public class FillViewport extends ScalingViewport
Viewport
with a fixed virtual screen size. The virtual size will be scaled to fill in the game window.
This means that parts of the game may be rendered outside of the window/off-screen. The aspect ratio will always be maintained.Constructor and Description |
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FillViewport(boolean powerOfTwo,
float worldWidth,
float worldHeight)
Constructor
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FillViewport(float worldWidth,
float worldHeight)
Constructor
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isPowerOfTwo, onResize, setPowerOfTwo
apply, getHeight, getInvScaleX, getInvScaleY, getScaleX, getScaleY, getWidth, getX, getY, setBounds, toScreenCoordinates, toScreenCoordinates, toWorldCoordinates, toWorldCoordinates, unapply
public FillViewport(float worldWidth, float worldHeight)
worldWidth
- The virtual screen widthworldHeight
- The virtual screen heightpublic FillViewport(boolean powerOfTwo, float worldWidth, float worldHeight)
powerOfTwo
- True if scaling should only be applied in powers of twoworldWidth
- The virtual screen widthworldHeight
- The virtual screen height