public class Tab extends Div implements Navigatable
asyncRemoveAll, children, renderNode
deferredLayout, deferredRender, deferredUpdate, effects, height, styleId, visibility, width, x, y, zIndex
Constructor and Description |
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Tab() |
Tab(java.lang.String id) |
Tab(java.lang.String id,
java.lang.String title) |
Modifier and Type | Method and Description |
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void |
clearGamePadHotkeys()
Unmaps all gamepad hotkeys
|
void |
clearHotkeys()
Unmaps all hotkeys
|
void |
clearKeyboardHotkeys()
Unmaps all keyboard hotkeys
|
protected ParentRenderNode<?,?> |
createRenderNode(ParentRenderNode<?,?> parent)
Creates the
ParentRenderNode for this UiElement |
java.lang.String |
getIconPath() |
UiNavigation |
getNavigation()
Returns the
UiNavigation currently being navigated |
java.lang.String |
getTitle() |
ActionableRenderNode |
hotkey(GamePadButton button)
Returns the corresponding
ActionableRenderNode mapped to a GamePadButton hotkey |
ActionableRenderNode |
hotkey(int keycode)
Returns the corresponding
ActionableRenderNode mapped to a keyboard hotkey |
ActionableRenderNode |
navigate(int keycode)
Triggers a navigation and returns the newly highlighted
ActionableRenderNode |
void |
setHotkey(GamePadButton button,
Actionable actionable)
Maps a
GamePadButton to a Actionable |
void |
setHotkey(int keycode,
Actionable actionable)
Maps a keyboard button to a
Actionable |
void |
setIconPath(java.lang.String iconPath) |
void |
setNavigation(UiNavigation navigation) |
void |
setTitle(java.lang.String title) |
void |
setVisibility(Visibility visibility)
Sets the current
Visibility of this UiElement |
void |
setZIndex(int zIndex)
Sets the Z index of this
UiElement . |
void |
syncWithUpdate(UiContainerRenderTree rootNode)
Syncs data between the
UiElement and RenderNode during update |
void |
unsetHotkey(GamePadButton button)
Unmaps a
GamePadButton hotkey |
void |
unsetHotkey(int keycode)
Unmaps a keyboard hotkey
|
getStyleRule, withElements, withElements
add, add, attach, detach, get, getChild, getElementById, getFlexLayout, getRenderHeight, getRenderWidth, getRenderX, getRenderY, getTotalChildren, invokeBeginHover, invokeEndHover, isFlexLayout, isInitialLayoutOccurred, isInitialUpdateOccurred, isOverflowClipped, isRenderNodeDirty, remove, remove, removeAll, removeAllAsync, setFlex, setFlexLayout, setHeightFlex, setOverflowClipped, setRenderNodeDirty, setStyleId, setWidthFlex, setXFlex, setXYFlex, setYFlex, shrinkToContents, shrinkToContents
addEffectListener, addHoverListener, addNodeStateListener, alignAbove, alignBelow, alignEdgeToEdge, alignLeftOf, alignRightOf, applyEffect, deferUntilLayout, deferUntilLayout, deferUntilRender, deferUntilRender, deferUntilUpdate, deferUntilUpdate, deferUntilUpdate, deferUntilUpdate, equals, getContentHeight, getContentWidth, getHeight, getId, getMarginBottom, getMarginLeft, getMarginRight, getMarginTop, getPaddingBottom, getPaddingLeft, getPaddingRight, getPaddingTop, getStyleId, getVisibility, getWidth, getX, getY, getZIndex, hashCode, isDebugEnabled, isInitialised, notifyEffectListenersOnFinished, notifyHoverListenersOnBeginHover, notifyHoverListenersOnEndHover, notifyNodeStateListeners, removeEffectListener, removeHoverListener, removeNodeStateListener, set, setContentHeight, setContentWidth, setDebugEnabled, setHeight, setHeightToContentHeightOf, setHeightToHeightOf, setWidth, setWidthToContentWidthOf, setWidthToWidthOf, setX, setXY, setY, snapTo, snapTo, syncWithLayout, syncWithRender
clone, finalize, getClass, notify, notifyAll, toString, wait, wait, wait
getId
public Tab()
public Tab(java.lang.String id)
public Tab(java.lang.String id, java.lang.String title)
protected ParentRenderNode<?,?> createRenderNode(ParentRenderNode<?,?> parent)
ParentUiElement
ParentRenderNode
for this UiElement
createRenderNode
in class Div
parent
- The parent of this nodeParentRenderNode
public java.lang.String getTitle()
public void setTitle(java.lang.String title)
public java.lang.String getIconPath()
public void setIconPath(java.lang.String iconPath)
public void setZIndex(int zIndex)
UiElement
UiElement
. Elements will be rendered on
different Z layers in ascending Z order (negatives values first, positive values last)setZIndex
in class ParentUiElement
zIndex
- The Z indexpublic void setVisibility(Visibility visibility)
UiElement
Visibility
of this UiElement
setVisibility
in class ParentUiElement
visibility
- The Visibility
to setpublic void syncWithUpdate(UiContainerRenderTree rootNode)
UiElement
UiElement
and RenderNode
during updatesyncWithUpdate
in class ParentUiElement
public ActionableRenderNode navigate(int keycode)
Navigatable
ActionableRenderNode
navigate
in interface Navigatable
keycode
- The navigation Input.Keys
valueUiNavigation
is availablepublic ActionableRenderNode hotkey(int keycode)
Navigatable
ActionableRenderNode
mapped to a keyboard hotkeyhotkey
in interface Navigatable
keycode
- The Input.Keys
keycode that is the hotkeypublic ActionableRenderNode hotkey(GamePadButton button)
Navigatable
ActionableRenderNode
mapped to a GamePadButton
hotkeyhotkey
in interface Navigatable
button
- The GamePadButton
that is the hotkeypublic void setHotkey(GamePadButton button, Actionable actionable)
Navigatable
GamePadButton
to a Actionable
setHotkey
in interface Navigatable
button
- The GamePadButton
that is the hotkeyactionable
- The Actionable
to trigger when the hotkey is pressedpublic void setHotkey(int keycode, Actionable actionable)
Navigatable
Actionable
setHotkey
in interface Navigatable
keycode
- The Input.Keys
keycode that is the hotkeyactionable
- The Actionable
to trigger when the key is pressedpublic void unsetHotkey(GamePadButton button)
Navigatable
GamePadButton
hotkeyunsetHotkey
in interface Navigatable
button
- The GamePadButton
that is the hotkeypublic void unsetHotkey(int keycode)
Navigatable
unsetHotkey
in interface Navigatable
keycode
- The Input.Keys
keycode that is the hotkeypublic void clearGamePadHotkeys()
Navigatable
clearGamePadHotkeys
in interface Navigatable
public void clearKeyboardHotkeys()
Navigatable
clearKeyboardHotkeys
in interface Navigatable
public void clearHotkeys()
Navigatable
clearHotkeys
in interface Navigatable
public UiNavigation getNavigation()
Navigatable
UiNavigation
currently being navigatedgetNavigation
in interface Navigatable
public void setNavigation(UiNavigation navigation)