Interface | Description |
---|---|
DeadZone |
Common interface for game controller dead zone handling implementations
|
Class | Description |
---|---|
AxialDeadZone |
Implements an axis-based dead zone - suitable for tile-based games.
|
NoopDeadZone |
A
DeadZone implementation that returns the raw controller values |
RadialDeadZone |
Implements a radius-based dead zone - suitable for free-form movement.
|
ScaledRadialDeadZone |
Implements a scaling radius-based dead zone.
|