- debug(String, String) - Method in class com.badlogic.gdx.backends.android.AndroidMini2DxGame
-
- debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.android.AndroidMini2DxGame
-
- debug(String, String) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
-
- debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
-
- debug(String, String) - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
-
- debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
-
- debug(Graphics) - Method in class org.mini2Dx.core.geom.Rectangle
-
- DefaultTiledCollisionMerger - Class in org.mini2Dx.tiled.collisions
-
- DefaultTiledCollisionMerger() - Constructor for class org.mini2Dx.tiled.collisions.DefaultTiledCollisionMerger
-
- delete(String...) - Method in class org.mini2Dx.android.playerdata.AndroidPlayerData
-
- delete(String...) - Method in interface org.mini2Dx.core.playerdata.PlayerData
-
Deletes a file or directory within in the game data location
- delete(String...) - Method in class org.mini2Dx.desktop.playerdata.DesktopPlayerData
-
- delete(String...) - Method in class org.mini2Dx.ios.playerdata.IOSPlayerData
-
- DependencyInjection - Class in org.mini2Dx.core.di
-
Provides dependency injection to mini2Dx games
- DependencyInjection(ComponentScanner) - Constructor for class org.mini2Dx.core.di.DependencyInjection
-
- DesktopComponentScanner - Class in org.mini2Dx.desktop.di
-
- DesktopComponentScanner() - Constructor for class org.mini2Dx.desktop.di.DesktopComponentScanner
-
Constructor
- DesktopDependencyInjection - Class in org.mini2Dx.desktop.di
-
Provides dependency inject for Windows/Mac/Linux mini2Dx games
- DesktopDependencyInjection() - Constructor for class org.mini2Dx.desktop.di.DesktopDependencyInjection
-
- DesktopGameWrapper - Class in org.mini2Dx.desktop
-
- DesktopGameWrapper(GameContainer, String) - Constructor for class org.mini2Dx.desktop.DesktopGameWrapper
-
- DesktopMini2DxConfig - Class in org.mini2Dx.desktop
-
Extends LwjglApplicationConfiguration
to include mini2Dx options and defaults
- DesktopMini2DxConfig(String) - Constructor for class org.mini2Dx.desktop.DesktopMini2DxConfig
-
- DesktopMini2DxGame - Class in com.badlogic.gdx.backends.lwjgl
-
- DesktopMini2DxGame(GameContainer, DesktopMini2DxConfig) - Constructor for class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
-
- DesktopMini2DxGame(GameContainer, DesktopMini2DxConfig, Canvas) - Constructor for class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
-
- DesktopMini2DxGame(GameContainer, DesktopMini2DxConfig, LwjglGraphics) - Constructor for class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
-
- DesktopPlayerData - Class in org.mini2Dx.desktop.playerdata
-
- DesktopPlayerData(String) - Constructor for class org.mini2Dx.desktop.playerdata.DesktopPlayerData
-
- DesktopXmlSerializer - Class in org.mini2Dx.desktop.serialization
-
- DesktopXmlSerializer() - Constructor for class org.mini2Dx.desktop.serialization.DesktopXmlSerializer
-
- di - Static variable in class org.mini2Dx.core.Mdx
-
Dependency injection
- didBecomeActive(UIApplication) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame.Delegate
-
- didFinishLaunching(UIApplication, UIApplicationLaunchOptions) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame.Delegate
-
- disableBlending() - Method in class org.mini2Dx.core.graphics.Graphics
-
Disables blending during rendering
- dispose() - Method in class org.mini2Dx.core.audio.CrossFadingMusicLoop
-
Cleans up resources.
- dispose() - Method in class org.mini2Dx.core.game.GameContainer
-
- dispose() - Method in class org.mini2Dx.core.game.GameWrapper
-
- dispose() - Method in class org.mini2Dx.core.graphics.ParticleEffect
-
- dispose() - Method in class org.mini2Dx.tiled.renderer.IsometricStaggeredTileLayerRenderer
-
- dispose() - Method in class org.mini2Dx.tiled.renderer.IsometricTileLayerRenderer
-
- dispose() - Method in class org.mini2Dx.tiled.renderer.OrthogonalTileLayerRenderer
-
- dispose() - Method in interface org.mini2Dx.tiled.renderer.TileLayerRenderer
-
- dispose() - Method in class org.mini2Dx.tiled.TiledMap
-
Releases any resources used by this TiledMap
- draw(GLKView, CGRect) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
-
- draw(Graphics) - Method in class org.mini2Dx.core.geom.Circle
-
- draw(Graphics) - Method in class org.mini2Dx.core.geom.Rectangle
-
- draw(Graphics) - Method in interface org.mini2Dx.core.geom.Shape
-
- draw(Graphics) - Method in class org.mini2Dx.core.graphics.Animation
-
Draws the current frame of the animation
- draw(Graphics, float, float) - Method in class org.mini2Dx.core.graphics.Animation
-
Draws the current frame of the animation
- draw(Graphics, int, int) - Method in class org.mini2Dx.tiled.Tile
-
- draw(Graphics, int, int) - Method in class org.mini2Dx.tiled.TiledMap
-
Draws the entire map at the specified coordinates
- draw(Graphics, int, int, int) - Method in class org.mini2Dx.tiled.TiledMap
-
Draws a layer of the map at the specified coordinates
- draw(Graphics, int, int, int, int, int, int) - Method in class org.mini2Dx.tiled.TiledMap
-
Draws a section of the map at the specified coordinates
- draw(Graphics, int, int, int, int, int, int, int) - Method in class org.mini2Dx.tiled.TiledMap
-
Draws a section of a specified layer of the map at the specified
coordinates
- drawCircle(float, float, int) - Method in class org.mini2Dx.core.graphics.Graphics
-
Draws a circle to the window in the current Color
with the set
line height
- drawLayer(Graphics, TileLayer, int, int, int, int, int, int) - Method in class org.mini2Dx.tiled.renderer.IsometricStaggeredTileLayerRenderer
-
- drawLayer(Graphics, TileLayer, int, int, int, int, int, int) - Method in class org.mini2Dx.tiled.renderer.IsometricTileLayerRenderer
-
- drawLayer(Graphics, TileLayer, int, int, int, int, int, int) - Method in class org.mini2Dx.tiled.renderer.OrthogonalTileLayerRenderer
-
- drawLayer(Graphics, TileLayer, int, int, int, int, int, int) - Method in interface org.mini2Dx.tiled.renderer.TileLayerRenderer
-
- drawLineSegment(float, float, float, float) - Method in class org.mini2Dx.core.graphics.Graphics
-
Renders a line segment to the window in the current Color
with
the set line height
- drawParticleEffect(ParticleEffect) - Method in class org.mini2Dx.core.graphics.Graphics
-
- drawRect(float, float, float, float) - Method in class org.mini2Dx.core.graphics.Graphics
-
Renders a rectangle to the window in the current Color
with the
set line height
- drawShape(Shape) - Method in class org.mini2Dx.core.graphics.Graphics
-
Draws an instance of
Shape
- drawSprite(Sprite) - Method in class org.mini2Dx.core.graphics.Graphics
-
Draws a
Sprite
with all transformations applied to this graphics
context
- drawSprite(Sprite, float, float) - Method in class org.mini2Dx.core.graphics.Graphics
-
Draws a
Sprite
at the given coordinates with all transformations
applied to this graphics context
- drawSpriteCache(SpriteCache, int) - Method in class org.mini2Dx.core.graphics.Graphics
-
Draws a SpriteCache
- drawStage(Stage) - Method in class org.mini2Dx.core.graphics.Graphics
-
Draws an instance of a LibGDX Stage
- drawString(String, float, float) - Method in class org.mini2Dx.core.graphics.Graphics
-
Draws a string to the window
- drawString(String, float, float, float) - Method in class org.mini2Dx.core.graphics.Graphics
-
Draws a string to the window, automatically wrapping it within a specified
width
- drawString(String, float, float, float, int) - Method in class org.mini2Dx.core.graphics.Graphics
-
Draws a string to the window, automatically wrapping it within a specified
width and aligning it to the left, center or right of the width
- drawTexture(Texture, float, float) - Method in class org.mini2Dx.core.graphics.Graphics
-
Draws a texture to this graphics context
- drawTexture(Texture, float, float, float, float) - Method in class org.mini2Dx.core.graphics.Graphics
-
- drawTextureRegion(TextureRegion, float, float) - Method in class org.mini2Dx.core.graphics.Graphics
-
Draws a texture region to this graphics context
- drawTextureRegion(TextureRegion, float, float, float, float) - Method in class org.mini2Dx.core.graphics.Graphics
-
Draws a texture region to this graphics context
- drawTile(Graphics, int, int, int) - Method in class org.mini2Dx.tiled.Tileset
-
- drawTileset(Graphics, int, int) - Method in class org.mini2Dx.tiled.Tileset
-
Draws the whole tileset to the
Graphics
context
- duplicate(Object) - Static method in class org.mini2Dx.core.di.bean.PrototypeBean
-
- FadeInTransition - Class in org.mini2Dx.core.screen.transition
-
Implements a fade in transition
NOTE: Based on Slick implementation by Kevin Glass
- FadeInTransition() - Constructor for class org.mini2Dx.core.screen.transition.FadeInTransition
-
Default constructor - fade from black in 0.5 seconds
- FadeInTransition(Color) - Constructor for class org.mini2Dx.core.screen.transition.FadeInTransition
-
Constructs a fade in transition that lasts 0.5 seconds
- FadeInTransition(Color, float) - Constructor for class org.mini2Dx.core.screen.transition.FadeInTransition
-
Constructs a fade in transition
- fadeOut(float) - Method in class org.mini2Dx.core.audio.CrossFadingMusicLoop
-
- fadeOutAndStop(float) - Method in class org.mini2Dx.core.audio.CrossFadingMusicLoop
-
- FadeOutTransition - Class in org.mini2Dx.core.screen.transition
-
Implements a fade out transition
NOTE: Based on Slick implementation by Kevin Glass
- FadeOutTransition() - Constructor for class org.mini2Dx.core.screen.transition.FadeOutTransition
-
Default constructor - fade to black in 0.5 seconds
- FadeOutTransition(Color) - Constructor for class org.mini2Dx.core.screen.transition.FadeOutTransition
-
Constructs a fade out transition that lasts 0.5 seconds
- FadeOutTransition(Color, float) - Constructor for class org.mini2Dx.core.screen.transition.FadeOutTransition
-
Constructs a fade out transition
- Field - Annotation Type in org.mini2Dx.core.serialization.annotation
-
Indicates a field should be serialized
- files - Variable in class com.badlogic.gdx.backends.android.AndroidMini2DxGame
-
- files - Variable in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
-
- fillCircle(float, float, int) - Method in class org.mini2Dx.core.graphics.Graphics
-
Fills a circle to the window in the current Color
