Constructor and Description |
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HeadlessGraphics() |
Modifier and Type | Method and Description |
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void |
clearBlendFunction()
Resets the blend function to its default
|
void |
clearScaling()
Resets scaling back to default values
|
void |
clearShaderProgram()
Clears the
ShaderProgram applied to this instance |
com.badlogic.gdx.scenes.scene2d.Stage |
createStage(com.badlogic.gdx.utils.viewport.Viewport viewport)
Creates a LibGDX
Stage using this context |
void |
disableBlending()
Disables blending during rendering
|
void |
drawBitmapFontCache(com.badlogic.gdx.graphics.g2d.BitmapFontCache bitmapFontCache)
Draws a
BitmapFontCache to the screen |
void |
drawCircle(float centerX,
float centerY,
float radius)
Draws a circle to the window in the current
Color with the set
line height |
void |
drawCircle(float centerX,
float centerY,
int radius)
Draws a circle to the window in the current
Color with the set
line height |
void |
drawLineSegment(float x1,
float y1,
float x2,
float y2)
Renders a line segment to the window in the current
Color with
the set line height |
void |
drawNinePatch(com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable ninePatchDrawable,
float x,
float y,
float width,
float height)
Draws a
NinePatchDrawable to screen |
void |
drawNinePatch(NinePatch ninePatch,
float x,
float y,
float width,
float height)
Draws a
NinePatch to screen |
void |
drawParticleEffect(ParticleEffect effect)
Draws a
ParticleEffect or PooledParticleEffect to screen |
void |
drawPolygon(float[] vertices)
Draws a polygon to the window in the current
Color |
void |
drawRect(float x,
float y,
float width,
float height)
Renders a rectangle to the window in the current
Color with the
set line height |
void |
drawShape(Shape shape)
Draws an instance of
Shape |
void |
drawSprite(Sprite sprite)
Draws a
Sprite with all transformations applied to this graphics
context |
void |
drawSprite(Sprite sprite,
float x,
float y)
Draws a
Sprite at the given coordinates with all transformations
applied to this graphics context |
void |
drawSpriteCache(com.badlogic.gdx.graphics.g2d.SpriteCache spriteCache,
int cacheId)
Draws a
SpriteCache |
void |
drawStage(com.badlogic.gdx.scenes.scene2d.Stage stage)
Draws an instance of a LibGDX
Stage |
void |
drawString(java.lang.String text,
float x,
float y)
Draws a string to the window
|
void |
drawString(java.lang.String text,
float x,
float y,
float targetWidth)
Draws a string to the window, automatically wrapping it within a
specified width
|
void |
drawString(java.lang.String text,
float x,
float y,
float targetWidth,
int horizontalAlign)
Draws a string to the window, automatically wrapping it within a
specified width and aligning it to the left, center or right of the width
|
void |
drawTexture(com.badlogic.gdx.graphics.Texture texture,
float x,
float y)
Draws a texture to this graphics context
|
void |
drawTexture(com.badlogic.gdx.graphics.Texture texture,
float x,
float y,
boolean flipY)
Draws a texture to this graphics context
|
void |
drawTexture(com.badlogic.gdx.graphics.Texture texture,
float x,
float y,
float width,
float height)
Draws a texture to this graphics context
|
void |
drawTexture(com.badlogic.gdx.graphics.Texture texture,
float x,
float y,
float width,
float height,
boolean flipY) |
void |
drawTextureRegion(TextureRegion textureRegion,
float x,
float y)
Draws a texture region to this graphics context
|
void |
drawTextureRegion(TextureRegion textureRegion,
float x,
float y,
float width,
float height)
Draws a texture region to this graphics context
|
void |
drawTextureRegion(TextureRegion textureRegion,
float x,
float y,
float width,
float height,
float rotation)
Draws a texture region to this graphics context
|
void |
drawTiledDrawable(com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable tiledDrawable,
float x,
float y,
float width,
float height)
Draws a
TiledDrawable to screen |
void |
drawTriangle(float x1,
float y1,
float x2,
float y2,
float x3,
float y3)
Draws a triangle to the window in the current
Color |
void |
enableBlending()
Enables blending during rendering
|
void |
fillCircle(float centerX,
float centerY,
