public interface Input
Modifier and Type | Method and Description |
---|---|
org.mini2Dx.gdx.utils.Array<GamePad> |
getGamePads()
Returns the list of known
GamePad s connected to the device. |
int |
getX()
Returns the mouse/touch screen X coordinate
|
int |
getY()
Returns the mouse/touch screen Y coordinate
|
boolean |
isKeyJustPressed(int key)
Returns if a keyboard key was just pressed (down, then released)
|
boolean |
justTouched()
Returns if the the screen was just touched or the mouse was just clicked
|
PS4GamePad |
newPS4GamePad(GamePad gamePad)
Wraps a
GamePad as a PS4GamePad |
SwitchDualJoyConGamePad |
newSwitchDualJoyConGamePad(GamePad gamePad)
Wraps a
GamePad as a SwitchDualJoyConGamePad |
SwitchJoyConLGamePad |
newSwitchJoyConLGamePad(GamePad gamePad)
Wraps a
GamePad as a SwitchJoyConLGamePad |
SwitchJoyConRGamePad |
newSwitchJoyConRGamePad(GamePad gamePad)
Wraps a
GamePad as a SwitchJoyConRGamePad |
XboxGamePad |
newXboxGamePad(GamePad gamePad)
Wraps a
GamePad as a XboxGamePad |
void |
setInputProcessor(org.mini2Dx.gdx.InputProcessor inputProcessor)
Sets the
InputProcessor for handling mouse/keyboard/touch events |
void |
setOnScreenKeyboardVisible(boolean visible)
Sets on mobile and consoles of the on-screen keyboard should appear
|
void setInputProcessor(org.mini2Dx.gdx.InputProcessor inputProcessor)
InputProcessor
for handling mouse/keyboard/touch eventsinputProcessor
- The InputProcessor
to usevoid setOnScreenKeyboardVisible(boolean visible)
visible
- True if the keyboard should appearorg.mini2Dx.gdx.utils.Array<GamePad> getGamePads()
GamePad
s connected to the device.
If a GamePad
disconnects/unplugs it will remain in this array.Array
if no GamePad
s are present.PS4GamePad newPS4GamePad(GamePad gamePad)
GamePad
as a PS4GamePad
gamePad
- The underlying GamePad
instancePS4GamePad
SwitchDualJoyConGamePad newSwitchDualJoyConGamePad(GamePad gamePad)
GamePad
as a SwitchDualJoyConGamePad
gamePad
- The underlying GamePad
instanceSwitchDualJoyConGamePad
SwitchJoyConLGamePad newSwitchJoyConLGamePad(GamePad gamePad)
GamePad
as a SwitchJoyConLGamePad
gamePad
- The underlying GamePad
instanceSwitchJoyConLGamePad
SwitchJoyConRGamePad newSwitchJoyConRGamePad(GamePad gamePad)
GamePad
as a SwitchJoyConRGamePad
gamePad
- The underlying GamePad
instanceSwitchJoyConRGamePad
XboxGamePad newXboxGamePad(GamePad gamePad)
GamePad
as a XboxGamePad
gamePad
- The underlying GamePad
instanceXboxGamePad
int getX()
int getY()
boolean isKeyJustPressed(int key)
key
- The keyboard keycodeboolean justTouched()