public interface PlayerData
Field
annotations to be
serialized/deserialized properlyModifier and Type | Method and Description |
---|---|
void |
createDirectory(java.lang.String... path)
Creates a directory within in the game data location
|
boolean |
delete(java.lang.String... path)
Deletes a file or directory within in the game data location
|
boolean |
hasDirectory(java.lang.String... path)
Checks if the directory exists in the game data location
|
boolean |
hasFile(java.lang.String... filepath)
Checks if the file exists in the game data location
|
<T> T |
readJson(java.lang.Class<T> clazz,
java.lang.String... filepath)
Converts JSON from a file into an object.
|
java.lang.String |
readString(java.lang.String... filepath)
Reads the contents of a file in the player data location into a
String |
<T> T |
readXml(java.lang.Class<T> clazz,
java.lang.String... filepath)
Converts XML from a file into an object.
|
void |
wipe()
Wipes all data within the game data location
|
<T> void |
writeJson(T object,
java.lang.String... filepath)
Writes an object as JSON to a file.
|
void |
writeString(java.lang.String content,
java.lang.String... filepath)
Writes a
String to a file in the player data location |
<T> void |
writeXml(T object,
java.lang.String... filepath)
Writes an object as XML to a file.
|
java.lang.String readString(java.lang.String... filepath) throws PlayerDataException
String
filepath
- The path to the file. This will be resolved as a path
within the game data location.PlayerDataException
- Thrown if the file does not existvoid writeString(java.lang.String content, java.lang.String... filepath) throws PlayerDataException
String
to a file in the player data locationcontent
- The String
to be written to the filefilepath
- The path to the file. This will be resolved as a path
within the game data location.PlayerDataException
- Thrown if the game data location cannot be accessed or the
data cannot be written to the file.<T> T readXml(java.lang.Class<T> clazz, java.lang.String... filepath) throws PlayerDataException
clazz
- The object type to convert the XML intofilepath
- The path to the XML file. This will be resolved as a path
within the game data location.PlayerDataException
- Thrown if the XML is invalid, the file does not exist or the
game data location cannot be accessed.<T> void writeXml(T object, java.lang.String... filepath) throws PlayerDataException
object
- The object to be written to the filefilepath
- The path to the XML file. This will be resolved as a path
within the game data location.PlayerDataException
- Thrown if the game data location cannot be accessed or the
data cannot be written to the file.<T> T readJson(java.lang.Class<T> clazz, java.lang.String... filepath) throws PlayerDataException
clazz
- The object type to convert the JSON intofilepath
- The path to the JSON file. This will be resolved as a path
within the game data location.PlayerDataException
- Thrown if the XML is invalid, the file does not exist or the
game data location cannot be accessed.<T> void writeJson(T object, java.lang.String... filepath) throws PlayerDataException
object
- The object to be written to the filefilepath
- The path to the JSON file. This will be resolved as a path
within the game data location.PlayerDataException
- Thrown if the game data location cannot be accessed or the
data cannot be written to the file.boolean hasFile(java.lang.String... filepath) throws PlayerDataException
filepath
- The path to the file within the game data locationPlayerDataException
- Thrown if the game data location cannot be accessedboolean hasDirectory(java.lang.String... path) throws PlayerDataException
path
- The path to the directory within the game data locationPlayerDataException
- Thrown if the game data location cannot be accessedvoid createDirectory(java.lang.String... path) throws PlayerDataException
path
- The path to the directory within the game data locationPlayerDataException
- Thrown if the game data location cannot be accessed or the
directory could not be createdboolean delete(java.lang.String... path) throws PlayerDataException
path
- The path to the file or directory within the game data locationPlayerDataException
- Thrown if the game data location cannot be accessed or the
file/directory could not be deletedvoid wipe() throws PlayerDataException
PlayerDataException
- Thrown if the game data location cannot be accessed or the
data could not be wiped