float radius)
Fills a circle to the window in the current
Color |
void |
fillCircle(float centerX,
float centerY,
int radius)
Fills a circle to the window in the current
Color |
void |
fillPolygon(float[] vertices,
short[] triangles)
Fills a polygon to the window in the current
Color |
void |
fillRect(float x,
float y,
float width,
float height)
Fills a rectangle to the window in the current
Color |
void |
fillShape(Shape shape)
Fills an instance of
Shape |
void |
fillTriangle(float x1,
float y1,
float x2,
float y2,
float x3,
float y3)
Draws a triangle to the window in the current
Color |
void |
flush()
Immediately flushes everything rendered rather than waiting until the end
of rendering
|
com.badlogic.gdx.graphics.Color |
getBackgroundColor()
Returns the background
Color |
com.badlogic.gdx.graphics.Color |
getColor()
Returns the
Color to draw shapes with |
com.badlogic.gdx.graphics.g2d.BitmapFont |
getFont()
Returns the
BitmapFont to draw String s with |
int |
getLineHeight()
Returns the line height used
|
com.badlogic.gdx.math.Matrix4 |
getProjectionMatrix() |
float |
getRotation() |
float |
getRotationX() |
float |
getRotationY() |
float |
getScaleX() |
float |
getScaleY() |
com.badlogic.gdx.graphics.glutils.ShaderProgram |
getShaderProgram()
Returns the currently applied
ShaderProgram |
com.badlogic.gdx.graphics.Color |
getTint()
Returns the
Color tint being applied to all draw operations |
float |
getTranslationX() |
float |
getTranslationY() |
float |
getViewportHeight()
Returns the height of the viewport height
|
float |
getViewportWidth()
Returns the width of the viewport width
|
int |
getWindowHeight()
Returns the height of the window height
|
int |
getWindowWidth()
Returns the width of the window width
|
boolean |
isWindowReady()
Returns if the game window is initialised natively
|
Rectangle |
peekClip()
Returns the current clip
|
void |
peekClip(Rectangle rectangle)
Returns the current clip
|
void |
postRender()
Called by mini2Dx after rendering
|
void |
preRender(int gameWidth,
int gameHeight)
Called by mini2Dx before rendering begins
|
Rectangle |
removeClip()
Removes the applied clip
|
void |
removeTint()
Removes the tinting
Color |
void |
rotate(float degrees,
float x,
float y)
Rotates the canvas by the provided degrees around the provided point
|
void |
scale(float scaleX,
float scaleY)
Scales the canvas (multiplies scale value)
|
void |
setBackgroundColor(com.badlogic.gdx.graphics.Color backgroundColor)
Sets the background
Color to be used |
void |
setBlendFunction(int srcFunc,
int dstFunc)
Sets the blend function to be applied
OpenGL Blend Function Cheatsheet
|
void |
setClip(float x,
float y,
float width,
float height)
Sets the graphics context clip.
|
void |
setClip(Rectangle clip)
Sets the graphics context clip.
|
void |
setColor(com.badlogic.gdx.graphics.Color color)
Sets the
Color to draw shapes with |
void |
setFont(com.badlogic.gdx.graphics.g2d.BitmapFont font)
Sets the
BitmapFont to draw String s with |
void |
setLineHeight(int lineHeight)
Sets the line height to be used
|
void |
setRotation(float degrees,
float x,
float y)
Sets the canvas rotation around a provided point
|
void |
setScale(float scaleX,
float scaleY)
Sets the canvas scale
|
void |
setShaderProgram(com.badlogic.gdx.graphics.glutils.ShaderProgram shaderProgram)
Applies a
ShaderProgram to this instance |
void |
setTint(com.badlogic.gdx.graphics.Color tint)
Sets the
Color to apply to draw operations |
void |
setTranslation(float translateX,
float translateY)
Sets the translation coordinates
|
java.lang.String |
toString() |
void |
translate(float translateX,
float translateY)
Moves the graphics context by a certain amount of the X and Y axis
|
public void preRender(int gameWidth, int gameHeight)
Graphics
public void postRender()
Graphics
postRender
in interface Graphics
public com.badlogic.gdx.scenes.scene2d.Stage createStage(com.badlogic.gdx.utils.viewport.Viewport viewport)
Graphics
Stage
using this contextcreateStage
in interface Graphics
viewport
- The Viewport
to be appliedStage
public void drawLineSegment(float x1, float y1, float x2, float y2)
Graphics
Color
with
the set line heightdrawLineSegment
in interface Graphics
x1
- X coordinate of point Ay1
