public class FillViewport extends ScalingViewport
Viewport with a fixed virtual screen size. The virtual size will be scaled to fill in the game window.
 This means that parts of the game may be rendered outside of the window/off-screen. The aspect ratio will always be maintained.| Constructor and Description | 
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| FillViewport(boolean powerOfTwo,
            float worldWidth,
            float worldHeight)Constructor | 
| FillViewport(float worldWidth,
            float worldHeight)Constructor | 
isPowerOfTwo, onResize, setPowerOfTwoapply, getHeight, getInvScaleX, getInvScaleY, getScaleX, getScaleY, getWidth, getX, getY, setBounds, toScreenCoordinates, toScreenCoordinates, toWorldCoordinates, toWorldCoordinates, unapplypublic FillViewport(float worldWidth,
                    float worldHeight)
worldWidth - The virtual screen widthworldHeight - The virtual screen heightpublic FillViewport(boolean powerOfTwo,
                    float worldWidth,
                    float worldHeight)
powerOfTwo - True if scaling should only be applied in powers of twoworldWidth - The virtual screen widthworldHeight - The virtual screen height