asyncAddQueue, asyncRemoveAll, asyncRemoveQueue, children, renderNode
deferredQueue, effects, styleId, visibility, zIndex
Constructor and Description |
---|
EditorInGameView(java.lang.String id,
UiTheme inGameUiTheme)
Constructor
|
EditorInGameView(UiTheme inGameUiTheme)
Constructor.
|
Modifier and Type | Method and Description |
---|---|
UiTheme |
getInGameUiTheme() |
float |
getScale() |
ScreenSize |
getScreenSize() |
void |
setScale(float scale) |
void |
setScreenSize(ScreenSize screenSize) |
addScrollListener, createRenderNode, getMaxHeight, getMinHeight, getScrollFactor, notifyScrollListeners, removeScrollListener, scrollTo, scrollToBottom, scrollToTop, setMaxHeight, setMinHeight, setScrollFactor, syncWithRenderNode
withElements, withElements
add, add, addAsync, attach, defer, detach, getElementById, getFlexDirection, getLayout, getTotalChildren, remove, remove, removeAll, removeAllAsync, removeAsync, setFlexDirection, setLayout, setStyleId, setVisibility, setZIndex
addEffectListener, addHoverListener, applyEffect, equals, getId, getStyleId, getVisibility, getZIndex, hashCode, isDebugEnabled, notifyEffectListenersOnFinished, notifyHoverListenersOnBeginHover, notifyHoverListenersOnEndHover, removeEffectListener, removeHoverListener, setDebugEnabled
public EditorInGameView(UiTheme inGameUiTheme)
EditorInGameView
inGameUiTheme
- The UiTheme
used in-gamepublic EditorInGameView(java.lang.String id, UiTheme inGameUiTheme)
id
- The unique ID for this EditorInGameView
inGameUiTheme
- The UiTheme
used in-gamepublic UiTheme getInGameUiTheme()
public ScreenSize getScreenSize()
public void setScreenSize(ScreenSize screenSize)
public float getScale()
public void setScale(float scale)