public class AndroidPlayerData extends PlayerData
PlayerData
Constructor and Description |
---|
AndroidPlayerData() |
Modifier and Type | Method and Description |
---|---|
void |
createDirectory(java.lang.String... path)
Creates a directory within in the game data location
|
boolean |
delete(java.lang.String... path)
Deletes a file or directory within in the game data location
|
protected void |
ensureDataDirectoryExists()
Internal method for setting up the save data directory (if required)
|
void |
ensureDirectoryExistsForFile(java.lang.String... filepath) |
FileHandle |
getFileHandle(java.lang.String... filepath)
Returns a
FileHandle of a file or directory in the player data location |
boolean |
hasDirectory(java.lang.String... path)
Checks if the directory exists in the game data location
|
boolean |
hasFile(java.lang.String... filepath)
Checks if the file exists in the game data location
|
<T> T |
readJson(java.lang.Class<T> clazz,
java.lang.String... filepath)
Converts JSON from a file into an object.
|
java.lang.String |
readString(java.lang.String... filepath)
Reads the contents of a file in the player data location into a
String |
<T> T |
readXml(java.lang.Class<T> clazz,
java.lang.String... filepath)
Converts XML from a file into an object.
|
FileHandle |
resolve(java.lang.String[] filepath)
Returns a
FileHandle for a file or directory within the save data directory |
FileHandle |
resolveTmp(java.lang.String[] filepath)
Returns a
FileHandle for a temporary file or directory within the save data directory |
void |
wipe()
Wipes all data within the game data location
|
<T> void |
writeJson(T object,
java.lang.String... filepath)
Writes an object as JSON to a file.
|
void |
writeString(java.lang.String content,
java.lang.String... filepath)
Writes a
String to a file in the player data location |
<T> void |
writeXml(T object,
java.lang.String... filepath)
Writes an object as XML to a file.
|
readBytes, writeBytes
public <T> T readXml(java.lang.Class<T> clazz, java.lang.String... filepath) throws PlayerDataException
PlayerData
readXml
in class PlayerData
T
- The type of Class
to readclazz
- The object Class
to convert the XML intofilepath
- The path to the XML file. This will be resolved as a path
within the game data location.PlayerDataException
- Thrown if the XML is invalid, the file does not exist or the
game data location cannot be accessed.public <T> void writeXml(T object, java.lang.String... filepath) throws PlayerDataException
PlayerData
writeXml
in class PlayerData
T
- The type of Class
to writeobject
- The object to be written to the filefilepath
- The path to the XML file. This will be resolved as a path
within the game data location.PlayerDataException
- Thrown if the game data location cannot be accessed or the
data cannot be written to the file.public <T> T readJson(java.lang.Class<T> clazz, java.lang.String... filepath) throws PlayerDataException
PlayerData
readJson
in class PlayerData
T
- The type of Class
to readclazz
- The object Class
to convert the JSON intofilepath
- The path to the JSON file. This will be resolved as a path
within the game data location.PlayerDataException
- Thrown if the XML is invalid, the file does not exist or the
game data location cannot be accessed.public <T> void writeJson(T object, java.lang.String... filepath) throws PlayerDataException
PlayerData
writeJson
in class PlayerData
T
- The type of Class
to writeobject
- The object to be written to the filefilepath
- The path to the JSON file. This will be resolved as a path
within the game data location.PlayerDataException
- Thrown if the game data location cannot be accessed or the
data cannot be written to the file.public java.lang.String readString(java.lang.String... filepath) throws PlayerDataException
PlayerData
String
readString
in class PlayerData
filepath
- The path to the file. This will be resolved as a path
within the game data location.PlayerDataException
- Thrown if the file does not existpublic void writeString(java.lang.String content, java.lang.String... filepath) throws PlayerDataException
PlayerData
String
to a file in the player data locationwriteString
in class PlayerData
content
- The String
to be written to the filefilepath
- The path to the file. This will be resolved as a path
within the game data location.PlayerDataException
- Thrown if the game data location cannot be accessed or the
data cannot be written to the file.public boolean delete(java.lang.String... path) throws PlayerDataException
PlayerData
delete
in class PlayerData
path
- The path to the file or directory within the game data locationPlayerDataException
- Thrown if the game data location cannot be accessed or the
file/directory could not be deletedpublic boolean hasFile(java.lang.String... filepath) throws PlayerDataException
PlayerData
hasFile
in class PlayerData
filepath
- The path to the file within the game data locationPlayerDataException
- Thrown if the game data location cannot be accessedpublic boolean hasDirectory(java.lang.String... path) throws PlayerDataException
PlayerData
hasDirectory
in class PlayerData
path
- The path to the directory within the game data locationPlayerDataException
- Thrown if the game data location cannot be accessedpublic void createDirectory(java.lang.String... path) throws PlayerDataException
PlayerData
createDirectory
in class PlayerData
path
- The path to the directory within the game data locationPlayerDataException
- Thrown if the game data location cannot be accessed or the
directory could not be createdpublic void wipe() throws PlayerDataException, java.io.IOException
PlayerData
wipe
in class PlayerData
PlayerDataException
- Thrown if the game data location cannot be accessed or the
data could not be wipedjava.io.IOException
public void ensureDirectoryExistsForFile(java.lang.String... filepath) throws PlayerDataException
ensureDirectoryExistsForFile
in class PlayerData
PlayerDataException
public FileHandle getFileHandle(java.lang.String... filepath)
PlayerData
FileHandle
of a file or directory in the player data locationgetFileHandle
in class PlayerData
filepath
- The path to the file. This will be resolved as a path within the player data location.FileHandle
instance for file or directorypublic FileHandle resolve(java.lang.String[] filepath)
PlayerData
FileHandle
for a file or directory within the save data directoryresolve
in class PlayerData
filepath
- The path broken up by directory/fileFileHandle
instancepublic FileHandle resolveTmp(java.lang.String[] filepath)
PlayerData
FileHandle
for a temporary file or directory within the save data directoryresolveTmp
in class PlayerData
filepath
- The path broken up by directory/fileFileHandle
instanceprotected void ensureDataDirectoryExists() throws java.io.IOException
PlayerData
ensureDataDirectoryExists
in class PlayerData
java.io.IOException