public interface TextInputableRenderNode extends ActionableRenderNode
RenderNodes that can handle text input| Modifier and Type | Method and Description | 
|---|---|
void | 
backspace()  | 
void | 
characterReceived(char c)  | 
void | 
copy()  | 
void | 
cut()  | 
boolean | 
enter()  | 
boolean | 
isReceivingInput()  | 
ActionableRenderNode | 
mouseDown(int screenX,
         int screenY,
         int pointer,
         int button)  | 
void | 
moveCursorLeft()  | 
void | 
moveCursorRight()  | 
void | 
paste()  | 
beginAction, endAction, getState, mouseUp, setStatebeginHover, contains, endHover, getElement, getIdActionableRenderNode mouseDown(int screenX, int screenY, int pointer, int button)
void characterReceived(char c)
void backspace()
boolean enter()
void moveCursorRight()
void moveCursorLeft()
void cut()
void copy()
void paste()
boolean isReceivingInput()