void |
setRenderCoordMode(RenderCoordMode mode)
Sets the mode used for calculating render coordinates
|
add, add, addPostionChangeListener, clearPositionChangeListeners, copy, equals, equals, equals, getDistanceTo, getDistanceTo, getX, getY, isOnLineBetween, moveTowards, moveTowards, mul, mulAdd, mulAdd, notifyPositionChangeListeners, removePositionChangeListener, rotateAround, rotateAround, scl, scl, scl, set, set, setDisposed, setX, setXY, setY, sub, sub
angle, angle, angleRad, angleRad, clamp, cpy, crs, crs, dot, dot, dot, dst, dst, dst, dst2, dst2, dst2, epsilonEquals, epsilonEquals, epsilonEquals, epsilonEquals, fromString, hasOppositeDirection, hasSameDirection, interpolate, isCollinear, isCollinear, isCollinearOpposite, isCollinearOpposite, isOnLine, isOnLine, isPerpendicular, isPerpendicular, isUnit, isUnit, isZero, isZero, len, len, len2, len2, lerp, limit, limit2, nor, rotate, rotate90, rotateAround, rotateAroundRad, rotateRad, setAngle, setAngleRad, setLength, setLength2, setToRandomDirection, setZero, toString
clone, finalize, getClass, notify, notifyAll, wait, wait, wait
addPostionChangeListener, getDistanceTo, getDistanceTo, getX, getY, moveTowards, moveTowards, removePositionChangeListener, setX, setXY, setY
public StaticCollisionPoint()
public StaticCollisionPoint(float x, float y)
public StaticCollisionPoint(Point point)
public StaticCollisionPoint(int id)
public StaticCollisionPoint(int id, Point point)
public StaticCollisionPoint(int id, float x, float y)
public StaticCollisionPoint(int id, Collisions collisions)
public void init(int id, float x, float y)
public void dispose()
Point
dispose
in interface CollisionObject
dispose
in interface org.mini2Dx.gdx.utils.Disposable
dispose
in class Point
public int getId()
CollisionObject
getId
in interface CollisionObject
public void preUpdate()
CollisionObject
preUpdate
in interface CollisionObject
preUpdate
in interface Interpolatable
public void interpolate(float alpha)
CollisionObject
interpolate
in interface CollisionObject
interpolate
in interface Interpolatable
alpha
- The alpha value between 0.0 and 1.0public void forceTo(float x, float y)
CollisionObject
forceTo
in interface CollisionObject
x
- The x coordinate to sety
- The y coordinate to setpublic int getRenderX()
CollisionObject
RenderCoordMode
getRenderX
in interface CollisionObject
public int getRenderY()
CollisionObject
RenderCoordMode
getRenderY
in interface CollisionObject
public float getRawRenderX()
CollisionObject
getRawRenderX
in interface CollisionObject
public float getRawRenderY()
CollisionObject
getRawRenderY
in interface CollisionObject
public RenderCoordMode getRenderCoordMode()
CollisionObject
getRenderCoordMode
in interface CollisionObject
RenderCoordMode.GLOBAL_DEFAULT
public void setRenderCoordMode(RenderCoordMode mode)
CollisionObject
setRenderCoordMode
in interface CollisionObject
mode
- The RenderCoordMode
valuepublic boolean equals(java.lang.Object o)
equals
in class org.mini2Dx.gdx.math.Vector2
public int hashCode()
hashCode
in class org.mini2Dx.gdx.math.Vector2