- fillRect(float, float, float, float) - Method in class org.mini2Dx.core.graphics.Graphics
-
Fills a rectangle to the window in the current Color
- firstResume - Variable in class com.badlogic.gdx.backends.android.AndroidMini2DxGame
-
- FLAG_FLIP_DIAGONALLY - Static variable in class org.mini2Dx.tiled.TiledParser
-
- FLAG_FLIP_HORIZONTALLY - Static variable in class org.mini2Dx.tiled.TiledParser
-
- FLAG_FLIP_VERTICALLY - Static variable in class org.mini2Dx.tiled.TiledParser
-
- flip(boolean, boolean) - Method in class org.mini2Dx.core.graphics.Animation
-
Sets the flipX and flipY to the current frame
- flipY() - Method in class org.mini2Dx.core.graphics.ParticleEffect
-
- flush() - Method in class org.mini2Dx.core.graphics.Graphics
-
Immediately flushes everything rendered rather than waiting until the end
of rendering
- forceTo(float, float) - Method in class org.mini2Dx.core.engine.geom.CollisionBox
-
Sets the current x and y coordinate to the specified x and y and force updates the
rendering bounds to match
- forceTo(float, float, float, float) - Method in class org.mini2Dx.core.engine.geom.CollisionBox
-
Sets the current bounds to the specified bounds and force updates the
rendering bounds to match
- forceTo(float, float) - Method in class org.mini2Dx.core.engine.geom.CollisionCircle
-
Sets the current x and y coordinate to the specified x and y and force updates the
rendering position to match
- forceTo(float, float) - Method in class org.mini2Dx.core.engine.geom.CollisionPoint
-
Sets the current x and y coordinate to the specified x and y and force updates the
rendering position to match
- forceToHeight(float) - Method in class org.mini2Dx.core.engine.geom.CollisionBox
-
Sets the current height to the specified height and force updates the
rendering bounds to match
- forceToWidth(float) - Method in class org.mini2Dx.core.engine.geom.CollisionBox
-
Sets the current width to the specified width and force updates the
rendering bounds to match
- free() - Method in class org.mini2Dx.core.graphics.PooledParticleEffect
-
- fromJson(String, Class<T>) - Method in class org.mini2Dx.core.serialization.JsonSerializer
-
Reads a JSON document and converts it into an object of the specified type
- fromXml(String, Class<T>) - Method in class org.mini2Dx.android.serialization.AndroidXmlSerializer
-
- fromXml(Reader, Class<T>) - Method in class org.mini2Dx.android.serialization.AndroidXmlSerializer
-
- fromXml(String, Class<T>) - Method in interface org.mini2Dx.core.serialization.XmlSerializer
-
Reads a XML document and converts it into an object of the specified type
- fromXml(Reader, Class<T>) - Method in interface org.mini2Dx.core.serialization.XmlSerializer
-
Reads an XML document from a Reader
and converts it into an object of the specified type
- fromXml(String, Class<T>) - Method in class org.mini2Dx.desktop.serialization.DesktopXmlSerializer
-
- fromXml(Reader, Class<T>) - Method in class org.mini2Dx.desktop.serialization.DesktopXmlSerializer
-
- fromXml(String, Class<T>) - Method in class org.mini2Dx.ios.serialization.IOSXmlSerializer
-
- fromXml(Reader, Class<T>) - Method in class org.mini2Dx.ios.serialization.IOSXmlSerializer
-
- GameContainer - Class in org.mini2Dx.core.game
-
Base class for mini2Dx game containers.
- GameContainer() - Constructor for class org.mini2Dx.core.game.GameContainer
-
- gameIdentifier - Variable in class org.mini2Dx.android.AndroidMini2DxConfig
-
- gameIdentifier - Static variable in class org.mini2Dx.core.Mdx
-
This game's unique identifier for app stores
- gameIdentifier - Variable in class org.mini2Dx.desktop.DesktopMini2DxConfig
-
- gameIdentifier - Variable in class org.mini2Dx.ios.IOSMini2DxConfig
-
- GameScreen - Interface in org.mini2Dx.core.screen
-
A common interface to game screen implementations
- GameWrapper - Class in org.mini2Dx.core.game
-
An abstract implementation of Game
for launching mini2Dx games
- GameWrapper(GameContainer, String) - Constructor for class org.mini2Dx.core.game.GameWrapper
-
Constructor
- get(Object) - Method in class org.mini2Dx.core.di.injection.PrototypeInjectionMap
-
- getAccelerometerX() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
- getAccelerometerY() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
- getAccelerometerZ() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
- getAlpha() - Method in class com.artemis.MdxWorld
-
Returns the interpolation alpha
- getApplicationListener() - Method in class com.badlogic.gdx.backends.android.AndroidMini2DxGame
-
- getApplicationListener() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
-
- getApplicationListener() - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
-
- getApplicationWindow() - Method in class com.badlogic.gdx.backends.android.AndroidMini2DxGame
-
- getAudio() - Method in class com.badlogic.gdx.backends.android.AndroidMini2DxGame
-
- getAudio() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
-
- getAudio() - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
-
- getAzimuth() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
- getBackgroundColor() - Method in class org.mini2Dx.core.graphics.Graphics
-
Returns the background Color
- getBackgroundColor() - Method in class org.mini2Dx.tiled.TiledMap
-
Returns the background Color
of the map
- getBean(Class<T>) - Method in class org.mini2Dx.core.di.DependencyInjection
-
- getBufferFormat() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
-
- getCenterX() - Method in class org.mini2Dx.core.geom.Rectangle
-
Returns the x coordinate of the center of this
Rectangle
- getCenterY() - Method in class org.mini2Dx.core.geom.Rectangle
-
Returns the y coordinate of the center of this
Rectangle
- getCircleTexture(Color, int, int) - Method in class org.mini2Dx.core.graphics.ShapeTextureCache
-
Returns a circle texture for the provided Color
- getClassKey(Class<T>) - Static method in class org.mini2Dx.core.di.bean.Bean
-
Returns the key to be used for a given Class
- getClipboard() - Method in class com.badlogic.gdx.backends.android.AndroidMini2DxGame
-
- getClipboard() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
-
- getClipboard() - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
-
- getColor() - Method in class org.mini2Dx.core.graphics.Animation
-
Returns the Color
tint applied to each frame
- getColor() - Method in class org.mini2Dx.core.graphics.Graphics
-
Returns the Color
to draw shapes with
- getContext() - Method in class com.badlogic.gdx.backends.android.AndroidMini2DxGame
-
- getCurrentEventTime() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
- getCurrentFrame() - Method in class org.mini2Dx.core.graphics.Animation
-
Returns the T
of the current frame
- getCurrentFrameIndex() - Method in class org.mini2Dx.core.graphics.Animation
-
Returns the index of the current frame
- getCurrentHeight() - Method in class org.mini2Dx.core.graphics.Graphics
-
- getCurrentWidth() - Method in class org.mini2Dx.core.graphics.Graphics
-
- getDeltaTime() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
-
- getDeltaX() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
- getDeltaX(int) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
- getDeltaY() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
- getDeltaY(int) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
- getDensity() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
-
- getDesktopDisplayMode() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
-
- getDisplayModes() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
-
- getDistanceTo(Positionable) - Method in class org.mini2Dx.core.engine.geom.CollisionBox
-
- getDistanceTo(Positionable) - Method in class org.mini2Dx.core.engine.geom.CollisionCircle
-
- getDistanceTo(Positionable) - Method in class org.mini2Dx.core.engine.geom.CollisionPoint
-
- getDistanceTo(Positionable) - Method in interface org.mini2Dx.core.engine.Positionable
-
Returns this distance between this object's x,y coordinates and the
provided
Positionable
's xy coordinates
- getDistanceTo(Point) - Method in class org.mini2Dx.core.geom.Circle
-
- getDistanceTo(float, float) - Method in class org.mini2Dx.core.geom.Circle
-
- getDistanceTo(Point) - Method in class org.mini2Dx.core.geom.Point
-
- getDistanceTo(float, float) - Method in class org.mini2Dx.core.geom.Point
-
- getDistanceTo(Point) - Method in class org.mini2Dx.core.geom.Rectangle
-
- getDistanceTo(float, float) - Method in class org.mini2Dx.core.geom.Rectangle
-
- getElementLimitPerQuad() - Method in class org.mini2Dx.core.collisions.Quad
-
- getElements() - Method in class org.mini2Dx.core.collisions.Quad
-
- getElements() - Method in class org.mini2Dx.core.collisions.RegionQuad
-
- getElementsIntersectingLineSegment(LineSegment) - Method in class org.mini2Dx.core.collisions.Quad
-
- getElementsIntersectingLineSegment(Collection<T>, LineSegment) - Method in class org.mini2Dx.core.collisions.Quad
-
- getElementsIntersectingLineSegment(LineSegment) - Method in class org.mini2Dx.core.collisions.RegionQuad
-
- getElementsIntersectingLineSegment(Collection<T>, LineSegment) - Method in class org.mini2Dx.core.collisions.RegionQuad
-
- getElementsWithinRegion(Parallelogram) - Method in class org.mini2Dx.core.collisions.Quad
-
- getElementsWithinRegion(Collection<T>, Parallelogram) - Method in class org.mini2Dx.core.collisions.Quad
-
- getElementsWithinRegion(Parallelogram) - Method in class org.mini2Dx.core.collisions.RegionQuad
-
- getElementsWithinRegion(Collection<T>, Parallelogram) - Method in class org.mini2Dx.core.collisions.RegionQuad
-
- getEmitters() - Method in class org.mini2Dx.core.graphics.ParticleEffect
-
- getExecutedRunnables() - Method in class com.badlogic.gdx.backends.android.AndroidMini2DxGame
-
- getFiles() - Method in class com.badlogic.gdx.backends.android.AndroidMini2DxGame
-
- getFiles() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
-
- getFiles() - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
-
- getFilledCircleTexture(Color, int) - Method in class org.mini2Dx.core.graphics.ShapeTextureCache
-
Returns a filled circular texture for the provided Color
- getFilledRectangleTexture(Color) - Method in class org.mini2Dx.core.graphics.ShapeTextureCache
-
Returns a filled rectangular texture for the provided Color
- getFirstGid() - Method in class org.mini2Dx.tiled.Tileset
-
Returns the first GID.
