public class Point extends org.mini2Dx.gdx.math.Vector2 implements Positionable
Vector2 with additional functionality| Modifier and Type | Field and Description |
|---|---|
protected org.mini2Dx.gdx.utils.Array<PositionChangeListener> |
positionChangeListeners |
| Constructor and Description |
|---|
Point()
Constructs a new
Point at 0,0 |
Point(float x,
float y)
Constructs a new
Point at a specific coordinate |
Point(Geometry geometry)
|
Point(Point point)
|
| Modifier and Type | Method and Description |
|---|---|
org.mini2Dx.gdx.math.Vector2 |
add(float x,
float y) |
org.mini2Dx.gdx.math.Vector2 |
add(org.mini2Dx.gdx.math.Vector2 v) |
<T extends Positionable> |
addPostionChangeListener(PositionChangeListener<T> listener)
Adds a
Positionable to be notified of coordinate
changes |
protected void |
clearPositionChangeListeners() |
Point |
copy() |
void |
dispose()
|
boolean |
equals(float x,
float y,
float delta)
Determines if a coordinate is nearly equal to this one.
|
boolean |
equals(org.mini2Dx.gdx.math.Vector2 v)
Determines if another
Vector2 is exactly equal to this one |
boolean |
equals(org.mini2Dx.gdx.math.Vector2 v,
float delta)
Determines if this and a
Vector2 are nearly equal. |
float |
getDistanceTo(float x,
float y)
Returns this distance between this object's x,y coordinates and the
provided xy coordinates
|
float |
getDistanceTo(Positionable positionable)
Returns this distance between this object's x,y coordinates and the
provided
Positionable's xy coordinates |
float |
getX()
Returns the x coordinate of this object
|
float |
getY()
Returns the y coordinate of this object
|
boolean |
isOnLineBetween(Point a,
Point b)
Returns if this
Point is between a and b on a line |
void |
moveTowards(float x,
float y,
float speed)
Moves this
Positionable towards a coordinate |
void |
moveTowards(Positionable positionable,
float speed)
Moves this
Positionable towards another Positionable |
org.mini2Dx.gdx.math.Vector2 |
mul(org.mini2Dx.gdx.math.Matrix3 mat) |
org.mini2Dx.gdx.math.Vector2 |
mulAdd(org.mini2Dx.gdx.math.Vector2 vec,
float scalar) |
org.mini2Dx.gdx.math.Vector2 |
mulAdd(org.mini2Dx.gdx.math.Vector2 vec,
org.mini2Dx.gdx.math.Vector2 mulVec) |
protected void |
notifyPositionChangeListeners() |
<T extends Positionable> |
removePositionChangeListener(PositionChangeListener<T> listener)
Removes a
PositionChangeListener to stop it being notified of
coordinate changes |
void |
rotateAround(float centerX,
float centerY,
float degrees)
Rotates this
Point around a coordinate |
void |
rotateAround(Point center,
float degrees)
|
org.mini2Dx.gdx.math.Vector2 |
scl(float scalar) |
org.mini2Dx.gdx.math.Vector2 |
scl(float x,
float y) |
org.mini2Dx.gdx.math.Vector2 |
scl(org.mini2Dx.gdx.math.Vector2 v) |
org.mini2Dx.gdx.math.Vector2 |
set(float x,
float y) |
org.mini2Dx.gdx.math.Vector2 |
set(org.mini2Dx.gdx.math.Vector2 v) |
void |
setX(float x)
Sets the x coordinate of this object
|
void |
setXY(float x,
float y)
Sets the x and y coordinate of this object
|
void |
setY(float y)
Sets the y coordinate of this object
|
org.mini2Dx.gdx.math.Vector2 |
sub(float x,
float y) |
org.mini2Dx.gdx.math.Vector2 |
sub(org.mini2Dx.gdx.math.Vector2 v) |
angle, angle, angleRad, angleRad, clamp, cpy, crs, crs, dot, dot, dot, dst, dst, dst, dst2, dst2, dst2, epsilonEquals, epsilonEquals, epsilonEquals, epsilonEquals, equals, fromString, hashCode, hasOppositeDirection, hasSameDirection, interpolate, isCollinear, isCollinear, isCollinearOpposite, isCollinearOpposite, isOnLine, isOnLine, isPerpendicular, isPerpendicular, isUnit, isUnit, isZero, isZero, len, len, len2, len2, lerp, limit, limit2, nor, rotate, rotate90, rotateRad, setAngle, setAngleRad, setLength, setLength2, setToRandomDirection, setZero, toStringprotected org.mini2Dx.gdx.utils.Array<PositionChangeListener> positionChangeListeners
public Point()
Point at 0,0public Point(float x,
float y)
Point at a specific coordinatex - The x coordinatey - The y coordinatepublic void dispose()
public float getDistanceTo(float x,
float y)
PositionablegetDistanceTo in interface Positionablex - The x coordinate to measure distance toy - The y coordinate to measure distance topublic float getDistanceTo(Positionable positionable)
PositionablePositionable's xy coordinatesgetDistanceTo in interface Positionablepositionable - The Positionable to retrieve the distance frompublic void moveTowards(float x,
float y,
float speed)
