public class TypingTextAnimation extends BaseTextAnimation
TextAnimation that reveals the text as if it were being typed| Modifier and Type | Field and Description |
|---|---|
static float |
DEFAULT_CHARACTERS_PER_SECOND |
| Constructor and Description |
|---|
TypingTextAnimation()
Constructor.
|
TypingTextAnimation(float charactersPerSecond)
Constructor
|
| Modifier and Type | Method and Description |
|---|---|
float |
getCharactersPerSecond() |
int |
getCurrentCharacterIndex()
Returns the current index of the animation
|
void |
interpolate(com.badlogic.gdx.graphics.g2d.BitmapFontCache cache,
java.lang.String text,
float alpha)
Interpolate the animation
|
void |
render(com.badlogic.gdx.graphics.g2d.BitmapFontCache cache,
Graphics g,
int renderX,
int renderY)
Renders the animation
|
protected void |
resetState() |
void |
skip()
Sets the
TextAnimation to be skipped |
void |
update(com.badlogic.gdx.graphics.g2d.BitmapFontCache cache,
java.lang.String text,
float renderWidth,
int hAlign,
float delta)
Update the animation
|
addTextAnimationListener, isFinished, removeTextAnimationListener, reset, setFinishedpublic static final float DEFAULT_CHARACTERS_PER_SECOND
public TypingTextAnimation()
DEFAULT_CHARACTERS_PER_SECOND characters revealed per second.public TypingTextAnimation(float charactersPerSecond)
charactersPerSecond - The amount of characters to reveal per secondpublic void update(com.badlogic.gdx.graphics.g2d.BitmapFontCache cache,
java.lang.String text,
float renderWidth,
int hAlign,
float delta)
TextAnimationcache - The BitmapFontCache to use to render the texttext - The target text to displayrenderWidth - The text render widthhAlign - The horizontal alignment of the textdelta - The time since the last frame (in seconds)public void interpolate(com.badlogic.gdx.graphics.g2d.BitmapFontCache cache,
java.lang.String text,
float alpha)
TextAnimationcache - The BitmapFontCache to use to render the texttext - The target text to displayalpha - The interpolation alpha valuepublic void render(com.badlogic.gdx.graphics.g2d.BitmapFontCache cache,
Graphics g,
int renderX,
int renderY)
TextAnimationcache - The BitmapFontCache to use to render the textg - The Graphics contextrenderX - The render X coordinaterenderY - The render Y coordinatepublic void skip()
TextAnimationTextAnimation to be skippedpublic float getCharactersPerSecond()
protected void resetState()
resetState in class BaseTextAnimationpublic int getCurrentCharacterIndex()