Constructor and Description |
---|
Triangle(float x1,
float y1,
float x2,
float y2,
float x3,
float y3)
Constructor
|
Triangle(Triangle triangle)
Constructs a
Triangle as a copy of another |
Triangle(com.badlogic.gdx.math.Vector2 v1,
com.badlogic.gdx.math.Vector2 v2,
com.badlogic.gdx.math.Vector2 v3)
Constructor
|
Modifier and Type | Method and Description |
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boolean |
contains(float x,
float y)
Returns if a set of coordinates are contained inside this
Shape |
boolean |
contains(Shape shape)
|
boolean |
contains(com.badlogic.gdx.math.Vector2 vector2)
Returns if a
Vector2 is contained inside this Shape |
Shape |
copy()
Returns an exact copy of this
Shape |
void |
draw(Graphics g)
Draws this shape using a
Graphics instance |
EdgeIterator |
edgeIterator()
Returns an
EdgeIterator for looping over the edges of this
Shape |
void |
fill(Graphics g)
Fills this shape using a
Graphics instance |
float |
getCenterX()
Returns the center x coordinate of this object.
|
float |
getCenterY()
Returns the center y coordinate of this object.
|
float |
getDistanceTo(float x,
float y)
Returns the distance from this
Shape to a set of coordinates |
float |
getMaxX()
Returns the right-most x coordinate
|
float |
getMaxY()
Returns the bottom-most y coordinate
|
float |
getMinX()
Returns the left-most x coordinate
|
float |
getMinY()
Returns the top-most y coordinate
|
int |
getNumberOfSides()
Returns the number of edges of this object
|
Polygon |
getPolygon()
|
float |
getRotation()
Returns the rotation of this
Shape |
float |
getX()
Returns the x coordinate of this object
|
float |
getY()
Returns the y coordinate of this object
|
boolean |
intersects(LineSegment lineSegment)
Returns if this
Shape intersects the specified
LineSegment |
boolean |
intersects(Polygon polygon)
|
boolean |
intersects(Rectangle rectangle)
|
boolean |
intersects(Shape shape)
|
boolean |
intersects(Triangle triangle)
|
boolean |
intersectsLineSegment(float x1,
float y1,
float x2,
float y2)
Returns if this
Shape intersects a line segment |
boolean |
intersectsLineSegment(com.badlogic.gdx.math.Vector2 pointA,
com.badlogic.gdx.math.Vector2 pointB)
Returns if this
Shape intersects a line segment |
boolean |
isCircle()
|
void |
rotate(float degrees)
Rotates this
Shape by a specified amount of degrees with its
first point as the origin |
void |
rotateAround(float centerX,
float centerY,
float degrees)
Rotates this
Shape by a specified amount of degrees around a
specified point |
void |
scale(float scale)
Scales the radius of this shape.
|
void |
set(float x,
float y)
Sets the x and y coordinate of this object
|
void |
setPosition(float x1,
float y1,
float x2,
float y2,
float x3,
float y3) |
void |
setRadius(float radius)
Sets the radius of this shape.
|
void |
setRotation(float degrees)
Sets the rotation of this
Shape with its first point as the
origin |
void |
setRotationAround(float centerX,
float centerY,
float degrees)
Sets the rotation of this
Shape with a specified point as the
origin |
void |
setX(float x)
Sets the x coordinate of this object
|
void |
setY(float y)
Sets the y coordinate of this object
|
void |
translate(float translateX,
float translateY)
Translates the x and y coordinate of this object
|
add, getDistanceTo, subtract
public Triangle(com.badlogic.gdx.math.Vector2 v1, com.badlogic.gdx.math.Vector2 v2, com.badlogic.gdx.math.Vector2 v3)
public Triangle(float x1, float y1, float x2, float y2, float x3, float y3)
public boolean contains(float x, float y)
Shape
Shape
public boolean contains(com.badlogic.gdx.math.Vector2 vector2)
Shape
Vector2
is contained inside this Shape
public boolean intersects(Shape shape)
Shape
intersects
in class Shape
shape
- The Shape
to checkShape
intersects the specified Shape
public boolean intersects(LineSegment lineSegment)
Shape
Shape
intersects the specified
LineSegment
intersects
in class Shape
lineSegment
- The LineSegment
to checkShape
intersects the LineSegment
public boolean intersectsLineSegment(com.badlogic.gdx.math.Vector2 pointA, com.badlogic.gdx.math.Vector2 pointB)
Shape
Shape
intersects a line segmentintersectsLineSegment
in class Shape
pointA
- The first point in the line segmentpointB
- The second point in the line segmentShape
intersects the line segmentpublic boolean intersectsLineSegment(float x1, float y1, float x2, float y2)
Shape
Shape
intersects a line segmentintersectsLineSegment
in class Shape
x1
- The x coordinate of the first pointy1
- The y coordinate of the first pointx2
- The x coordinate of the second pointy2
- The y coordinate of the second pointShape
intersects the line segmentpublic boolean intersects(Polygon polygon)
public boolean intersects(Triangle triangle)
public boolean intersects(Rectangle rectangle)
public void translate(float translateX, float translateY)
Shape
public void setRotation(float degrees)
Shape
Shape
with its first point as the
originsetRotation
in class Shape
degrees
- The rotation in degreespublic void rotate(float degrees)
Shape
Shape
by a specified amount of degrees with its
first point as the originpublic int getNumberOfSides()
Shape
getNumberOfSides
in class Shape
public void draw(Graphics g)
Shape
Graphics
instancepublic void fill(Graphics g)
Shape
Graphics
instancepublic float getDistanceTo(float x, float y)
Shape
Shape
to a set of coordinatesgetDistanceTo
in class Shape
x
- The x coordinatey
- The y coordinatepublic float getRotation()
Shape
Shape
getRotation
in class Shape
public void setRotationAround(float centerX, float centerY, float degrees)
Shape
Shape
with a specified point as the
originsetRotationAround
in class Shape
centerX
- The origin/center x coordinatecenterY
- The origin/center y coordinatedegrees
- The rotation in degreespublic void rotateAround(float centerX, float centerY, float degrees)
Shape
Shape
by a specified amount of degrees around a
specified pointrotateAround
in class Shape
centerX
- The origin/center x coordinatecenterY
- The origin/center y coordinatedegrees
- The rotation in degreespublic float getX()
Shape
public void setX(float x)
Shape
public float getY()
Shape
public void setY(float y)
Shape
public void set(float x, float y)
Shape
public void setPosition(float x1, float y1, float x2, float y2, float x3, float y3)
public float getMinX()
Shape
public float getMinY()
Shape
public float getMaxX()
Shape
public float getMaxY()
Shape
public float getCenterX()
Shape
Circle
this is the same as x.getCenterX
in class Shape
public float getCenterY()
Shape
Circle
this is the same as y.getCenterY
in class Shape
public void setRadius(float radius)
Shape
public EdgeIterator edgeIterator()
Shape
EdgeIterator
for looping over the edges of this
Shape
edgeIterator
in class Shape
EdgeIterator
public boolean isCircle()
Shape
public Polygon getPolygon()
Shape
getPolygon
in class Shape
Shape
is a Circle
public void scale(float scale)
Shape