• by Thomas Cashman
  • 2019-06-24 18:00:00 +0000

mini2Dx 1.9.5 released

mini2Dx 1.9.5 has been released with the following changes:

  • Added UiContainer setting to passthrough mouse movements to subsequent input handlers
  • Fixed duplicate Y value correction on flipped Tiled object templates that reference tiles

To update your existing projects, see the Updating mini2Dx wiki page.

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  • by Thomas Cashman
  • 2019-06-13 19:00:00 +0000

mini2Dx 1.9.4 released

mini2Dx 1.9.4 has been released with the following fixes:

  • Fixed for ArrayOutOfBoundsException in GridUiNavigation (thanks Dan Allen)
  • Fixed .intersects() incorrectly returning true for rotated rectangles (thanks Stephen Kelly-Hannon)

To update your existing projects, see the Updating mini2Dx wiki page.

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  • by Thomas Cashman
  • 2019-06-04 18:00:00 +0000

mini2Dx 1.9.3 released

mini2Dx 1.9.3 has been released with the following fixes:

  • Fixed crash on Android when playing sounds (thanks Dan Allen)
  • Fixed entities being scheduled for interpolate/render after being removed during update
  • BasicGame now implements GameResizeListener

To update your existing projects, see the Updating mini2Dx wiki page.

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  • by Thomas Cashman
  • 2019-05-21 20:00:00 +0000

mini2Dx 1.9.2 released

mini2Dx 1.9.2 has been released with the following fix:

  • (#86) Fix cast exception when minimizing desktop-based games

To update your existing projects, see the Updating mini2Dx wiki page.

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  • by Thomas Cashman
  • 2019-05-12 19:00:00 +0000

mini2Dx 1.9.1 released

mini2Dx 1.9.1 has been released with the following change:

  • Fix hexagonal Tiled map rendering when tile sizes do not match hex side length

To update your existing projects, see the Updating mini2Dx wiki page.

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mini2Dx is game programming simplified

An easy to use API with powerful features and plugins to help you build your next game