- getFlipX() - Method in class org.mini2Dx.core.graphics.Animation
-
Returns the flipX of the current frame
- getFlipY() - Method in class org.mini2Dx.core.graphics.Animation
-
Returns the flipY of the current frame
- getFont() - Method in class org.mini2Dx.core.graphics.Graphics
-
Returns the BitmapFont
to draw String
s with
- getFrame(int) - Method in class org.mini2Dx.core.graphics.Animation
-
Returns the frame at a given index
- getFrameId() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
-
- getFramesPerSecond() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
-
- getGameScreen(int) - Method in class org.mini2Dx.core.screen.BasicScreenManager
-
- getGameScreen(int) - Method in interface org.mini2Dx.core.screen.ScreenManager
-
- getGid() - Method in class org.mini2Dx.tiled.TiledObject
-
Returns the GID of this object
- getGL20() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
-
- getGL30() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
-
- getGraphics() - Method in class com.badlogic.gdx.backends.android.AndroidMini2DxGame
-
- getGraphics() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
-
- getGraphics() - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
-
- getHandler() - Method in class com.badlogic.gdx.backends.android.AndroidMini2DxGame
-
- getHeight() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
-
- getHeight() - Method in class org.mini2Dx.core.game.GameContainer
-
- getHeight() - Method in interface org.mini2Dx.core.geom.Parallelogram
-
Returns the height of the shape
- getHeight() - Method in class org.mini2Dx.tiled.TiledMap
-
Returns the height of the map in tiles
- getHeight() - Method in class org.mini2Dx.tiled.TiledObject
-
Returns the height of this object in pixels
- getHeight() - Method in class org.mini2Dx.tiled.TiledObjectGroup
-
Returns the height of the group in tiles
- getHeight() - Method in class org.mini2Dx.tiled.TileLayer
-
- getHeight() - Method in class org.mini2Dx.tiled.Tileset
-
Returns the height of this tileset in pixels
- getHeightInTiles() - Method in class org.mini2Dx.tiled.renderer.TiledMapRenderArea
-
- getHeightInTiles() - Method in class org.mini2Dx.tiled.Tileset
-
Returns the height of this tileset in tiles
- getId() - Method in interface org.mini2Dx.core.screen.GameScreen
-
Returns the identifier of the screen
- getIndex() - Method in class org.mini2Dx.tiled.TileLayer
-
Returns the index in the
TiledMap
of this layer
- getInitialScreenId() - Method in class org.mini2Dx.core.game.ScreenBasedGame
-
Returns the identifier of the
GameScreen
that should be shown
when the game starts
- getInjectionResult(ExecutorService) - Method in class org.mini2Dx.core.di.injection.BeanInjector
-
- getInput() - Method in class com.badlogic.gdx.backends.android.AndroidMini2DxGame
-
- getInput() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
-
- getInput() - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
-
- getInputProcessor() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
- getInstance() - Method in class org.mini2Dx.core.di.bean.Bean
-
- getInstance() - Method in class org.mini2Dx.core.di.bean.PrototypeBean
-
- getInstance() - Method in class org.mini2Dx.core.di.bean.SingletonBean
-
- getIntersection(LineSegment) - Method in class org.mini2Dx.core.geom.LineSegment
-
Returns the point at which this
LineSegment
intersects with
another
- getJavaHeap() - Method in class com.badlogic.gdx.backends.android.AndroidMini2DxGame
-
- getJavaHeap() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
-
- getJavaHeap() - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
-
- getKeyboardTextField() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
- getLayerIndex(String) - Method in class org.mini2Dx.tiled.TiledMap
-
Returns the index of the
TileLayer
with the given name
- getLifecycleListeners() - Method in class com.badlogic.gdx.backends.android.AndroidMini2DxGame
-
- getLineHeight() - Method in class org.mini2Dx.core.graphics.Graphics
-
Returns the line height used
- getLogLevel() - Method in class com.badlogic.gdx.backends.android.AndroidMini2DxGame
-
- getLogLevel() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
-
- getLogLevel() - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
-
- getMargin() - Method in class org.mini2Dx.tiled.Tileset
-
Returns the margin at the borders of the tileset
- getMaxX() - Method in class org.mini2Dx.core.geom.LineSegment
-
- getMaxX() - Method in interface org.mini2Dx.core.geom.Parallelogram
-
Returns the greatest x coordinate of this shape
- getMaxX() - Method in class org.mini2Dx.core.geom.Rectangle
-
Returns the greatest x coordinate this
Rectangle
- getMaxY() - Method in class org.mini2Dx.core.geom.LineSegment
-
- getMaxY() - Method in interface org.mini2Dx.core.geom.Parallelogram
-
Returns the greatest y coordinate of this shape
- getMaxY() - Method in class org.mini2Dx.core.geom.Rectangle
-
Returns the greatest y coordinate this
Rectangle
- getMinX() - Method in class org.mini2Dx.core.geom.LineSegment
-
- getMinX() - Method in class org.mini2Dx.core.geom.Rectangle
-
Returns the least x coordinate this
Rectangle
- getMinY() - Method in class org.mini2Dx.core.geom.LineSegment
-
- getMinY() - Method in class org.mini2Dx.core.geom.Rectangle
-
Returns the least y coordinate this
Rectangle
- getName() - Method in class org.mini2Dx.tiled.TiledObject
-
Returns the name of this object
- getName() - Method in class org.mini2Dx.tiled.TiledObjectGroup
-
Returns the name of this group
- getName() - Method in class org.mini2Dx.tiled.TileLayer
-
Returns the name of this layer
- getName() - Method in class org.mini2Dx.tiled.Tileset
-
Returns the name of this tileset
- getNativeHeap() - Method in class com.badlogic.gdx.backends.android.AndroidMini2DxGame
-
- getNativeHeap() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
-
- getNativeHeap() - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
-
- getNativeOrientation() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
- getNet() - Method in class com.badlogic.gdx.backends.android.AndroidMini2DxGame
-
- getNet() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
-
- getNet() - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
-
- getNumberOfElements(T[]) - Static method in class org.mini2Dx.core.screen.util.ArrayUtils
-
Counts non-null elements in an array
- getNumberOfFrames() - Method in class org.mini2Dx.core.graphics.Animation
-
Returns the total number of frames in this animation
- getNumberOfSides() - Method in class org.mini2Dx.core.geom.Circle
-
- getNumberOfSides() - Method in class org.mini2Dx.core.geom.Rectangle
-
- getNumberOfSides() - Method in interface org.mini2Dx.core.geom.Shape
-
- getObjectGroup(String) - Method in class org.mini2Dx.tiled.TiledMap
-
- getObjectGroups() - Method in class org.mini2Dx.tiled.TiledMap
-
- getObjects() - Method in class org.mini2Dx.tiled.TiledObjectGroup
-
Returns the objects within this group
- getOrientation() - Method in class org.mini2Dx.tiled.TiledMap
-
- getOriginX() - Method in class org.mini2Dx.core.graphics.Animation
-
Returns the origin X coordinate to be applied to each frame
- getOriginY() - Method in class org.mini2Dx.core.graphics.Animation
-
Returns the origin Y coordinate to be applied to each frame
- getOs() - Static method in class org.mini2Dx.core.util.OsDetector
-
- getParent() - Method in class org.mini2Dx.core.collisions.Quad
-
- getPitch() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
- getPointA() - Method in class org.mini2Dx.core.geom.LineSegment
-
- getPointB() - Method in class org.mini2Dx.core.geom.LineSegment
-
- getPolygon() - Method in class org.mini2Dx.tiled.TiledObject
-
- getPolyline() - Method in class org.mini2Dx.tiled.TiledObject
-
- getPpcX() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
-
- getPpcY() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
-
- getPpiX() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
-
- getPpiY() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
-
- getPreferences(String) - Method in class com.badlogic.gdx.backends.android.AndroidMini2DxGame
-
- getPreferences(String) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
-
- getPreferences(String) - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
-
- getPreviousRadius() - Method in class org.mini2Dx.core.engine.geom.CollisionCircle
-
- getPreviousX() - Method in class org.mini2Dx.core.engine.geom.CollisionCircle
-
- getPreviousY() - Method in class org.mini2Dx.core.engine.geom.CollisionCircle
-
- getProjectionMatrix() - Method in class org.mini2Dx.core.graphics.Graphics
-
- getProperty(String) - Method in class org.mini2Dx.tiled.Tile
-
Returns the value of a specified property
- getProperty(String) - Method in class org.mini2Dx.tiled.TiledMap
-
Returns the value of a specified property
- getProperty(String) - Method in class org.mini2Dx.tiled.TiledObject
-
Returns the value of a specified property
- getProperty(String) - Method in class org.mini2Dx.tiled.TiledObjectGroup
-
Returns the value of a specified property
- getProperty(String) - Method in class org.mini2Dx.tiled.TileLayer
-
Returns the value of a specified property
- getProperty(String) - Method in class org.mini2Dx.tiled.Tileset
-
Returns the value of a specified property
- getPrototypeClasses() - Method in class org.mini2Dx.android.di.AndroidComponentScanner
-
- getPrototypeClasses() - Method in interface org.mini2Dx.core.di.ComponentScanner
-
- getPrototypeClasses() - Method in class org.mini2Dx.desktop.di.DesktopComponentScanner
-
- getPrototypeClasses() - Method in class org.mini2Dx.ios.di.IOSComponentScanner
-
- getRadius() - Method in class org.mini2Dx.core.geom.Circle