- Y coordinate of point Ax2
- X coordinate of point By2
- Y coordinate of point Bpublic void drawRect(float x, float y, float width, float height)
Graphics
Color
with the
set line heightpublic void fillRect(float x, float y, float width, float height)
Graphics
Color
public void drawCircle(float centerX, float centerY, int radius)
Graphics
Color
with the set
line heightdrawCircle
in interface Graphics
centerX
- The x coordinate of the center of the circlecenterY
- The y coordinate of the center of the circleradius
- The radius of the circlepublic void drawCircle(float centerX, float centerY, float radius)
Graphics
Color
with the set
line heightdrawCircle
in interface Graphics
centerX
- The x coordinate of the center of the circlecenterY
- The y coordinate of the center of the circleradius
- The radius of the circlepublic void fillCircle(float centerX, float centerY, int radius)
Graphics
Color
fillCircle
in interface Graphics
centerX
- The x coordinate of the center of the circlecenterY
- The y coordinate of the center of the circleradius
- The radius of the circlepublic void fillCircle(float centerX, float centerY, float radius)
Graphics
Color
fillCircle
in interface Graphics
centerX
- The x coordinate of the center of the circlecenterY
- The y coordinate of the center of the circleradius
- The radius of the circlepublic void drawTriangle(float x1, float y1, float x2, float y2, float x3, float y3)
Graphics
Color
drawTriangle
in interface Graphics
x1
- The x coordinate of the first pointy1
- The y coordinate of the first pointx2
- The x coordinate of the second pointy2
- The y coordinate of the second pointx3
- The x coordinate of the third pointy3
- The y coordinate of the third pointpublic void fillTriangle(float x1, float y1, float x2, float y2, float x3, float y3)
Graphics
Color
fillTriangle
in interface Graphics
x1
- The x coordinate of the first pointy1
- The y coordinate of the first pointx2
- The x coordinate of the second pointy2
- The y coordinate of the second pointx3
- The x coordinate of the third pointy3
- The y coordinate of the third pointpublic void drawPolygon(float[] vertices)
Graphics
Color
drawPolygon
in interface Graphics
vertices
- The vertices of the polygon in format x1,y1,x2,y2,x3,y3,etc.public void fillPolygon(float[] vertices, short[] triangles)
Graphics
Color
fillPolygon
in interface Graphics
vertices
- The vertices of the polygon in format x1,y1,x2,y2,x3,y3,etc.triangles
- The indices in the vertices parameter that make up the
triangles of the polygonpublic void drawString(java.lang.String text, float x, float y)
Graphics
drawString
in interface Graphics
text
- The String
to drawx
- The x coordinate to draw aty
- The y coordinate to draw atpublic void drawString(java.lang.String text, float x, float y, float targetWidth)
Graphics
drawString
in interface Graphics
text
- The String
to drawx
- The x coordinate to draw aty
- The y coordinate to draw attargetWidth
- The width to render the String
at. Note: The string
will automatically wrapped if it is longer.public void drawString(java.lang.String text, float x, float y, float targetWidth, int horizontalAlign)
Graphics
drawString
in interface Graphics
text
- The String
to drawx
- The x coordinate to draw aty
- The y coordinate to draw attargetWidth
- The width to render the String
at. Note: The string
will automatically wrapped if it is longer.horizontalAlign
- The horizontal alignment. Note: Use Align
to retrieve
the appropriate value.public void drawTexture(com.badlogic.gdx.graphics.Texture texture, float x, float y)
Graphics
drawTexture
in interface Graphics
texture
- The Texture
to drawx
- The x coordinate to draw aty
- The y coordinate to draw atpublic void drawTexture(com.badlogic.gdx.graphics.Texture texture, float x, float y, boolean flipY)
Graphics
drawTexture
in interface Graphics
texture
- The Texture
to drawx
- The x coordinate to draw aty
- The y coordinate to draw atflipY
- True if the texture should be flipped verticallypublic void drawTexture(com.badlogic.gdx.graphics.Texture texture, float x, float y, float width, float height)
Graphics
drawTexture
in interface Graphics
texture
- The Texture
to drawx
- The x coordinate to draw aty
- The y coordinate to draw atwidth
