public class IOSMini2DxInput
extends java.lang.Object
implements com.badlogic.gdx.Input
| Constructor and Description |
|---|
IOSMini2DxInput(IOSMini2DxGame app) |
| Modifier and Type | Method and Description |
|---|---|
void |
cancelVibrate() |
float |
getAccelerometerX() |
float |
getAccelerometerY() |
float |
getAccelerometerZ() |
float |
getAzimuth() |
long |
getCurrentEventTime() |
int |
getDeltaX() |
int |
getDeltaX(int pointer) |
int |
getDeltaY() |
int |
getDeltaY(int pointer) |
float |
getGyroscopeX() |
float |
getGyroscopeY() |
float |
getGyroscopeZ() |
com.badlogic.gdx.InputProcessor |
getInputProcessor() |
org.robovm.apple.uikit.UITextField |
getKeyboardTextField() |
com.badlogic.gdx.Input.Orientation |
getNativeOrientation() |
float |
getPitch() |
float |
getRoll() |
int |
getRotation() |
void |
getRotationMatrix(float[] matrix) |
void |
getTextInput(com.badlogic.gdx.Input.TextInputListener listener,
java.lang.String title,
java.lang.String text,
java.lang.String hint) |
int |
getX() |
int |
getX(int pointer) |
int |
getY() |
int |
getY(int pointer) |
boolean |
isButtonPressed(int button) |
boolean |
isCatchBackKey() |
boolean |
isCatchMenuKey() |
boolean |
isCursorCatched() |
boolean |
isKeyJustPressed(int key) |
boolean |
isKeyPressed(int key) |
boolean |
isPeripheralAvailable(com.badlogic.gdx.Input.Peripheral peripheral) |
boolean |
isTouched() |
boolean |
isTouched(int pointer) |
boolean |
justTouched() |
protected void |
onTouch(long touches) |
void |
setCatchBackKey(boolean catchBack) |
void |
setCatchMenuKey(boolean catchMenu) |
void |
setCursorCatched(boolean catched) |
void |
setCursorPosition(int x,
int y) |
void |
setInputProcessor(com.badlogic.gdx.InputProcessor processor) |
void |
setKeyboardCloseOnReturnKey(boolean shouldClose)
Set the keyboard to close when the UITextField return key is pressed
|
void |
setOnscreenKeyboardVisible(boolean visible) |
void |
vibrate(int milliseconds) |
void |
vibrate(long[] pattern,
int repeat) |
public IOSMini2DxInput(IOSMini2DxGame app)
public float getAccelerometerX()
getAccelerometerX in interface com.badlogic.gdx.Inputpublic float getAccelerometerY()
getAccelerometerY in interface com.badlogic.gdx.Inputpublic float getAccelerometerZ()
getAccelerometerZ in interface com.badlogic.gdx.Inputpublic float getAzimuth()
getAzimuth in interface com.badlogic.gdx.Inputpublic float getPitch()
getPitch in interface com.badlogic.gdx.Inputpublic float getRoll()
getRoll in interface com.badlogic.gdx.Inputpublic void getRotationMatrix(float[] matrix)
getRotationMatrix in interface com.badlogic.gdx.Inputpublic int getX()
getX in interface com.badlogic.gdx.Inputpublic int getX(int pointer)
getX in interface com.badlogic.gdx.Inputpublic int getDeltaX()
getDeltaX in interface com.badlogic.gdx.Inputpublic int getDeltaX(int pointer)
getDeltaX in interface com.badlogic.gdx.Inputpublic int getY()
getY in interface com.badlogic.gdx.Inputpublic int getY(int pointer)
getY in interface com.badlogic.gdx.Inputpublic int getDeltaY()
getDeltaY in interface com.badlogic.gdx.Inputpublic int getDeltaY(int pointer)
getDeltaY in interface com.badlogic.gdx.Inputpublic boolean isTouched()
isTouched in interface com.badlogic.gdx.Inputpublic boolean justTouched()
justTouched in interface com.badlogic.gdx.Inputpublic boolean isTouched(int pointer)
isTouched in interface com.badlogic.gdx.Inputpublic boolean isButtonPressed(int button)
isButtonPressed in interface com.badlogic.gdx.Inputpublic boolean isKeyPressed(int key)
isKeyPressed in interface com.badlogic.gdx.Inputpublic boolean isKeyJustPressed(int key)
isKeyJustPressed in interface com.badlogic.gdx.Inputpublic void getTextInput(com.badlogic.gdx.Input.TextInputListener listener,
java.lang.String title,
java.lang.String text,
java.lang.String hint)
getTextInput in interface com.badlogic.gdx.Inputpublic void setOnscreenKeyboardVisible(boolean visible)
setOnscreenKeyboardVisible in interface com.badlogic.gdx.Inputpublic void setKeyboardCloseOnReturnKey(boolean shouldClose)
shouldClose - Whether or not the keyboard should clsoe on return key presspublic org.robovm.apple.uikit.UITextField getKeyboardTextField()
public void vibrate(int milliseconds)
vibrate in interface com.badlogic.gdx.Inputpublic void vibrate(long[] pattern,
int repeat)
vibrate in interface com.badlogic.gdx.Inputpublic void cancelVibrate()
cancelVibrate in interface com.badlogic.gdx.Inputpublic long getCurrentEventTime()
getCurrentEventTime in interface com.badlogic.gdx.Inputpublic void setCatchBackKey(boolean catchBack)
setCatchBackKey in interface com.badlogic.gdx.Inputpublic boolean isCatchBackKey()
isCatchBackKey in interface com.badlogic.gdx.Inputpublic void setCatchMenuKey(boolean catchMenu)
setCatchMenuKey in interface com.badlogic.gdx.Inputpublic boolean isCatchMenuKey()
isCatchMenuKey in interface com.badlogic.gdx.Inputpublic void setInputProcessor(com.badlogic.gdx.InputProcessor processor)
setInputProcessor in interface com.badlogic.gdx.Inputpublic com.badlogic.gdx.InputProcessor getInputProcessor()
getInputProcessor in interface com.badlogic.gdx.Inputpublic boolean isPeripheralAvailable(com.badlogic.gdx.Input.Peripheral peripheral)
isPeripheralAvailable in interface com.badlogic.gdx.Inputpublic int getRotation()
getRotation in interface com.badlogic.gdx.Inputpublic com.badlogic.gdx.Input.Orientation getNativeOrientation()
getNativeOrientation in interface com.badlogic.gdx.Inputpublic void setCursorCatched(boolean catched)
setCursorCatched in interface com.badlogic.gdx.Inputpublic boolean isCursorCatched()
isCursorCatched in interface com.badlogic.gdx.Inputpublic void setCursorPosition(int x,
int y)
setCursorPosition in interface com.badlogic.gdx.Inputprotected void onTouch(long touches)
public float getGyroscopeX()
getGyroscopeX in interface com.badlogic.gdx.Inputpublic float getGyroscopeY()
getGyroscopeY in interface com.badlogic.gdx.Inputpublic float getGyroscopeZ()
getGyroscopeZ in interface com.badlogic.gdx.Input