-
- getRawDeltaTime() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
-
- getRectangleTexture(Color, int, int, int) - Method in class org.mini2Dx.core.graphics.ShapeTextureCache
-
Returns a rectangular texture for the provided Color
- getRenderHeight() - Method in class org.mini2Dx.core.engine.geom.CollisionBox
-
- getRenderRadius() - Method in class org.mini2Dx.core.engine.geom.CollisionCircle
-
- getRenderRotation() - Method in class org.mini2Dx.core.engine.geom.CollisionBox
-
- getRenderWidth() - Method in class org.mini2Dx.core.engine.geom.CollisionBox
-
- getRenderX() - Method in class org.mini2Dx.core.engine.geom.CollisionBox
-
- getRenderX() - Method in class org.mini2Dx.core.engine.geom.CollisionCircle
-
- getRenderX() - Method in class org.mini2Dx.core.engine.geom.CollisionPoint
-
- getRenderY() - Method in class org.mini2Dx.core.engine.geom.CollisionBox
-
- getRenderY() - Method in class org.mini2Dx.core.engine.geom.CollisionCircle
-
- getRenderY() - Method in class org.mini2Dx.core.engine.geom.CollisionPoint
-
- getRoll() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
- getRotation() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
- getRotation() - Method in interface org.mini2Dx.core.geom.Parallelogram
-
Returns the current rotation of the shape in degrees
- getRotation() - Method in class org.mini2Dx.core.geom.Rectangle
-
- getRotation() - Method in class org.mini2Dx.core.graphics.Animation
-
Returns the rotation of all frames
- getRotation() - Method in class org.mini2Dx.core.graphics.Graphics
-
- getRotationMatrix(float[]) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
- getRotationX() - Method in class org.mini2Dx.core.graphics.Graphics
-
- getRotationY() - Method in class org.mini2Dx.core.graphics.Graphics
-
- getRunnables() - Method in class com.badlogic.gdx.backends.android.AndroidMini2DxGame
-
- getSaveDirectory() - Method in class org.mini2Dx.desktop.playerdata.DesktopPlayerData
-
- getScaleX() - Method in class org.mini2Dx.core.graphics.Graphics
-
- getScaleY() - Method in class org.mini2Dx.core.graphics.Graphics
-
- getSingletonClasses() - Method in class org.mini2Dx.android.di.AndroidComponentScanner
-
- getSingletonClasses() - Method in interface org.mini2Dx.core.di.ComponentScanner
-
- getSingletonClasses() - Method in class org.mini2Dx.desktop.di.DesktopComponentScanner
-
- getSingletonClasses() - Method in class org.mini2Dx.ios.di.IOSComponentScanner
-
- getSpacing() - Method in class org.mini2Dx.tiled.Tileset
-
Returns the internal spacing between each tile
- getStartTileX() - Method in class org.mini2Dx.tiled.renderer.TiledMapRenderArea
-
- getStartTileY() - Method in class org.mini2Dx.tiled.renderer.TiledMapRenderArea
-
- getTextInput(Input.TextInputListener, String, String, String) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
- getTile(int) - Method in class org.mini2Dx.tiled.TiledMap
-
Returns the
Tile
for the given tile ID
- getTile(int, int, int) - Method in class org.mini2Dx.tiled.TiledMap
-
Returns the
Tile
at the given coordinate on a specific layer
- getTile(int) - Method in class org.mini2Dx.tiled.Tileset
-
Returns the
Tile
for a given tile id
- getTile(int, int) - Method in class org.mini2Dx.tiled.Tileset
-
Returns the
Tile
for a given tile coordinate on the tileset
- getTileHeight() - Method in class org.mini2Dx.tiled.TiledMap
-
Returns the height of tiles in pixels
- getTileHeight() - Method in class org.mini2Dx.tiled.Tileset
-
Returns the height of each tile in pixels
- getTileId() - Method in class org.mini2Dx.tiled.Tile
-
- getTileId(int, int) - Method in class org.mini2Dx.tiled.TileLayer
-
Returns the tile id at a given coordinate on the layer
- getTileId(int, int) - Method in class org.mini2Dx.tiled.Tileset
-
Returns the tile ID for a given tile within this tileset
- getTileImage() - Method in class org.mini2Dx.tiled.Tile
-
- getTileLayer(String) - Method in class org.mini2Dx.tiled.TiledMap
-
- getTileLayer(int) - Method in class org.mini2Dx.tiled.TiledMap
-
- getTileLayers() - Method in class org.mini2Dx.tiled.TiledMap
-
- getTilesetImagePath() - Method in class org.mini2Dx.tiled.Tileset
-
Returns the relative path of the tileset image
- getTilesets() - Method in class org.mini2Dx.tiled.TiledMap
-
- getTileWidth() - Method in class org.mini2Dx.tiled.TiledMap
-
Returns the width of tiles in pixels
- getTileWidth() - Method in class org.mini2Dx.tiled.Tileset
-
Returns the width of each tile in pixels
- getTileX(int) - Method in class org.mini2Dx.tiled.Tileset
-
Returns the x coordinate of a tile within this tileset
- getTileY(int) - Method in class org.mini2Dx.tiled.Tileset
-
Returns the y coordinate of a tile within this tileset
- getTint() - Method in class org.mini2Dx.core.graphics.Graphics
-
Returns the Color
tint being applied to all draw operations
- getTotalQuads() - Method in class org.mini2Dx.core.collisions.Quad
-
- getTotalTilesetsLoaded() - Method in class org.mini2Dx.tiled.TiledMap
-
Returns the total amount of
Tileset
s loaded
- getTranslationX() - Method in class org.mini2Dx.core.graphics.Graphics
-
- getTranslationY() - Method in class org.mini2Dx.core.graphics.Graphics
-
- getTransparentColorValue() - Method in class org.mini2Dx.tiled.Tileset
-
- getType() - Method in class com.badlogic.gdx.backends.android.AndroidMini2DxGame
-
- getType() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
-
- getType() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
-
- getType() - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
-
- getType() - Method in class org.mini2Dx.tiled.TiledObject
-
Returns the type of this object
- getUIViewController() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
-
Return the UI view controller of IOSApplication
- getUIWindow() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
-
Return the UI Window of IOSApplication
- getVersion() - Method in class com.badlogic.gdx.backends.android.AndroidMini2DxGame
-
- getVersion() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
-
- getVersion() - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
-
- getWidth() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
-
- getWidth() - Method in class org.mini2Dx.core.game.GameContainer
-
- getWidth() - Method in interface org.mini2Dx.core.geom.Parallelogram
-
Returns the width of the shape
- getWidth() - Method in class org.mini2Dx.tiled.TiledMap
-
Returns the width of the map in tiles
- getWidth() - Method in class org.mini2Dx.tiled.TiledObject
-
Returns the width of this object in pixels
- getWidth() - Method in class org.mini2Dx.tiled.TiledObjectGroup
-
Returns the width of the group in tiles
- getWidth() - Method in class org.mini2Dx.tiled.TileLayer
-
- getWidth() - Method in class org.mini2Dx.tiled.Tileset
-
Returns the width of this tileset in pixels
- getWidthInTiles() - Method in class org.mini2Dx.tiled.renderer.TiledMapRenderArea
-
- getWidthInTiles() - Method in class org.mini2Dx.tiled.Tileset
-
Returns the width of this tileset in tiles
- getX() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
- getX(int) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
- getX() - Method in interface org.mini2Dx.core.engine.Positionable
-
Returns the x coordinate of this object
- getX() - Method in class org.mini2Dx.core.geom.Circle
-
- getX() - Method in class org.mini2Dx.core.geom.Point
-
- getX() - Method in interface org.mini2Dx.core.geom.Shape
-
Returns the x coordinate of this object
- getX() - Method in class org.mini2Dx.tiled.TiledObject
-
Returns the x coordinate of this object in pixels
- getY() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
- getY(int) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
- getY() - Method in interface org.mini2Dx.core.engine.Positionable
-
Returns the y coordinate of this object
- getY() - Method in class org.mini2Dx.core.geom.Circle
-
- getY() - Method in class org.mini2Dx.core.geom.Point
-
- getY() - Method in interface org.mini2Dx.core.geom.Shape
-
Returns the y coordinate of this object
- getY() - Method in class org.mini2Dx.tiled.TiledObject
-
Returns the y coordinate of this object in pixels
- graphics - Variable in class com.badlogic.gdx.backends.android.AndroidMini2DxGame
-
- graphics - Variable in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
-
- graphics - Variable in class org.mini2Dx.core.game.GameContainer
-
- Graphics - Class in org.mini2Dx.core.graphics
-
Implements graphics rendering functionality
- Graphics(SpriteBatch, ShapeRenderer) - Constructor for class org.mini2Dx.core.graphics.Graphics
-
- initialise(String) - Method in class org.mini2Dx.android.AndroidGameWrapper
-
- initialise() - Method in class org.mini2Dx.core.game.GameContainer
-
Initialse the game
- initialise(String) - Method in class org.mini2Dx.core.game.GameWrapper
-
- initialise(GameContainer) - Method in interface org.mini2Dx.core.screen.GameScreen
-
Initialises the game screen
- initialise(GameScreen, GameScreen) - Method in class org.mini2Dx.core.screen.transition.FadeInTransition
-
- initialise(GameScreen, GameScreen) - Method in class org.mini2Dx.core.screen.transition.FadeOutTransition
-
- initialise(GameScreen, GameScreen) - Method in interface org.mini2Dx.core.screen.Transition
-
- initialise(GameScreen, GameScreen) - Method in class org.mini2Dx.core.screen.transition.NullTransition
-
- initialise(String) - Method in class org.mini2Dx.desktop.DesktopGameWrapper
-
- initialise(String) - Method in class org.mini2Dx.ios.IOSGameWrapper
-
- initialize(GameContainer, AndroidMini2DxConfig) - Method in class com.badlogic.gdx.backends.android.AndroidMini2DxGame
-
This method has to be called in the Activity.onCreate(Bundle)
method.