- The width to draw the texture (this can stretch/shrink the
texture if not matching the texture's width)height
- The height to draw the texture (this can stretch/shrink the
texture if not matching the texture's height)public void drawTexture(com.badlogic.gdx.graphics.Texture texture, float x, float y, float width, float height, boolean flipY)
drawTexture
in interface Graphics
texture
- The Texture
to drawx
- The x coordinate to draw aty
- The y coordinate to draw atwidth
- The width to draw the texture (this can stretch/shrink the
texture if not matching the texture's width)height
- The height to draw the texture (this can stretch/shrink the
texture if not matching the texture's height)flipY
- True if the texture should be flipped verticallypublic void drawTextureRegion(TextureRegion textureRegion, float x, float y)
Graphics
drawTextureRegion
in interface Graphics
textureRegion
- The TextureRegion
to drawx
- The x coordinate to draw aty
- The y coordinate to draw atpublic void drawTextureRegion(TextureRegion textureRegion, float x, float y, float width, float height)
Graphics
drawTextureRegion
in interface Graphics
textureRegion
- The TextureRegion
to drawx
- The x coordinate to draw aty
- The y coordinate to draw atwidth
- The width to draw the region (this can stretch/shrink the
texture if not matching the region's width)height
- The height to draw the region (this can stretch/shrink the
texture if not matching the region's height)public void drawTextureRegion(TextureRegion textureRegion, float x, float y, float width, float height, float rotation)
Graphics
drawTextureRegion
in interface Graphics
textureRegion
- The TextureRegion
to drawx
- The x coordinate to draw aty
- The y coordinate to draw atwidth
- The width to draw the region (this can stretch/shrink the
texture if not matching the region's width)height
- The height to draw the region (this can stretch/shrink the
texture if not matching the region's height)rotation
- The rotation in degrees (rotated around the top-left corner of the region)public void drawShape(Shape shape)
Graphics
Shape
public void fillShape(Shape shape)
Graphics
Shape
public void drawSprite(Sprite sprite)
Graphics
Sprite
with all transformations applied to this graphics
contextdrawSprite
in interface Graphics
sprite
- The Sprite
to drawpublic void drawSprite(Sprite sprite, float x, float y)
Graphics
Sprite
at the given coordinates with all transformations
applied to this graphics contextdrawSprite
in interface Graphics
sprite
- The Sprite
to drawx
- The x coordinate to render aty
- The y coordinate to render atpublic void drawSpriteCache(com.badlogic.gdx.graphics.g2d.SpriteCache spriteCache, int cacheId)
Graphics
SpriteCache
drawSpriteCache
in interface Graphics
spriteCache
- The SpriteCache
to drawcacheId
- The cacheId to drawpublic void drawStage(com.badlogic.gdx.scenes.scene2d.Stage stage)
Graphics
Stage
public void drawParticleEffect(ParticleEffect effect)
Graphics
ParticleEffect
or PooledParticleEffect
to screendrawParticleEffect
in interface Graphics
effect
- The effect to be drawnpublic void drawNinePatch(NinePatch ninePatch, float x, float y, float width, float height)
Graphics
NinePatch
to screendrawNinePatch
in interface Graphics
ninePatch
- The NinePatch
to be drawnx
- The x coordinate to draw aty
- The y coordiante to draw atwidth
- The width to apply to the NinePatch
height
- The height to apply to the NinePatch
public void drawNinePatch(com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable ninePatchDrawable, float x, float y, float width, float height)
Graphics
NinePatchDrawable
to screendrawNinePatch
in interface Graphics
ninePatchDrawable
- The NinePatchDrawable
to be drawnx
- The x coordinate to draw aty
- The y coordinate to draw atwidth
- The width to apply to the NinePatchDrawable
height
- The height to apply to the NinePatchDrawable
public void drawTiledDrawable(com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable tiledDrawable, float x, float y, float width, float height)
Graphics
TiledDrawable
to screendrawTiledDrawable
in interface Graphics
tiledDrawable
- The TiledDrawable
to be drawnx
- The x coordinate to draw aty
- The y coordinate to draw atwidth
- The width to renderheight
