public class InGameViewRenderNode extends ScrollBoxRenderNode
childDirty, flexDirection, layers, layoutRuleset
effects, element, hiddenByLayoutRule, initialLayoutOccurred, innerArea, outerArea, parent, preferredContentHeight, preferredContentWidth, rootNode, style, targetOuterArea, xOffset, yOffset, zIndex
Constructor and Description |
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InGameViewRenderNode(ParentRenderNode<?,?> parent,
EditorInGameView column) |
Modifier and Type | Method and Description |
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void |
layout(LayoutState layoutState) |
beginAction, determinePreferredContentHeight, determineStyleRule, endAction, getPreferredContentWidth, getPreferredInnerWidth, getScrollThumbPosition, interpolate, mouseDown, mouseMoved, mouseScrolled, mouseUp, offerScrollTo, renderElement, setScrollThumbPosition, update
addChild, clearChildren, determinePreferredContentWidth, determineXOffset, determineYOffset, getElementById, getFlexDirection, getLayoutRuleset, isDirty, removeChild, searchTreeForElementById, setChildDirty, setDirty, setImmediateDirty, setState
applyEffect, beginHover, contains, endHover, getContentRenderHeight, getContentRenderWidth, getContentRenderX, getContentRenderY, getElement, getId, getInnerHeight, getInnerRenderHeight, getInnerRenderWidth, getInnerRenderX, getInnerRenderY, getInnerWidth, getInnerX, getInnerY, getOuterHeight, getOuterRenderHeight, getOuterRenderWidth, getOuterRenderX, getOuterRenderY, getOuterWidth, getOuterX, getOuterY, getParent, getPreferredContentHeight, getPreferredInnerHeight, getPreferredOuterHeight, getPreferredOuterWidth, getRelativeX, getRelativeY, getState, getStyle, getXOffset, getYOffset, getZIndex, isIncludedInLayout, isIncludedInRender, render, setRelativeX, setRelativeY, toString
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
getState, setState
beginHover, contains, endHover, getElement, getId
public InGameViewRenderNode(ParentRenderNode<?,?> parent, EditorInGameView column)
public void layout(LayoutState layoutState)
layout
in class ParentRenderNode<ScrollBox,ScrollBoxStyleRule>