public class TextureLoader extends java.lang.Object implements AsyncAssetLoader<Texture>
Constructor and Description |
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TextureLoader() |
Modifier and Type | Method and Description |
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org.mini2Dx.gdx.utils.Array<AssetDescriptor> |
getDependencies(AssetDescriptor assetDescriptor,
AsyncLoadingCache asyncLoadingCache) |
void |
loadOnAsyncThread(AssetDescriptor assetDescriptor,
AsyncLoadingCache asyncLoadingCache) |
Texture |
loadOnGameThread(AssetManager assetManager,
AssetDescriptor assetDescriptor,
AsyncLoadingCache asyncLoadingCache) |
public Texture loadOnGameThread(AssetManager assetManager, AssetDescriptor assetDescriptor, AsyncLoadingCache asyncLoadingCache)
loadOnGameThread
in interface AssetLoader<Texture>
public void loadOnAsyncThread(AssetDescriptor assetDescriptor, AsyncLoadingCache asyncLoadingCache)
loadOnAsyncThread
in interface AsyncAssetLoader<Texture>
public org.mini2Dx.gdx.utils.Array<AssetDescriptor> getDependencies(AssetDescriptor assetDescriptor, AsyncLoadingCache asyncLoadingCache)
getDependencies
in interface AssetLoader<Texture>