| Interface | Description | 
|---|---|
| DeadZone | 
 Common interface for game controller dead zone handling implementations 
 | 
| Class | Description | 
|---|---|
| AxialDeadZone | 
 Implements an axis-based dead zone - suitable for tile-based games. 
 | 
| NoopDeadZone | 
 A  
DeadZone implementation that returns the raw controller values | 
| RadialDeadZone | 
 Implements a radius-based dead zone - suitable for free-form movement. 
 | 
| ScaledRadialDeadZone | 
 Implements a scaling radius-based dead zone. 
 |