public class LibgdxSpriteBatchWrapper
extends com.badlogic.gdx.graphics.g2d.SpriteBatch
Constructor and Description |
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LibgdxSpriteBatchWrapper() |
LibgdxSpriteBatchWrapper(int size) |
LibgdxSpriteBatchWrapper(int size,
com.badlogic.gdx.graphics.glutils.ShaderProgram defaultShader) |
Modifier and Type | Method and Description |
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TextureFilter |
getMagFilter() |
TextureFilter |
getMinFilter() |
void |
setMagFilter(TextureFilter magFilter) |
void |
setMinFilter(TextureFilter minFilter) |
protected void |
switchTexture(com.badlogic.gdx.graphics.Texture texture) |
begin, createDefaultShader, disableBlending, dispose, draw, draw, draw, draw, draw, draw, draw, draw, draw, draw, draw, draw, enableBlending, end, flush, getBlendDstFunc, getBlendDstFuncAlpha, getBlendSrcFunc, getBlendSrcFuncAlpha, getColor, getPackedColor, getProjectionMatrix, getShader, getTransformMatrix, isBlendingEnabled, isDrawing, setBlendFunction, setBlendFunctionSeparate, setColor, setColor, setColor, setProjectionMatrix, setShader, setTransformMatrix
public LibgdxSpriteBatchWrapper()
public LibgdxSpriteBatchWrapper(int size)
public LibgdxSpriteBatchWrapper(int size, com.badlogic.gdx.graphics.glutils.ShaderProgram defaultShader)
protected void switchTexture(com.badlogic.gdx.graphics.Texture texture)
switchTexture
in class com.badlogic.gdx.graphics.g2d.SpriteBatch
public TextureFilter getMinFilter()
public void setMinFilter(TextureFilter minFilter)
public TextureFilter getMagFilter()
public void setMagFilter(TextureFilter magFilter)