public class DesktopMini2DxConfig
extends com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
LwjglApplicationConfiguration to include mini2Dx options and defaults| Modifier and Type | Field and Description | 
|---|---|
| java.lang.String | gameIdentifier | 
| boolean | pauseWhenBackgroundPause (but continue rendering) when the game window is not minimized and not the foreground window. | 
| boolean | pauseWhenMinimizedPause game and don't render when the window is minimized. | 
| int | targetFPSThe target framerate | 
| float | targetTimestepThe target timestep | 
a, allowSoftwareMode, audioDeviceBufferCount, audioDeviceBufferSize, audioDeviceSimultaneousSources, b, backgroundFPS, depth, disableAudio, forceExit, foregroundFPS, fullscreen, g, gles30ContextMajorVersion, gles30ContextMinorVersion, height, initialBackgroundColor, overrideDensity, preferencesDirectory, preferencesFileType, r, resizable, samples, setDisplayModeCallback, stencil, title, useGL30, useHDPI, vSyncEnabled, width, x, y| Constructor and Description | 
|---|
| DesktopMini2DxConfig(java.lang.String gameIdentifier) | 
public final java.lang.String gameIdentifier
public int targetFPS
public float targetTimestep
public boolean pauseWhenMinimized
public boolean pauseWhenBackground