• by Thomas Cashman
  • 2018-08-16 00:00:00 +0300

mini2Dx 1.7.8 released

mini2Dx 1.7.8 has been released with the following changes:

  • Fix collisions not using IDs for equals/hashcode
  • Optimise debug rendering of QuadTrees

To update your existing projects, see the Updating mini2Dx wiki page.

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  • by Thomas Cashman
  • 2018-08-14 13:00:00 +0300

mini2Dx 1.7.7 released

mini2Dx 1.7.7 has been released with the following changes:

  • Added Select#getOption(index) method
  • Fixed nested defer() tasks immediately completing with parent

To update your existing projects, see the Updating mini2Dx wiki page.

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  • by Thomas Cashman
  • 2018-08-02 18:00:00 +0300

mini2Dx 1.7.6 released

mini2Dx 1.7.6 has been released with the following changes:

  • Changed RenderLayer#render to public method
  • Reduce memory usage of ParentRenderNode by sharing clip cache across instances

To update your existing projects, see the Updating mini2Dx wiki page.

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  • by Thomas Cashman
  • 2018-08-01 18:00:00 +0300

mini2Dx 1.7.5 released

mini2Dx 1.7.5 has been released with the following changes:

  • Changed ImageRenderNode textureRegion field visibility to protected
  • Fixed TypingTextAnimation not resetting after initially skipped

To update your existing projects, see the Updating mini2Dx wiki page.

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  • by Thomas Cashman
  • 2018-07-14 19:00:00 +0300

mini2Dx 1.7.4 released

mini2Dx 1.7.4 has been released to fix LabelRenderNode not updating text if updated from its own defer call.

To update your existing projects, see the Updating mini2Dx wiki page.

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mini2Dx is game programming simplified

An easy to use API with powerful features and plugins to help you build your next game