- The height to renderpublic void drawBitmapFontCache(com.badlogic.gdx.graphics.g2d.BitmapFontCache bitmapFontCache)
Graphics
BitmapFontCache
to the screendrawBitmapFontCache
in interface Graphics
bitmapFontCache
- The BitmapFontCache
to renderpublic void rotate(float degrees, float x, float y)
Graphics
public void setRotation(float degrees, float x, float y)
Graphics
setRotation
in interface Graphics
degrees
- The degree value in a clockwise directionx
- The x coordinate to rotate aroundy
- The y coordinate to rotate aroundpublic void scale(float scaleX, float scaleY)
Graphics
public void setScale(float scaleX, float scaleY)
Graphics
public void clearScaling()
Graphics
clearScaling
in interface Graphics
public void translate(float translateX, float translateY)
Graphics
public void setTranslation(float translateX, float translateY)
Graphics
setTranslation
in interface Graphics
translateX
- The x axis translationtranslateY
- The y axis translationpublic void setClip(float x, float y, float width, float height)
Graphics
public void setClip(Rectangle clip)
Graphics
public Rectangle removeClip()
Graphics
removeClip
in interface Graphics
public Rectangle peekClip()
Graphics
peekClip
in interface Graphics
Rectangle
set to the clip coordinates. See Graphics.peekClip(Rectangle)
public void peekClip(Rectangle rectangle)
Graphics
public void setTint(com.badlogic.gdx.graphics.Color tint)
Graphics
Color
to apply to draw operationspublic void setFont(com.badlogic.gdx.graphics.g2d.BitmapFont font)
Graphics
BitmapFont
to draw String
s withpublic void removeTint()
Graphics
Color
removeTint
in interface Graphics
public void enableBlending()
Graphics
enableBlending
in interface Graphics
public void disableBlending()
Graphics
disableBlending
in interface Graphics
public void setShaderProgram(com.badlogic.gdx.graphics.glutils.ShaderProgram shaderProgram)
Graphics
ShaderProgram
to this instancesetShaderProgram
in interface Graphics
shaderProgram
- The ShaderProgram
to applypublic com.badlogic.gdx.graphics.glutils.ShaderProgram getShaderProgram()
Graphics
ShaderProgram
getShaderProgram
in interface Graphics
public void clearShaderProgram()
Graphics
ShaderProgram
applied to this instanceclearShaderProgram
in interface Graphics
public void setBlendFunction(int srcFunc, int dstFunc)
Graphics
setBlendFunction
in interface Graphics
srcFunc
- Source GL functiondstFunc
- Destination GL functionpublic void clearBlendFunction()
Graphics
clearBlendFunction
in interface Graphics
public void flush()
Graphics
public int getLineHeight()
Graphics
getLineHeight
in interface Graphics
public void setLineHeight(int lineHeight)
Graphics
setLineHeight
in interface Graphics
lineHeight
- A value greater than 0public com.badlogic.gdx.graphics.Color getColor()
Graphics
Color
to draw shapes withpublic void setColor(com.badlogic.gdx.graphics.Color color)
Graphics
Color
to draw shapes withpublic com.badlogic.gdx.graphics.Color getBackgroundColor()
Graphics
Color
getBackgroundColor
in interface Graphics
public void setBackgroundColor(com.badlogic.gdx.graphics.Color backgroundColor)
Graphics
Color
to be usedsetBackgroundColor
in interface Graphics
public com.badlogic.gdx.graphics.g2d.BitmapFont getFont()
Graphics
BitmapFont
to draw String
s withpublic com.badlogic.gdx.graphics.Color getTint()
Graphics
Color
tint being applied to all draw operationspublic float getTranslationX()
getTranslationX
in interface Graphics
public float getTranslationY()
getTranslationY
in interface Graphics
public float getRotation()
getRotation
in interface Graphics
public float getRotationX()
getRotationX
in interface Graphics
public float getRotationY()
getRotationY
in interface Graphics
public com.badlogic.gdx.math.Matrix4 getProjectionMatrix()
getProjectionMatrix
in interface Graphics
public boolean isWindowReady()
Graphics
isWindowReady
in interface Graphics
public int getWindowWidth()
Graphics
getWindowWidth
in interface Graphics
public int getWindowHeight()
Graphics
getWindowHeight
in interface Graphics
public float getViewportWidth()
Graphics
getViewportWidth
in interface Graphics
public float getViewportHeight()
Graphics
getViewportHeight
in interface Graphics
public java.lang.String toString()
toString
in class java.lang.Object