public abstract class RenderingEntitySystem extends com.artemis.EntitySystem implements RenderingSystem
EntitySystem to add mini2Dx's render method| Constructor and Description | 
|---|
| RenderingEntitySystem(com.artemis.Aspect.Builder aspect)Creates a new RenderingEntitySystem | 
| Modifier and Type | Method and Description | 
|---|---|
| protected void | postRender(Graphics g)An overridable method called once after the system renders | 
| protected void | preRender(Graphics g)An overridable method called once before the system renders | 
| protected void | processSystem() | 
| protected abstract void | render(int entityId,
      Graphics g)Render an entity | 
| void | renderSystem(Graphics g)Renders the system | 
| void | setWorld(com.artemis.World world) | 
getEntities, inserted, inserted, inserted, removed, removed, removedpublic RenderingEntitySystem(com.artemis.Aspect.Builder aspect)
aspect - The Aspect to match entitiesprotected void preRender(Graphics g)
g - protected abstract void render(int entityId,
                               Graphics g)
entityId - The entity idg - The Graphics contextprotected void postRender(Graphics g)
g - protected void processSystem()
processSystem in class com.artemis.BaseSystempublic void renderSystem(Graphics g)
RenderingSystemrenderSystem in interface RenderingSystemg - The Graphics contextpublic void setWorld(com.artemis.World world)
setWorld in class com.artemis.EntitySystem