public class BeginFrameBufferOperation extends java.lang.Object implements RenderOperation
FrameBuffer and (optionally) clears the buffer
during the apply(org.mini2Dx.core.game.GameContainer, org.mini2Dx.core.graphics.Graphics) phase| Constructor and Description |
|---|
BeginFrameBufferOperation(Ref<com.badlogic.gdx.graphics.glutils.FrameBuffer> frameBufferRef) |
BeginFrameBufferOperation(Ref<com.badlogic.gdx.graphics.glutils.FrameBuffer> frameBufferRef,
boolean clearBuffer) |
| Modifier and Type | Method and Description |
|---|---|
void |
apply(GameContainer gc,
Graphics g) |
void |
interpolate(GameContainer gc,
float alpha) |
void |
unapply(GameContainer gc,
Graphics g) |
void |
update(GameContainer gc,
float delta) |
public BeginFrameBufferOperation(Ref<com.badlogic.gdx.graphics.glutils.FrameBuffer> frameBufferRef)
public BeginFrameBufferOperation(Ref<com.badlogic.gdx.graphics.glutils.FrameBuffer> frameBufferRef, boolean clearBuffer)
public void update(GameContainer gc, float delta)
update in interface RenderOperationpublic void interpolate(GameContainer gc, float alpha)
interpolate in interface RenderOperationpublic void apply(GameContainer gc, Graphics g)
apply in interface RenderOperationpublic void unapply(GameContainer gc, Graphics g)
unapply in interface RenderOperation