public class TextureLoader extends java.lang.Object implements AsyncAssetLoader<Texture>
| Constructor and Description |
|---|
TextureLoader() |
| Modifier and Type | Method and Description |
|---|---|
org.mini2Dx.gdx.utils.Array<AssetDescriptor> |
getDependencies(AssetDescriptor assetDescriptor,
AsyncLoadingCache asyncLoadingCache) |
void |
loadOnAsyncThread(AssetDescriptor assetDescriptor,
AsyncLoadingCache asyncLoadingCache) |
Texture |
loadOnGameThread(AssetManager assetManager,
AssetDescriptor assetDescriptor,
AsyncLoadingCache asyncLoadingCache) |
public Texture loadOnGameThread(AssetManager assetManager, AssetDescriptor assetDescriptor, AsyncLoadingCache asyncLoadingCache)
loadOnGameThread in interface AssetLoader<Texture>public void loadOnAsyncThread(AssetDescriptor assetDescriptor, AsyncLoadingCache asyncLoadingCache)
loadOnAsyncThread in interface AsyncAssetLoader<Texture>public org.mini2Dx.gdx.utils.Array<AssetDescriptor> getDependencies(AssetDescriptor assetDescriptor, AsyncLoadingCache asyncLoadingCache)
getDependencies in interface AssetLoader<Texture>