PositionablePositionable towards a coordinatemoveTowards in interface Positionablex - The target x coordinatey - The target y coordinatespeed - The amount to move bypublic void moveTowards(Positionable positionable, float speed)
PositionablePositionable towards another PositionablemoveTowards in interface Positionablepositionable - The target Positionablespeed - The amount to move bypublic <T extends Positionable> void addPostionChangeListener(PositionChangeListener<T> listener)
PositionablePositionable to be notified of coordinate
changesaddPostionChangeListener in interface Positionablelistener - The PositionChangeListener to addPositionable.addPostionChangeListener(PositionChangeListener)public <T extends Positionable> void removePositionChangeListener(PositionChangeListener<T> listener)
PositionablePositionChangeListener to stop it being notified of
coordinate changesremovePositionChangeListener in interface Positionablelistener - The PositionChangeListener to removePositionable.removePositionChangeListener(PositionChangeListener)protected void notifyPositionChangeListeners()
protected void clearPositionChangeListeners()
public void rotateAround(Point center, float degrees)
center - The Point to rotate arounddegrees - The angle to rotate by in degreespublic void rotateAround(float centerX,
float centerY,
float degrees)
Point around a coordinatecenterX - The x coordinate to rotate aroundcenterY - The y coordinate to rotate arounddegrees - The angle to rotate by in degreespublic boolean isOnLineBetween(Point a, Point b)
Point is between a and b on a linepublic boolean equals(org.mini2Dx.gdx.math.Vector2 v)
Vector2 is exactly equal to this onev - The Vector2 to compare toVector2s x and y are exactly equalpublic boolean equals(org.mini2Dx.gdx.math.Vector2 v,
float delta)
Vector2 are nearly equal. A delta of 0.1
means 0.0 and 0.1 would be considered equal but 0.0 and 0.11 would not.v - The Vector2 to compare todelta - The amount of error to allow for.public boolean equals(float x,
float y,
float delta)
x - The x coordinatey - The y coordinatedelta - The amount of error to allow for.public float getX()
PositionablegetX in interface Positionablepublic float getY()
PositionablegetY in interface Positionablepublic void setX(float x)
PositionablesetX in interface Positionablex - The x coordinatepublic void setY(float y)
PositionablesetY in interface Positionabley - The y coordinatepublic void setXY(float x,
float y)
PositionablesetXY in interface Positionablex - The x coordinatey - The y coordinatepublic org.mini2Dx.gdx.math.Vector2 set(float x,
float y)
set in class org.mini2Dx.gdx.math.Vector2public org.mini2Dx.gdx.math.Vector2 add(float x,
float y)
add in class org.mini2Dx.gdx.math.Vector2public org.mini2Dx.gdx.math.Vector2 sub(float x,
float y)
sub in class org.mini2Dx.gdx.math.Vector2public org.mini2Dx.gdx.math.Vector2 mul(org.mini2Dx.gdx.math.Matrix3 mat)
mul in class org.mini2Dx.gdx.math.Vector2public org.mini2Dx.gdx.math.Vector2 mulAdd(org.mini2Dx.gdx.math.Vector2 vec,
float scalar)
mulAdd in interface org.mini2Dx.gdx.math.Vector<org.mini2Dx.gdx.math.Vector2>mulAdd in class org.mini2Dx.gdx.math.Vector2public org.mini2Dx.gdx.math.Vector2 mulAdd(org.mini2Dx.gdx.math.Vector2 vec,
org.mini2Dx.gdx.math.Vector2 mulVec)
mulAdd in interface org.mini2Dx.gdx.math.Vector<org.mini2Dx.gdx.math.Vector2>mulAdd in class org.mini2Dx.gdx.math.Vector2public org.mini2Dx.gdx.math.Vector2 scl(org.mini2Dx.gdx.math.Vector2 v)
scl in interface org.mini2Dx.gdx.math.Vector<org.mini2Dx.gdx.math.Vector2>scl in class org.mini2Dx.gdx.math.Vector2public org.mini2Dx.gdx.math.Vector2 scl(float scalar)
scl in interface org.mini2Dx.gdx.math.Vector<org.mini2Dx.gdx.math.Vector2>scl in class org.mini2Dx.gdx.math.Vector2public org.mini2Dx.gdx.math.Vector2 scl(float x,
float y)
scl in class org.mini2Dx.gdx.math.Vector2public org.mini2Dx.gdx.math.Vector2 set(org.mini2Dx.gdx.math.Vector2 v)
set in interface org.mini2Dx.gdx.math.Vector<org.mini2Dx.gdx.math.Vector2>set in class org.mini2Dx.gdx.math.Vector2public org.mini2Dx.gdx.math.Vector2 add(org.mini2Dx.gdx.math.Vector2 v)
add in interface org.mini2Dx.gdx.math.Vector<org.mini2Dx.gdx.math.Vector2>add in class org.mini2Dx.gdx.math.Vector2public org.mini2Dx.gdx.math.Vector2 sub(org.mini2Dx.gdx.math.Vector2 v)
sub in interface org.mini2Dx.gdx.math.Vector<org.mini2Dx.gdx.math.Vector2>sub in class org.mini2Dx.gdx.math.Vector2public Point copy()