public class RenderFrameBufferOperation extends java.lang.Object implements RenderOperation
FrameBuffer at 0,0 during the apply(org.mini2Dx.core.game.GameContainer, org.mini2Dx.core.graphics.Graphics) phase.
 
 If you want to change the rendering coordinate, extend this class and override
 the updateRenderPosition(Vector2, GameContainer, float) method| Constructor and Description | 
|---|
| RenderFrameBufferOperation(Ref<com.badlogic.gdx.graphics.glutils.FrameBuffer> frameBufferRef) | 
| Modifier and Type | Method and Description | 
|---|---|
| void | apply(GameContainer gc,
     Graphics g) | 
| com.badlogic.gdx.graphics.Texture.TextureFilter | getMagFilter()Returns the mag  Texture.TextureFilterapplied to theFrameBuffertexture | 
| com.badlogic.gdx.graphics.Texture.TextureFilter | getMinFilter()Returns the min  Texture.TextureFilterapplied to theFrameBuffertexture | 
| void | interpolate(GameContainer gc,
           float alpha) | 
| void | setMagFilter(com.badlogic.gdx.graphics.Texture.TextureFilter magFilter)Sets the mag  Texture.TextureFilterapplied to theFrameBuffertexture | 
| void | setMinFilter(com.badlogic.gdx.graphics.Texture.TextureFilter minFilter)Sets the min  Texture.TextureFilterapplied to theFrameBuffertexture | 
| void | unapply(GameContainer gc,
       Graphics g) | 
| void | update(GameContainer gc,
      float delta) | 
| void | updateRenderPosition(com.badlogic.gdx.math.Vector2 position,
                    GameContainer gc,
                    float delta) | 
public RenderFrameBufferOperation(Ref<com.badlogic.gdx.graphics.glutils.FrameBuffer> frameBufferRef)
public void updateRenderPosition(com.badlogic.gdx.math.Vector2 position,
                                 GameContainer gc,
                                 float delta)
public void update(GameContainer gc, float delta)
update in interface RenderOperationpublic void interpolate(GameContainer gc, float alpha)
interpolate in interface RenderOperationpublic void apply(GameContainer gc, Graphics g)
apply in interface RenderOperationpublic void unapply(GameContainer gc, Graphics g)
unapply in interface RenderOperationpublic com.badlogic.gdx.graphics.Texture.TextureFilter getMinFilter()
Texture.TextureFilter applied to the FrameBuffer texturepublic void setMinFilter(com.badlogic.gdx.graphics.Texture.TextureFilter minFilter)
Texture.TextureFilter applied to the FrameBuffer textureminFilter - public com.badlogic.gdx.graphics.Texture.TextureFilter getMagFilter()
Texture.TextureFilter applied to the FrameBuffer texturepublic void setMagFilter(com.badlogic.gdx.graphics.Texture.TextureFilter magFilter)
Texture.TextureFilter applied to the FrameBuffer texturemagFilter -