- initializeForView(GameContainer, AndroidMini2DxConfig) - Method in class com.badlogic.gdx.backends.android.AndroidMini2DxGame
-
This method has to be called in the Activity.onCreate(Bundle)
method.
- inject() - Method in class org.mini2Dx.core.di.injection.BeanInjector
-
- input - Variable in class com.badlogic.gdx.backends.android.AndroidMini2DxGame
-
- input - Variable in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
-
- insert(T[], T) - Static method in class org.mini2Dx.core.screen.util.ArrayUtils
-
Finds the first null value in an array and inserts the new value there.
- interpolate(Bag<InterpolatingEntitySystem>) - Method in class com.artemis.MdxInvocationStrategy
-
- interpolate() - Method in class com.artemis.MdxWorld
-
- interpolate(Entity, float) - Method in class com.artemis.system.InterpolatingEntitySystem
-
- interpolate(GameContainer, float) - Method in class org.mini2Dx.core.engine.geom.CollisionBox
-
- interpolate(GameContainer, float) - Method in class org.mini2Dx.core.engine.geom.CollisionCircle
-
- interpolate(GameContainer, float) - Method in class org.mini2Dx.core.engine.geom.CollisionPoint
-
- interpolate(GameContainer, float) - Method in interface org.mini2Dx.core.engine.Updatable
-
Interpolate between the previous and current state
- interpolate(float) - Method in interface org.mini2Dx.core.game.ApplicationListener
-
Called when the Application
should interpolate itself.
- interpolate(float) - Method in class org.mini2Dx.core.game.GameContainer
-
Interpolate the game state
- interpolate(float) - Method in class org.mini2Dx.core.game.GameWrapper
-
- interpolate(float) - Method in class org.mini2Dx.core.game.ScreenBasedGame
-
- interpolate(GameContainer, float) - Method in class org.mini2Dx.core.graphics.ParticleEffect
-
- interpolate(GameContainer, float) - Method in class org.mini2Dx.core.screen.BasicScreenManager
-
- interpolate(GameContainer, float) - Method in interface org.mini2Dx.core.screen.GameScreen
-
Interpolate between the previous and current state
- interpolate(GameContainer, float) - Method in interface org.mini2Dx.core.screen.ScreenManager
-
Interpolate between the previous and current state
- interpolateSystem() - Method in class com.artemis.system.InterpolatingEntitySystem
-
- InterpolatingEntitySystem - Class in com.artemis.system
-
Implements EntitySystem
to add mini2Dx's update/interpolate methods
- InterpolatingEntitySystem(Aspect.Builder) - Constructor for class com.artemis.system.InterpolatingEntitySystem
-
Creates a new InterpolatingEntitySystem
- intersection(Rectangle) - Method in class org.mini2Dx.core.geom.Rectangle
-
- intersectLines(Vector2, Vector2, Vector2, Vector2, Vector2) - Static method in class org.mini2Dx.core.geom.Intersector
-
- Intersector - Class in org.mini2Dx.core.geom
-
Provides implementations for detecting intersections between geom package objects.
- Intersector() - Constructor for class org.mini2Dx.core.geom.Intersector
-
- intersects(Circle) - Method in class org.mini2Dx.core.geom.Circle
-
- intersects(LineSegment) - Method in class org.mini2Dx.core.geom.LineSegment
-
- intersects(Rectangle) - Method in class org.mini2Dx.core.geom.LineSegment
-
- intersects(LineSegment) - Method in interface org.mini2Dx.core.geom.Parallelogram
-
Returns if this shape intersects a specified
LineSegment
- intersects(Parallelogram) - Method in interface org.mini2Dx.core.geom.Parallelogram
-
- intersects(float, float, float, float) - Method in interface org.mini2Dx.core.geom.Parallelogram
-
Returns if this shape intersects a specified rectangle dimensions
- intersects(LineSegment) - Method in class org.mini2Dx.core.geom.Rectangle
-
- intersects(Rectangle) - Method in class org.mini2Dx.core.geom.Rectangle
-
Returns if the specified
Rectangle
intersects this one
- intersects(Parallelogram) - Method in class org.mini2Dx.core.geom.Rectangle
-
- intersects(float, float, float, float) - Method in class org.mini2Dx.core.geom.Rectangle
-
- intersectsLineSegment(float, float, float, float) - Method in class org.mini2Dx.core.geom.LineSegment
-
- IOSComponentScanner - Class in org.mini2Dx.ios.di
-
- IOSComponentScanner() - Constructor for class org.mini2Dx.ios.di.IOSComponentScanner
-
Constructor
- IOSDependencyInjection - Class in org.mini2Dx.ios.di
-
- IOSDependencyInjection() - Constructor for class org.mini2Dx.ios.di.IOSDependencyInjection
-
- IOSGameWrapper - Class in org.mini2Dx.ios
-
- IOSGameWrapper(GameContainer, String) - Constructor for class org.mini2Dx.ios.IOSGameWrapper
-
- IOSMini2DxConfig - Class in org.mini2Dx.ios
-
Extends IOSApplicationConfiguration
to include mini2Dx options and defaults
- IOSMini2DxConfig(String) - Constructor for class org.mini2Dx.ios.IOSMini2DxConfig
-
- IOSMini2DxGame - Class in com.badlogic.gdx.backends.iosrobovm
-
- IOSMini2DxGame(GameContainer, IOSMini2DxConfig) - Constructor for class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
-
- IOSMini2DxGame.Delegate - Class in com.badlogic.gdx.backends.iosrobovm
-
- IOSMini2DxGame.Delegate() - Constructor for class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame.Delegate
-
- IOSMini2DxGraphics - Class in com.badlogic.gdx.backends.iosrobovm
-
Based on LibGDX's IOSGraphics class, adds mini2Dx's timestep logic
- IOSMini2DxGraphics(CGSize, float, IOSMini2DxGame, IOSMini2DxConfig, IOSMini2DxInput, GL20) - Constructor for class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
-
- IOSMini2DxInput - Class in com.badlogic.gdx.backends.iosrobovm
-
Based on LibGDX's IOSInput class
- IOSMini2DxInput(IOSMini2DxGame) - Constructor for class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
- IOSMini2DxNet - Class in com.badlogic.gdx.backends.iosrobovm
-
Based on LibGDX's IOSNet class
- IOSMini2DxNet(IOSMini2DxGame) - Constructor for class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxNet
-
- IOSPlayerData - Class in org.mini2Dx.ios.playerdata
-
- IOSPlayerData() - Constructor for class org.mini2Dx.ios.playerdata.IOSPlayerData
-
- IOSXmlSerializer - Class in org.mini2Dx.ios.serialization
-
- IOSXmlSerializer() - Constructor for class org.mini2Dx.ios.serialization.IOSXmlSerializer
-
- isAndroid() - Static method in class org.mini2Dx.core.util.OsDetector
-
- isButtonPressed(int) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
- isCatchBackKey() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
- isComplete() - Method in class org.mini2Dx.core.graphics.ParticleEffect
-
- isContinuousRendering() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
-
- isCursorCatched() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
- isEmpty() - Method in class org.mini2Dx.core.di.injection.PrototypeInjectionMap
-
- isFinished() - Method in class org.mini2Dx.core.graphics.Animation
-
Returns if this animation has finished
If this is a looping animation, this method always returns false
- isFinished() - Method in class org.mini2Dx.core.screen.transition.FadeInTransition
-
- isFinished() - Method in class org.mini2Dx.core.screen.transition.FadeOutTransition
-
- isFinished() - Method in interface org.mini2Dx.core.screen.Transition
-
- isFinished() - Method in class org.mini2Dx.core.screen.transition.NullTransition
-
- isFullscreen() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
-
- isGL30Available() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
-
- isIOS() - Static method in class org.mini2Dx.core.util.OsDetector
-
- isKeyJustPressed(int) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
- isKeyPressed(int) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
- isLooping() - Method in class org.mini2Dx.core.graphics.Animation
-
Returns if the animation is looping
- isMac() - Static method in class org.mini2Dx.core.util.OsDetector
-
- isMergable(Tile, Tile) - Method in class org.mini2Dx.tiled.collisions.DefaultTiledCollisionMerger
-
- isMergable(Tile, Tile) - Method in interface org.mini2Dx.tiled.collisions.TiledCollisionMerger
-
- IsometricStaggeredTileLayerRenderer - Class in org.mini2Dx.tiled.renderer
-
- IsometricStaggeredTileLayerRenderer() - Constructor for class org.mini2Dx.tiled.renderer.IsometricStaggeredTileLayerRenderer
-
- IsometricTileLayerRenderer - Class in org.mini2Dx.tiled.renderer
-
- IsometricTileLayerRenderer(TiledMap, boolean) - Constructor for class org.mini2Dx.tiled.renderer.IsometricTileLayerRenderer
-
- isOnLineBetween(Point, Point) - Method in class org.mini2Dx.core.geom.Point
-
Returns if this
Point
is between a and b on a line
- isPeripheralAvailable(Input.Peripheral) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
- isPlaying() - Method in class org.mini2Dx.core.audio.CrossFadingMusicLoop
-
Returns if the loop is playing
- isTextureLoaded() - Method in class org.mini2Dx.tiled.Tileset
-
Returns if the tileset image has been loaded
- isTilesetsLoaded() - Method in class org.mini2Dx.tiled.TiledMap
-
Returns if the
Tileset
images have been loaded
- isTouched() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
- isTouched(int) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
- isTransitioning() - Method in class org.mini2Dx.core.screen.BasicScreenManager
-
- isTransitioning() - Method in interface org.mini2Dx.core.screen.ScreenManager
-
- isUnix() - Static method in class org.mini2Dx.core.util.OsDetector
-
- isVisible() - Method in class org.mini2Dx.tiled.TiledObject
-
- isVisible() - Method in class org.mini2Dx.tiled.TileLayer
-
- isWindows() - Static method in class org.mini2Dx.core.util.OsDetector
-
- Parallelogram - Interface in org.mini2Dx.core.geom
-
A common interface for parallelogram implementations
- parent - Variable in class org.mini2Dx.core.collisions.Quad
-
- parse(FileHandle) - Method in class org.mini2Dx.tiled.TiledParser
-
- ParticleEffect - Class in org.mini2Dx.core.graphics
-
Wraps ParticleEffect
to match mini2Dx's
design
- ParticleEffect() - Constructor for class org.mini2Dx.core.graphics.ParticleEffect
-
- ParticleEffect(ParticleEffect) - Constructor for class org.mini2Dx.core.graphics.ParticleEffect
-
- ParticleEffectPool - Class in org.mini2Dx.core.graphics
-
- ParticleEffectPool(ParticleEffect, int, int) - Constructor for class org.mini2Dx.core.graphics.ParticleEffectPool
-
- pause() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
-
- pause() - Method in class org.mini2Dx.core.game.GameWrapper
-
- play() - Method in class org.mini2Dx.core.audio.CrossFadingMusicLoop
-
Starts playing the loop
- playerData - Static variable in class org.mini2Dx.core.Mdx
-
Interface for reading/writing player data, e.g.
