public class Sprite
extends com.badlogic.gdx.graphics.g2d.Sprite
Sprite to auto-flip
 Textures due to mini2Dx placing its origin in the top-left
 corner rather than the bottom-left corner like LibGDX| Constructor and Description | 
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Sprite()
Creates an uninitialized sprite. 
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Sprite(Sprite sprite)
Creates a sprite that is a copy in every way of the specified sprite. 
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Sprite(com.badlogic.gdx.graphics.Texture texture)
Creates a sprite with width, height, and texture region equal to the size
 of the texture. 
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Sprite(com.badlogic.gdx.graphics.Texture texture,
      int srcWidth,
      int srcHeight)
Creates a sprite with width, height, and texture region equal to the
 specified size. 
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Sprite(com.badlogic.gdx.graphics.Texture texture,
      int srcX,
      int srcY,
      int srcWidth,
      int srcHeight)
Creates a sprite with width, height, and texture region equal to the
 specified size. 
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Sprite(TextureRegion region)
Creates a sprite based on a specific TextureRegion, the new sprite's
 region is a copy of the parameter region - altering one does not affect
 the other 
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Sprite(TextureRegion region,
      int srcX,
      int srcY,
      int srcWidth,
      int srcHeight)
Creates a sprite with width, height, and texture region equal to the
 specified size, relative to specified sprite's texture region. 
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draw, draw, flip, getBoundingRectangle, getColor, getHeight, getOriginX, getOriginY, getRotation, getScaleX, getScaleY, getVertices, getWidth, getX, getY, rotate, rotate90, scale, scroll, set, setAlpha, setBounds, setCenter, setCenterX, setCenterY, setColor, setColor, setColor, setFlip, setOrigin, setOriginCenter, setPosition, setRegion, setRotation, setScale, setScale, setSize, setU, setU2, setV, setV2, setX, setY, translate, translateX, translateYgetRegionHeight, getRegionWidth, getRegionX, getRegionY, getTexture, getU, getU2, getV, getV2, isFlipX, isFlipY, setRegion, setRegion, setRegion, setRegion, setRegionHeight, setRegionWidth, setRegionX, setRegionY, setTexture, split, splitpublic Sprite()
public Sprite(com.badlogic.gdx.graphics.Texture texture)
public Sprite(com.badlogic.gdx.graphics.Texture texture,
              int srcWidth,
              int srcHeight)
srcWidth - The width of the texture region. May be negative to flip the
            sprite when drawn.srcHeight - The height of the texture region. May be negative to flip the
            sprite when drawn.public Sprite(com.badlogic.gdx.graphics.Texture texture,
              int srcX,
              int srcY,
              int srcWidth,
              int srcHeight)
srcX - The x coordinate of the region to drawsrcY - The y coordinate of the region to drawsrcWidth - The width of the texture region. May be negative to flip the
            sprite when drawn.srcHeight - The height of the texture region. May be negative to flip the
            sprite when drawn.public Sprite(TextureRegion region)
public Sprite(TextureRegion region, int srcX, int srcY, int srcWidth, int srcHeight)
srcX - The x coordinate of the region to drawsrcY - The y coordinate of the region to drawsrcWidth - The width of the texture region. May be negative to flip the
            sprite when drawn.srcHeight - The height of the texture region. May be negative to flip the
            sprite when drawn.public Sprite(Sprite sprite)