public class NullTextAnimation extends BaseTextAnimation
TextAnimation that just renders the text directlyfinished| Constructor and Description |
|---|
NullTextAnimation() |
| Modifier and Type | Method and Description |
|---|---|
void |
onResize(GameFontCache cache,
java.lang.String text,
float renderWidth,
int hAlign)
Handles label resizing
|
void |
render(GameFontCache cache,
Graphics g,
int renderX,
int renderY)
Renders the animation
|
protected void |
resetState() |
void |
skip()
Sets the
TextAnimation to be skipped |
void |
update(GameFontCache cache,
java.lang.String text,
float renderWidth,
int hAlign,
float delta)
Update the animation
|
addTextAnimationListener, isFinished, removeTextAnimationListener, reset, setFinishedpublic void skip()
TextAnimationTextAnimation to be skippedpublic void onResize(GameFontCache cache, java.lang.String text, float renderWidth, int hAlign)
TextAnimationpublic void update(GameFontCache cache, java.lang.String text, float renderWidth, int hAlign, float delta)
TextAnimationcache - The GameFontCache to use to render the texttext - The target text to displayrenderWidth - The text render widthhAlign - The horizontal alignment of the textdelta - The time since the last frame (in seconds)public void render(GameFontCache cache, Graphics g, int renderX, int renderY)
TextAnimationcache - The GameFontCache to use to render the textg - The Graphics contextrenderX - The render X coordinaterenderY - The render Y coordinateprotected void resetState()
resetState in class BaseTextAnimation