- PlayerData - Interface in org.mini2Dx.core.playerdata
-
Common interface for reading/writing player data, e.g.
- PlayerDataException - Exception in org.mini2Dx.core.playerdata
-
Thrown when an error occurs during
PlayerData
operations
- PlayerDataException(String) - Constructor for exception org.mini2Dx.core.playerdata.PlayerDataException
-
- PlayerDataException(Exception) - Constructor for exception org.mini2Dx.core.playerdata.PlayerDataException
-
- Point - Class in org.mini2Dx.core.geom
-
Extends Vector2
with some utility methods
- Point() - Constructor for class org.mini2Dx.core.geom.Point
-
- Point(float, float) - Constructor for class org.mini2Dx.core.geom.Point
-
- Point(Point) - Constructor for class org.mini2Dx.core.geom.Point
-
- pointA - Variable in class org.mini2Dx.core.geom.LineSegment
-
- pointB - Variable in class org.mini2Dx.core.geom.LineSegment
-
- PooledParticleEffect - Class in org.mini2Dx.core.graphics
-
- PooledParticleEffect(ParticleEffectPool, ParticleEffect) - Constructor for class org.mini2Dx.core.graphics.PooledParticleEffect
-
- Positionable - Interface in org.mini2Dx.core.engine
-
A common interface for objects that can be positioned with an x and y
coordinate
- positionChanged(T) - Method in class org.mini2Dx.core.collisions.Quad
-
- positionChanged(T) - Method in class org.mini2Dx.core.collisions.RegionQuad
-
- positionChanged(T) - Method in interface org.mini2Dx.core.engine.PositionChangeListener
-
- PositionChangeListener<T extends Positionable> - Interface in org.mini2Dx.core.engine
-
A common interface for implementing position listeners
- postinit() - Method in class org.mini2Dx.core.game.GameContainer
-
Internal post-initialisation code
- postinit() - Method in class org.mini2Dx.core.game.ScreenBasedGame
-
- postRender() - Method in class org.mini2Dx.core.graphics.Graphics
-
Called by mini2Dx after rendering
- postRender(GameContainer, Graphics) - Method in class org.mini2Dx.core.screen.transition.FadeInTransition
-
- postRender(GameContainer, Graphics) - Method in class org.mini2Dx.core.screen.transition.FadeOutTransition
-
- postRender(GameContainer, Graphics) - Method in class org.mini2Dx.core.screen.transition.NullTransition
-
- postRender(GameContainer, Graphics) - Method in interface org.mini2Dx.core.screen.Transition
-
- postRunnable(Runnable) - Method in class com.badlogic.gdx.backends.android.AndroidMini2DxGame
-
- postRunnable(Runnable) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
-
- postRunnable(Runnable) - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
-
- postTransitionIn(Transition) - Method in class org.mini2Dx.core.screen.BasicGameScreen
-
- postTransitionIn(Transition) - Method in interface org.mini2Dx.core.screen.GameScreen
-
Called after the transition in
- postTransitionOut(Transition) - Method in class org.mini2Dx.core.screen.BasicGameScreen
-
- postTransitionOut(Transition) - Method in interface org.mini2Dx.core.screen.GameScreen
-
Called after the transition out
- preferencesdir - Variable in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
-
- preinit() - Method in class org.mini2Dx.core.game.BasicGame
-
- preinit() - Method in class org.mini2Dx.core.game.GameContainer
-
Internal pre-initialisation code
- preinit() - Method in class org.mini2Dx.core.game.ScreenBasedGame
-
- preLayerRendered(Graphics, TileLayer, int, int, int, int) - Method in class org.mini2Dx.tiled.TiledMap
-
Developers can override this method which is called before a layer is
rendered
To prevent the layer from rendering, return false from this method.
- preRender(int, int) - Method in class org.mini2Dx.core.graphics.Graphics
-
Called by mini2Dx before rendering begins
- preRender(GameContainer, Graphics) - Method in class org.mini2Dx.core.screen.transition.FadeInTransition
-
- preRender(GameContainer, Graphics) - Method in class org.mini2Dx.core.screen.transition.FadeOutTransition
-
- preRender(GameContainer, Graphics) - Method in class org.mini2Dx.core.screen.transition.NullTransition
-
- preRender(GameContainer, Graphics) - Method in interface org.mini2Dx.core.screen.Transition
-
- preTransitionIn(Transition) - Method in class org.mini2Dx.core.screen.BasicGameScreen
-
- preTransitionIn(Transition) - Method in interface org.mini2Dx.core.screen.GameScreen
-
Called before the transition in
- preTransitionOut(Transition) - Method in class org.mini2Dx.core.screen.BasicGameScreen
-
- preTransitionOut(Transition) - Method in interface org.mini2Dx.core.screen.GameScreen
-
Called before the transition out
- preUpdate() - Method in class org.mini2Dx.core.engine.geom.CollisionBox
-
This method needs to be called at the start of each frame
before any changes are made to this object
- preUpdate() - Method in class org.mini2Dx.core.engine.geom.CollisionCircle
-
This method needs to be called at the start of each frame
before any changes are made to this object
- preUpdate() - Method in class org.mini2Dx.core.engine.geom.CollisionPoint
-
This method needs to be called at the start of each frame
before any changes are made to this object
- processRunnables() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
-
- processSystem() - Method in class com.artemis.system.InterpolatingEntitySystem
-
- processSystem() - Method in class com.artemis.system.RenderingEntitySystem
-
- Prototype - Annotation Type in org.mini2Dx.core.di.annotation
-
- PrototypeBean - Class in org.mini2Dx.core.di.bean
-
- PrototypeBean(Object, ExecutorService) - Constructor for class org.mini2Dx.core.di.bean.PrototypeBean
-
- PrototypeInjectionMap - Class in org.mini2Dx.core.di.injection
-
An implementation of Map
that produces prototypes when get() is called
- PrototypeInjectionMap(Map<String, Object>) - Constructor for class org.mini2Dx.core.di.injection.PrototypeInjectionMap
-
- put(String, Object) - Method in class org.mini2Dx.core.di.injection.PrototypeInjectionMap
-
- putAll(Map<? extends String, ? extends Object>) - Method in class org.mini2Dx.core.di.injection.PrototypeInjectionMap
-
- readJson(Class<T>, String...) - Method in class org.mini2Dx.android.playerdata.AndroidPlayerData
-
- readJson(Class<T>, String...) - Method in interface org.mini2Dx.core.playerdata.PlayerData
-
Converts JSON from a file into an object.
- readJson(Class<T>, String...) - Method in class org.mini2Dx.desktop.playerdata.DesktopPlayerData
-
- readJson(Class<T>, String...) - Method in class org.mini2Dx.ios.playerdata.IOSPlayerData
-
- readString(String...) - Method in class org.mini2Dx.android.playerdata.AndroidPlayerData
-
- readString(String...) - Method in interface org.mini2Dx.core.playerdata.PlayerData
-
Reads the contents of a file in the player data location into a String
- readString(String...) - Method in class org.mini2Dx.desktop.playerdata.DesktopPlayerData
-
- readString(String...) - Method in class org.mini2Dx.ios.playerdata.IOSPlayerData
-
- readXml(Class<T>, String...) - Method in class org.mini2Dx.android.playerdata.AndroidPlayerData
-
- readXml(Class<T>, String...) - Method in interface org.mini2Dx.core.playerdata.PlayerData
-
Converts XML from a file into an object.
- readXml(Class<T>, String...) - Method in class org.mini2Dx.desktop.playerdata.DesktopPlayerData
-
- readXml(Class<T>, String...) - Method in class org.mini2Dx.ios.playerdata.IOSPlayerData
-
- Rectangle - Class in org.mini2Dx.core.geom
-
Implements a rotatable rectangle.
- Rectangle() - Constructor for class org.mini2Dx.core.geom.Rectangle
-
Default constructor.
- Rectangle(float, float, float, float) - Constructor for class org.mini2Dx.core.geom.Rectangle
-
Constructor
- RegionQuad<T extends CollisionBox> - Class in org.mini2Dx.core.collisions
-
Implements a region quad
- RegionQuad(int, float, float, float, float) - Constructor for class org.mini2Dx.core.collisions.RegionQuad
-
- RegionQuad(RegionQuad<T>, float, float, float, float) - Constructor for class org.mini2Dx.core.collisions.RegionQuad
-
- remove(T) - Method in class org.mini2Dx.core.collisions.Quad
-
- remove(T) - Method in class org.mini2Dx.core.collisions.RegionQuad
-
- remove(Object) - Method in class org.mini2Dx.core.di.injection.PrototypeInjectionMap
-
- removeAndroidEventListener(AndroidEventListener) - Method in class com.badlogic.gdx.backends.android.AndroidMini2DxGame
-
Removes an event listener for Android specific event such as
onActivityResult(...).
