Modifier | Constructor and Description |
---|---|
|
LibgdxTexture(com.badlogic.gdx.files.FileHandle file) |
|
LibgdxTexture(com.badlogic.gdx.files.FileHandle file,
boolean useMipMaps) |
|
LibgdxTexture(com.badlogic.gdx.files.FileHandle file,
com.badlogic.gdx.graphics.Pixmap.Format format,
boolean useMipMaps) |
|
LibgdxTexture(int width,
int height,
com.badlogic.gdx.graphics.Pixmap.Format format) |
protected |
LibgdxTexture(int glTarget,
int glHandle,
com.badlogic.gdx.graphics.TextureData data) |
|
LibgdxTexture(com.badlogic.gdx.graphics.Pixmap pixmap) |
|
LibgdxTexture(com.badlogic.gdx.graphics.Pixmap pixmap,
boolean useMipMaps) |
|
LibgdxTexture(com.badlogic.gdx.graphics.Pixmap pixmap,
com.badlogic.gdx.graphics.Pixmap.Format format,
boolean useMipMaps) |
|
LibgdxTexture(java.lang.String internalPath) |
|
LibgdxTexture(com.badlogic.gdx.graphics.TextureData data) |
Modifier and Type | Method and Description |
---|---|
void |
draw(Pixmap pixmap,
int x,
int y)
Draws the given
Pixmap to the texture at position x, y. |
TextureFilter |
getMagTextureFilter() |
TextureFilter |
getMinTextureFilter() |
TextureAddressMode |
getUAddressMode()
Returns the U addressing mode for this texture.
|
TextureAddressMode |
getVAddressMode()
Returns the V addressing mode for this texture.
|
void |
setAddressMode(TextureAddressMode u,
TextureAddressMode v)
Sets the texture addressing mode for this texture
|
void |
setTextureFilter(TextureFilter minFilter,
TextureFilter magFilter) |
void |
setUAddressMode(TextureAddressMode mode)
Sets the U addressing mode for this texture.
|
void |
setVAddressMode(TextureAddressMode mode)
Sets the V addressing mode for this texture.
|
clearAllTextures, dispose, draw, getDepth, getHeight, getManagedStatus, getNumManagedTextures, getTextureData, getWidth, invalidateAllTextures, isManaged, load, reload, setAssetManager
bind, bind, delete, getMagFilter, getMinFilter, getTextureObjectHandle, getUWrap, getVWrap, setFilter, setWrap, unsafeSetFilter, unsafeSetFilter, unsafeSetWrap, unsafeSetWrap, uploadImageData, uploadImageData
public LibgdxTexture(java.lang.String internalPath)
public LibgdxTexture(com.badlogic.gdx.files.FileHandle file)
public LibgdxTexture(com.badlogic.gdx.files.FileHandle file, boolean useMipMaps)
public LibgdxTexture(com.badlogic.gdx.files.FileHandle file, com.badlogic.gdx.graphics.Pixmap.Format format, boolean useMipMaps)
public LibgdxTexture(com.badlogic.gdx.graphics.Pixmap pixmap)
public LibgdxTexture(com.badlogic.gdx.graphics.Pixmap pixmap, boolean useMipMaps)
public LibgdxTexture(com.badlogic.gdx.graphics.Pixmap pixmap, com.badlogic.gdx.graphics.Pixmap.Format format, boolean useMipMaps)
public LibgdxTexture(int width, int height, com.badlogic.gdx.graphics.Pixmap.Format format)
public LibgdxTexture(com.badlogic.gdx.graphics.TextureData data)
protected LibgdxTexture(int glTarget, int glHandle, com.badlogic.gdx.graphics.TextureData data)
public void draw(Pixmap pixmap, int x, int y)
Texture
Pixmap
to the texture at position x, y. No clipping is performed so you have to make sure that you
draw only inside the texture region. Note that this will only draw to mipmap level 0!public TextureAddressMode getUAddressMode()
Texture
getUAddressMode
in interface Texture
public void setUAddressMode(TextureAddressMode mode)
Texture
setUAddressMode
in interface Texture
mode
- the new U addressing mode for this texturepublic TextureAddressMode getVAddressMode()
Texture
getVAddressMode
in interface Texture
public void setVAddressMode(TextureAddressMode mode)
Texture
setVAddressMode
in interface Texture
mode
- the new V addressing mode for this texturepublic void setAddressMode(TextureAddressMode u, TextureAddressMode v)
Texture
setAddressMode
in interface Texture
u
- The new U addressing mode for this texturev
- The new V addressing mode for this texturepublic TextureFilter getMinTextureFilter()
public TextureFilter getMagTextureFilter()
public void setTextureFilter(TextureFilter minFilter, TextureFilter magFilter)