public class PixmapLoader extends java.lang.Object implements AssetLoader<Pixmap>
Constructor and Description |
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PixmapLoader() |
Modifier and Type | Method and Description |
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org.mini2Dx.gdx.utils.Array<AssetDescriptor> |
getDependencies(AssetDescriptor assetDescriptor,
AsyncLoadingCache asyncLoadingCache)
Returns an
Array of assets that the requested asset depends on |
boolean |
loadOnGameThread(AssetManager assetManager,
AssetDescriptor<Pixmap> assetDescriptor,
AsyncLoadingCache asyncLoadingCache,
AssetLoaderResult<Pixmap> resultHolder)
Loads an asset on the main game thread
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public boolean loadOnGameThread(AssetManager assetManager, AssetDescriptor<Pixmap> assetDescriptor, AsyncLoadingCache asyncLoadingCache, AssetLoaderResult<Pixmap> resultHolder)
AssetLoader
loadOnGameThread
in interface AssetLoader<Pixmap>
assetManager
- The AssetManager
executing the loadingassetDescriptor
- A descriptor of the asset to be loadedasyncLoadingCache
- Stores values loaded on other threadsresultHolder
- Stores the resulting objectpublic org.mini2Dx.gdx.utils.Array<AssetDescriptor> getDependencies(AssetDescriptor assetDescriptor, AsyncLoadingCache asyncLoadingCache)
AssetLoader
Array
of assets that the requested asset depends ongetDependencies
in interface AssetLoader<Pixmap>
assetDescriptor
- A descriptor of the asset to be loadedasyncLoadingCache
- Stores values loaded on other threadsArray
or null if there's no dependencies