- removeClip() - Method in class org.mini2Dx.core.graphics.Graphics
-
Removes the applied clip
- removeElement(T) - Method in class org.mini2Dx.core.collisions.Quad
-
- removeElementFromChild(T) - Method in class org.mini2Dx.core.collisions.Quad
-
- removeFrame(int) - Method in class org.mini2Dx.core.graphics.Animation
-
Removes a frame from the animation
- removeLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.android.AndroidMini2DxGame
-
- removeLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
-
- removeLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
-
- removeListener(TiledParserListener) - Method in class org.mini2Dx.tiled.TiledParser
-
Removes a listener from being notified of parsing results
- removeListener(TiledParserListener) - Method in interface org.mini2Dx.tiled.TiledParserNotifier
-
Removes a listener from being notified of parsing results
- removePositionChangeListener(PositionChangeListener<T>) - Method in class org.mini2Dx.core.engine.geom.CollisionBox
-
- removePositionChangeListener(PositionChangeListener<T>) - Method in class org.mini2Dx.core.engine.geom.CollisionCircle
-
- removePositionChangeListener(PositionChangeListener<T>) - Method in class org.mini2Dx.core.engine.geom.CollisionPoint
-
- removePositionChangeListener(PositionChangeListener<T>) - Method in interface org.mini2Dx.core.engine.Positionable
-
- removeTint() - Method in class org.mini2Dx.core.graphics.Graphics
-
Removes the tinting Color
- render(Bag<RenderingEntitySystem>, Graphics) - Method in class com.artemis.MdxInvocationStrategy
-
- render(Graphics) - Method in class com.artemis.MdxWorld
-
- render(Entity, Graphics) - Method in class com.artemis.system.RenderingEntitySystem
-
- render(Graphics) - Method in class org.mini2Dx.core.collisions.Quad
-
- render(Graphics) - Method in class org.mini2Dx.core.collisions.RegionQuad
-
- render(GameContainer, Graphics) - Method in interface org.mini2Dx.core.engine.Renderable
-
Renders the game screen
- render(Graphics) - Method in class org.mini2Dx.core.game.GameContainer
-
Render the game
- render() - Method in class org.mini2Dx.core.game.GameContainer
-
- render() - Method in class org.mini2Dx.core.game.GameWrapper
-
- render(Graphics) - Method in class org.mini2Dx.core.game.ScreenBasedGame
-
- render(GameContainer, Graphics) - Method in class org.mini2Dx.core.screen.BasicScreenManager
-
- render(GameContainer, Graphics) - Method in interface org.mini2Dx.core.screen.GameScreen
-
Renders the game screen
- render(GameContainer, Graphics) - Method in interface org.mini2Dx.core.screen.ScreenManager
-
- Renderable - Interface in org.mini2Dx.core.engine
-
A common interface for renderable objects
- RenderingEntitySystem - Class in com.artemis.system
-
Implements EntitySystem
to add mini2Dx's render method
- RenderingEntitySystem(Aspect.Builder) - Constructor for class com.artemis.system.RenderingEntitySystem
-
Creates a new RenderingEntitySystem
- renderSystem(Graphics) - Method in class com.artemis.system.RenderingEntitySystem
-
- RepositoryAccessException - Exception in org.mini2Dx.core.di.exception
-
Thrown when a repository is accessed incorrectly
- RepositoryAccessException(String) - Constructor for exception org.mini2Dx.core.di.exception.RepositoryAccessException
-
- requestRendering() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
-
- RequiredFieldException - Exception in org.mini2Dx.core.serialization
-
Thrown when a required field has a null value during serialization
- RequiredFieldException(Class<?>, String) - Constructor for exception org.mini2Dx.core.serialization.RequiredFieldException
-
- reset() - Method in class org.mini2Dx.core.graphics.ParticleEffect
-
- resize(int, int) - Method in class org.mini2Dx.core.game.GameContainer
-
- resize(int, int) - Method in class org.mini2Dx.core.game.GameWrapper
-
- restart() - Method in class org.mini2Dx.core.graphics.Animation
-
Restarts the animation.
- resume() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
-
- resume() - Method in class org.mini2Dx.core.game.GameWrapper
-
- rotate(float) - Method in interface org.mini2Dx.core.geom.Parallelogram
-
Rotates the shape around its top-left corner by the specified degrees
adding to its existing rotation
- rotate(float) - Method in class org.mini2Dx.core.geom.Rectangle
-
- rotate(float) - Method in class org.mini2Dx.core.graphics.Animation
-
Increases/decreases the rotation of all frames
- rotate(float, float, float) - Method in class org.mini2Dx.core.graphics.Graphics
-
Rotates the canvas by the provided degrees around the provided point
- rotateAround(Point, float) - Method in class org.mini2Dx.core.engine.geom.CollisionBox
-
- rotateAround(Point, float) - Method in interface org.mini2Dx.core.geom.Parallelogram
-
Rotates the shape around a center point by the specified degrees adding
to its existing rotation
- rotateAround(Point, float) - Method in class org.mini2Dx.core.geom.Point
-
- rotateAround(Point, float) - Method in class org.mini2Dx.core.geom.Rectangle
-
- run() - Method in class org.mini2Dx.core.audio.CrossFadingMusicLoop.ScheduleStop
-
- run() - Method in class org.mini2Dx.core.di.bean.PrototypeBean
-
- runnables - Variable in class com.badlogic.gdx.backends.android.AndroidMini2DxGame
-
- runnables - Variable in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
-
- running - Variable in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
-
- save(Writer) - Method in class org.mini2Dx.core.graphics.ParticleEffect
-
- scale(float, float) - Method in class org.mini2Dx.core.graphics.Graphics
-
Scales the canvas
- scaleEffect(float) - Method in class org.mini2Dx.core.graphics.ParticleEffect
-
- scan(String[]) - Method in class org.mini2Dx.android.di.AndroidComponentScanner
-
- scan(String[]) - Method in interface org.mini2Dx.core.di.ComponentScanner
-
- scan(String...) - Method in class org.mini2Dx.core.di.DependencyInjection
-
- scan(String[]) - Method in class org.mini2Dx.desktop.di.DesktopComponentScanner
-
- scan(String[]) - Method in class org.mini2Dx.ios.di.IOSComponentScanner
-
- ScreenBasedGame - Class in org.mini2Dx.core.game
-
- ScreenBasedGame() - Constructor for class org.mini2Dx.core.game.ScreenBasedGame
-
- ScreenManager<T extends GameScreen> - Interface in org.mini2Dx.core.screen
-
- scrolled(int) - Method in class org.mini2Dx.core.game.BasicGame
-
- sendHttpRequest(Net.HttpRequest, Net.HttpResponseListener) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxNet
-
- SerializationException - Exception in org.mini2Dx.core.serialization
-
An exception thrown during serialization
- SerializationException(String) - Constructor for exception org.mini2Dx.core.serialization.SerializationException
-
- SerializationException(Exception) - Constructor for exception org.mini2Dx.core.serialization.SerializationException
-
- set(float, float, float, float) - Method in class org.mini2Dx.core.engine.geom.CollisionBox
-
- set(Rectangle) - Method in class org.mini2Dx.core.engine.geom.CollisionBox
-
- set(Rectangle) - Method in class org.mini2Dx.core.engine.geom.CollisionBox
-
- set(float, float) - Method in class org.mini2Dx.core.engine.geom.CollisionPoint
-
- set(Circle) - Method in class org.mini2Dx.core.geom.Circle
-
- set(float, float, float, float) - Method in class org.mini2Dx.core.geom.LineSegment
-
Sets the coordinates of point A and point B
- set(Vector2) - Method in class org.mini2Dx.core.geom.Point
-
- set(float, float, float, float) - Method in class org.mini2Dx.core.geom.Rectangle
-
- set(Rectangle) - Method in class org.mini2Dx.core.geom.Rectangle
-
- set(Rectangle) - Method in class org.mini2Dx.core.geom.Rectangle
-
- set(int, int, int, int) - Method in class org.mini2Dx.tiled.renderer.TiledMapRenderArea
-
- setAlpha(float) - Method in class com.artemis.MdxWorld
-
Sets the interpolation alpha
- setBackgroundColor(Color) - Method in class org.mini2Dx.core.graphics.Graphics
-
Sets the background Color
to be used
- setBlendFunction(int, int) - Method in class org.mini2Dx.core.graphics.Graphics
-
- setCatchBackKey(boolean) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
- setCatchMenuKey(boolean) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
- setCenter(float, float) - Method in class org.mini2Dx.core.engine.geom.CollisionCircle
-
- setCenter(float, float) - Method in class org.mini2Dx.core.geom.Circle
-
- setClip(float, float, float, float) - Method in class org.mini2Dx.core.graphics.Graphics
-
Sets the graphics context clip.
- setClip(Rectangle) - Method in class org.mini2Dx.core.graphics.Graphics
-
Sets the graphics context clip.
