public interface NavigatableRenderNode
RenderNode
s that can be navigatedModifier and Type | Method and Description |
---|---|
ActionableRenderNode |
hotkey(GamePadButton controllerButton) |
ActionableRenderNode |
hotkey(int keycode) |
ActionableRenderNode |
navigate(int keycode) |
void |
setState(NodeState state) |
void |
syncHotkeys(org.mini2Dx.gdx.utils.Queue<GamePadHotKeyOperation> controllerHotKeyOperations,
org.mini2Dx.gdx.utils.Queue<KeyboardHotKeyOperation> keyboardHotKeyOperations) |
ActionableRenderNode hotkey(int keycode)
ActionableRenderNode hotkey(GamePadButton controllerButton)
void syncHotkeys(org.mini2Dx.gdx.utils.Queue<GamePadHotKeyOperation> controllerHotKeyOperations, org.mini2Dx.gdx.utils.Queue<KeyboardHotKeyOperation> keyboardHotKeyOperations)
ActionableRenderNode navigate(int keycode)
void setState(NodeState state)