public class LibgdxFrameBufferWrapper
extends com.badlogic.gdx.graphics.glutils.FrameBuffer
com.badlogic.gdx.graphics.glutils.GLFrameBuffer.FloatFrameBufferBuilder, com.badlogic.gdx.graphics.glutils.GLFrameBuffer.FrameBufferBuilder, com.badlogic.gdx.graphics.glutils.GLFrameBuffer.FrameBufferCubemapBuilder, com.badlogic.gdx.graphics.glutils.GLFrameBuffer.FrameBufferRenderBufferAttachmentSpec, com.badlogic.gdx.graphics.glutils.GLFrameBuffer.FrameBufferTextureAttachmentSpec, com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder<U extends com.badlogic.gdx.graphics.glutils.GLFrameBuffer<? extends com.badlogic.gdx.graphics.GLTexture>>
bufferBuilder, buffers, defaultFramebufferHandle, defaultFramebufferHandleInitialized, depthbufferHandle, depthStencilPackedBufferHandle, framebufferHandle, GL_DEPTH24_STENCIL8_OES, hasDepthStencilPackedBuffer, isMRT, stencilbufferHandle, textureAttachments
Modifier | Constructor and Description |
---|---|
protected |
LibgdxFrameBufferWrapper(com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder<? extends com.badlogic.gdx.graphics.glutils.GLFrameBuffer<com.badlogic.gdx.graphics.Texture>> bufferBuilder) |
|
LibgdxFrameBufferWrapper(com.badlogic.gdx.graphics.Pixmap.Format format,
int width,
int height,
boolean hasDepth) |
|
LibgdxFrameBufferWrapper(com.badlogic.gdx.graphics.Pixmap.Format format,
int width,
int height,
boolean hasDepth,
boolean hasStencil) |
Modifier and Type | Method and Description |
---|---|
protected com.badlogic.gdx.graphics.Texture |
createTexture(com.badlogic.gdx.graphics.glutils.GLFrameBuffer.FrameBufferTextureAttachmentSpec attachmentSpec) |
attachFrameBufferColorTexture, disposeColorTexture, unbind
begin, bind, build, clearAllFrameBuffers, dispose, end, end, getColorBufferTexture, getDepthBufferHandle, getDepthStencilPackedBuffer, getFramebufferHandle, getHeight, getManagedStatus, getManagedStatus, getStencilBufferHandle, getTextureAttachments, getWidth, invalidateAllFrameBuffers, setFrameBufferViewport
protected LibgdxFrameBufferWrapper(com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder<? extends com.badlogic.gdx.graphics.glutils.GLFrameBuffer<com.badlogic.gdx.graphics.Texture>> bufferBuilder)
public LibgdxFrameBufferWrapper(com.badlogic.gdx.graphics.Pixmap.Format format, int width, int height, boolean hasDepth)
public LibgdxFrameBufferWrapper(com.badlogic.gdx.graphics.Pixmap.Format format, int width, int height, boolean hasDepth, boolean hasStencil)