- setColor(Color) - Method in class org.mini2Dx.core.graphics.Animation
-
Sets the Color
tint applied to each frame
- setColor(float, float, float, float) - Method in class org.mini2Dx.core.graphics.Animation
-
Sets the Color
tint applied to each frame
- setColor(Color) - Method in class org.mini2Dx.core.graphics.Graphics
-
Sets the Color
to draw shapes with
- setContinuousRendering(boolean) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
-
- setCursorCatched(boolean) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
- setCursorImage(Pixmap, int, int) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
- setCursorPosition(int, int) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
- setDisplayMode(Graphics.DisplayMode) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
-
- setDisplayMode(int, int, boolean) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
-
- setDuration(int) - Method in class org.mini2Dx.core.graphics.ParticleEffect
-
- setEmittersCleanUpBlendFunction(boolean) - Method in class org.mini2Dx.core.graphics.ParticleEffect
-
- setFlip(boolean, boolean) - Method in class org.mini2Dx.core.graphics.ParticleEffect
-
- setFlipX(boolean) - Method in class org.mini2Dx.core.graphics.Animation
-
Sets the flipX to the current frame
- setFlipY(boolean) - Method in class org.mini2Dx.core.graphics.Animation
-
Sets the flipY to the current frame
- setFont(BitmapFont) - Method in class org.mini2Dx.core.graphics.Graphics
-
Sets the BitmapFont
to draw String
s with
- setGid(int) - Method in class org.mini2Dx.tiled.TiledObject
-
Sets the GID of this object
- setHeight(float) - Method in class org.mini2Dx.core.engine.geom.CollisionBox
-
- setHeight(float) - Method in class org.mini2Dx.core.geom.Rectangle
-
- setHeight(int) - Method in class org.mini2Dx.tiled.TiledObjectGroup
-
Sets the height of the group in tiles
- setHeightInTiles(int) - Method in class org.mini2Dx.tiled.renderer.TiledMapRenderArea
-
- setIndex(int) - Method in class org.mini2Dx.tiled.TileLayer
-
Sets the index in the
TiledMap
of this layer
- setInputProcessor(InputProcessor) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
- setKeyboardCloseOnReturnKey(boolean) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
Set the keyboard to close when the UITextField return key is pressed
- setLineHeight(int) - Method in class org.mini2Dx.core.graphics.Graphics
-
Sets the line height to be used
- setLogLevel(int) - Method in class com.badlogic.gdx.backends.android.AndroidMini2DxGame
-
- setLogLevel(int) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
-
- setLogLevel(int) - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
-
- setLooping(boolean) - Method in class org.mini2Dx.core.graphics.Animation
-
Sets if the animation should loop
- setName(String) - Method in class org.mini2Dx.tiled.TiledObject
-
Sets the name of this object
- setName(String) - Method in class org.mini2Dx.tiled.TiledObjectGroup
-
Sets the name of this group
- setName(String) - Method in class org.mini2Dx.tiled.TileLayer
-
Sets the name of this layer
- setName(String) - Method in class org.mini2Dx.tiled.Tileset
-
Sets the name of this tileset
- setOnscreenKeyboardVisible(boolean) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
-
- setOriginX(float) - Method in class org.mini2Dx.core.graphics.Animation
-
Sets the origin X coordinate to be applied to each frame
- setOriginY(float) - Method in class org.mini2Dx.core.graphics.Animation
-
Sets the origin Y coordinate to be applied to each frame
- setPointA(Point) - Method in class org.mini2Dx.core.geom.LineSegment
-
- setPointB(Point) - Method in class org.mini2Dx.core.geom.LineSegment
-
- setPolygon(String) - Method in class org.mini2Dx.tiled.TiledObject
-
- setPolyline(String) - Method in class org.mini2Dx.tiled.TiledObject
-
- setPosition(float, float) - Method in class org.mini2Dx.core.engine.geom.CollisionBox
-
- setPosition(Vector2) - Method in class org.mini2Dx.core.engine.geom.CollisionBox
-
- setPosition(float, float) - Method in class org.mini2Dx.core.geom.Rectangle
-
- setPosition(Vector2) - Method in class org.mini2Dx.core.geom.Rectangle
-
- setPosition(float, float) - Method in class org.mini2Dx.core.graphics.ParticleEffect
-
- setProperty(String, String) - Method in class org.mini2Dx.tiled.Tile
-
Sets the value of a specified property
- setProperty(String, String) - Method in class org.mini2Dx.tiled.TiledMap
-
Sets the value of a specified property
- setProperty(String, String) - Method in class org.mini2Dx.tiled.TiledObject
-
Sets the value of a specified property
- setProperty(String, String) - Method in class org.mini2Dx.tiled.TiledObjectGroup
-
Sets the value of a specified property
- setProperty(String, String) - Method in class org.mini2Dx.tiled.TileLayer
-
Sets the value of a specified property
- setProperty(String, String) - Method in class org.mini2Dx.tiled.Tileset
-
Sets the value of a specified property
- setRadius(float) - Method in class org.mini2Dx.core.geom.Circle
-
- setRotation(float) - Method in interface org.mini2Dx.core.geom.Parallelogram
-
Sets the current rotation of the shape around its top-left corner
Note: Rotates around the top-left corner
- setRotation(float) - Method in class org.mini2Dx.core.geom.Rectangle
-
- setRotation(float) - Method in class org.mini2Dx.core.graphics.Animation
-
Sets the rotation of all frames
- setRotationAround(Point, float) - Method in class org.mini2Dx.core.engine.geom.CollisionBox
-
- setRotationAround(Point, float) - Method in interface org.mini2Dx.core.geom.Parallelogram
-
Sets the current rotation of the shape around a center point
- setRotationAround(Point, float) - Method in class org.mini2Dx.core.geom.Rectangle
-
- setShaderProgram(ShaderProgram) - Method in class org.mini2Dx.core.graphics.Graphics
-
Applies a ShaderProgram
to this instance
- setSize(float, float) - Method in class org.mini2Dx.core.engine.geom.CollisionBox
-
- setSize(float) - Method in class org.mini2Dx.core.engine.geom.CollisionBox
-
- setSize(float, float) - Method in class org.mini2Dx.core.geom.Rectangle
-
- setSize(float) - Method in class org.mini2Dx.core.geom.Rectangle
-
- setStartTileX(int) - Method in class org.mini2Dx.tiled.renderer.TiledMapRenderArea
-
- setStartTileY(int) - Method in class org.mini2Dx.tiled.renderer.TiledMapRenderArea
-
- setTileId(int) - Method in class org.mini2Dx.tiled.Tile
-
- setTileId(int, int, int) - Method in class org.mini2Dx.tiled.TileLayer
-
Sets the tile id at a given coordinate on the layer
- setTileImage(TextureRegion) - Method in class org.mini2Dx.tiled.Tile
-
- setTileLayerRenderer(TileLayerRenderer) - Method in class org.mini2Dx.tiled.TiledMap
-
- setTilesetImagePath(String) - Method in class org.mini2Dx.tiled.Tileset
-
Sets the relative path of the tileset image
- setTint(Color) - Method in class org.mini2Dx.core.graphics.Graphics
-
Sets the Color
to apply to draw operations
- setTitle(String) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
-
- setTransparentColorValue(String) - Method in class org.mini2Dx.tiled.Tileset
-
- setType(String) - Method in class org.mini2Dx.tiled.TiledObject
-
Sets the type of this object
- setVisible(boolean) - Method in class org.mini2Dx.tiled.TiledObject
-
- setVisible(boolean) - Method in class org.mini2Dx.tiled.TileLayer
-
- setVolume(float) - Method in class org.mini2Dx.core.audio.CrossFadingMusicLoop
-
- setVSync(boolean) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
-
- setWidth(float) - Method in class org.mini2Dx.core.engine.geom.CollisionBox
-
- setWidth(float) - Method in class org.mini2Dx.core.geom.Rectangle
-
- setWidth(int) - Method in class org.mini2Dx.tiled.TiledObjectGroup
-
Sets the width of the group in tiles
- setWidthInTiles(int) - Method in class org.mini2Dx.tiled.renderer.TiledMapRenderArea
-
- setWorld(World) - Method in class com.artemis.system.InterpolatingEntitySystem
-
- setWorld(World) - Method in class com.artemis.system.RenderingEntitySystem
-
- setX(float) - Method in class org.mini2Dx.core.engine.geom.CollisionBox
-
- setX(float) - Method in class org.mini2Dx.core.engine.geom.CollisionCircle
-
- setX(float) - Method in class org.mini2Dx.core.geom.Circle
-
- setX(float) - Method in class org.mini2Dx.core.geom.Rectangle
-
- setY(float) - Method in class org.mini2Dx.core.engine.geom.CollisionBox
-
- setY(float) - Method in class org.mini2Dx.core.engine.geom.CollisionCircle
-
- setY(float) - Method in class org.mini2Dx.core.geom.Circle
-
- setY(float) - Method in class org.mini2Dx.core.geom.Rectangle
-
- Shape - Interface in org.mini2Dx.core.geom
-
A common interface for shapes
- shapeRenderer - Variable in class org.mini2Dx.core.game.GameContainer
-
- ShapeTextureCache - Class in org.mini2Dx.core.graphics
-
Implements a cache of textures for shapes
- ShapeTextureCache() - Constructor for class org.mini2Dx.core.graphics.ShapeTextureCache
-
Constructor
- shutdown() - Method in class org.mini2Dx.core.di.DependencyInjection
-
- Singleton - Annotation Type in org.mini2Dx.core.di.annotation
-
- SingletonBean - Class in org.mini2Dx.core.di.bean
-
- SingletonBean(Object) - Constructor for class org.mini2Dx.core.di.bean.SingletonBean
-
- size() - Method in class org.mini2Dx.core.di.injection.PrototypeInjectionMap
-
- Sprite - Class in org.mini2Dx.core.graphics
-
Wraps Sprite
to auto-flip
Texture
s due to mini2Dx placing its origin in the top-left
corner rather than the bottom-left corner like LibGDX
- Sprite() - Constructor for class org.mini2Dx.core.graphics.Sprite
-
Creates an uninitialized sprite.
- Sprite(Texture) - Constructor for class org.mini2Dx.core.graphics.Sprite
-
Creates a sprite with width, height, and texture region equal to the size
of the texture.
- Sprite(Texture, int, int) - Constructor for class org.mini2Dx.core.graphics.Sprite
-
Creates a sprite with width, height, and texture region equal to the
specified size.
- Sprite(Texture, int, int, int, int) - Constructor for class org.mini2Dx.core.graphics.Sprite
-
Creates a sprite with width, height, and texture region equal to the
specified size.
- Sprite(TextureRegion) - Constructor for class org.mini2Dx.core.graphics.Sprite
-
Creates a sprite based on a specific TextureRegion, the new sprite's
region is a copy of the parameter region - altering one does not affect
the other
- Sprite(TextureRegion, int, int, int, int) - Constructor for class org.mini2Dx.core.graphics.Sprite
-
Creates a sprite with width, height, and texture region equal to the
specified size, relative to specified sprite's texture region.
- Sprite(Sprite) - Constructor for class org.mini2Dx.core.graphics.Sprite
-
Creates a sprite that is a copy in every way of the specified sprite.
- spriteBatch - Variable in class org.mini2Dx.core.game.GameContainer
-
- start() - Method in class org.mini2Dx.core.game.GameContainer
-
- start() - Method in class org.mini2Dx.core.graphics.ParticleEffect
-
- stop() - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
-
- stop() - Method in class org.mini2Dx.core.audio.CrossFadingMusicLoop
-
Stops playing the loop
- sub(float, float) - Method in class org.mini2Dx.core.engine.geom.CollisionPoint
-
- sub(Vector2) - Method in class org.mini2Dx.core.geom.Point
-
- subdivide() - Method in class org.mini2Dx.core.collisions.Quad
-
- subdivide() - Method in class org.mini2Dx.core.collisions.RegionQuad
-
- supportsDisplayModeChange() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
-
- supportsExtension(String) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
-